Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Protection From Evil and Good protects from aberrations, celestials, elementals, fey, fiends and undead.
It's basically "Protection From The Supernatural" and should probably be renamed as such.
Nope, got charmed, right away.
Edit: I also checked this and this is a case a LOT of people argue about, wheter it should work or not, because they are monstrous, but are also chaotic evil :/ .
Sidenote: This could be a fine addition anyway, because it already does not function like 5e version because of duration being infinite.
Sidenote2: Also I have been trying to rescue my man from the harpies, because they are sitting on him, because of that I thought protection would work and seems like i have to leave it for tomorrow, this is just needless stress.
Yeah, the name no longer really makes sense, which is why I mentioned that they should change the name to something more appropriate.
What it actually does is offer some protection against extra planar creatures (and undead). So something like "Protection From The Supernatural" actually makes more sense.
In any case, the spell is functioning properly - it ONLY protects against aberrations, celestials, elementals, fey, fiends and undead.
Harpies are monstrosities which the spell offers no protection against.
The spell could be called Astral Teabagging, the effect still only applies to specific creature types. Harpies are sadly not of those creature types.
5e is soft, silly but it's still DnD one of the few good things about it.
This time it's made for dummies i guess and is easy as...
Most of the time you don't even have to read what spells do but it helps if you do.
This spell it's one of those times.
Sadly the name of the spell got nothing to do with what it does and it doesn't even matter at the end...
You can get that disadvantage on enemy attacks other ways and without wasting concentration slot. High ground, poison, blind just to name a few...
There is no good reason to limit youself the way you do in Pnp for PC.
Adaptation is the way to do it, the more the better in smart way of course.
Computing power changes the way the game can be played, drastically.
Not to mention all the things that one can do in Pnp, where in video games it takes gazillion hours to make a fraction or is just not possible...
In short i support homebrew and will miss backstab...
no the public was promised adaptation of 5e rules for a video game.... that is all
i guess your one of those high ground haters?:)
yeah but you'r ignoring adaptation for whatever reason...
With the amount of people having problems with harpies this spell could easly be made to include those effects, adding more use to the spell even if it's nothing like 5e pnp.
anyway i think we are done...