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Without it wizard are worthless.
There weak enough as it is and without the ability to regain spells between fights there outright worthless.
Actually, what would make me happy (and would solve your problem as well, though for all I know you might hate it even more) would be automatically regenerating health outside of combat,
à la Dragon Age II.
I've not yet come across anything environmental that I couldn't get rid of with magic..
Vines? Burn them.. for example.
Usually water, fire, or even poison will get rid of anything, just gotta use your brain. Games like DA II have got gamers too used to not having to think. Don't have a mage? Flasks will do the trick as well, or a scroll.
I never said to remove it completely. I'm capable of fighting if I really need too for extended periods even with mages.. It just takes planning, coordination with the team, and using some gold on items.. It's really not difficult at all... Unless you're brainlessly going through the game without thinking.
Cantrips in BG3 are exceedingly overpowered with Fire Bolt lighting the ground (and thus enemies) on fire for extra fire damage and Ray of Frost making ice that can instantly prone an enemy.
Honestly the only spells I've used with Gale so far are Grease, Sleep, and Mage Armor.
Yup, mages are pretty OP if you're not blindly going through the game and shutting your brain off.
Tons of environmental stuff to use and lure enemies into as well like oil barrels, etc... just drag the enemies near the barrels, and cast 1 fire spell doesn't even need to be a strong one, and the barrels will 1 shot everything, and if not it'll burn them and make it easy to clean up with ranged weapons and spells.
and only 1 spell required to take out 5+ enemies.
Don't even have to lure them to the barrel, use Mage Hand to throw it (because it can in BG3 for some reason) and it'll blow up on them from a distance.
It explodes without fire? I thought the oil barrels needed fire to ignite it...
Though I do love my vase throwing Rogue when a wall of fire stops him from crossing.. just pick up crates, and vases and chuck em XD Who needs ranged weapons? (That being said, throwing items actually could use a nerf.. its more OP than ranged weapons since its 100% accurate, almost always knocks them down, and does stupid high damage)
I just cant wrap my head around the class.
I try and try and try but all i see is spell slots wasted on missed attacks, way to short crowd control and my wizard dying the moment something hits it.
Druid and cleric are fine.
But wizards.
They just seem to do too little for to high of a cost.
spell choice is king for wizards, that is true. it is definitly not a beginner class.
and the most important lvl1 spell is still missing, yet. Shield.
with shield and mage armor, a wizard will drop a lot less.
and top that off with githyanki as race, to get medium armor proficiency, and you can drop mage armor.
The problem with D&D in general is that player characters are so totally weak during the first few levels and they get killed or badly injured with a single swing of sword and you kind of lack healing items.
In Baldur's Gate 1, i remember resting my main chars and Imoen after every single fight done against 1-2 kobolds or gibberlings. When you are a wizard with 5 HP, you want to make sure you are fully healed before any fight.
And of course, spellcasters need to recover their spells.
And no, it is not breaking immersion. It makes perfect sense that a party of adventurers rest and take care of injuries after a battle that went sour.
Can you imagine having to reload a game to 5 hours ago because 3 fights ago you did something you had no idea would spell your doom down the line? And no, not having information of that UNTIL you get stuck might be normal for real life, but good D&D gamemasters avoid that. They literally retcon whatever they planned so the game can continue.
A fixed game with fixed terrain decided beforehand cannot actively do that, so locking camp behind some kind of resource or whatever will break the game for people not used to roguelike games.