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Besides you can always respect at anypoint.
https://steamcommunity.com/sharedfiles/filedetails/?id=3484265228
The character is a seldarine drow for pure RP reasons, but in short:
- Spidersilk armor for advantage on const save. It means you will rarely, if ever, drop concentration of your spells.
- Acrobat Shoes (early act2) for advantage on dex saves. Meaning that rarely, if ever, you’ll get hit by an AoE spell effect.
The rest of the equipment can be changed and swapped, but I believe the 2 above are the most important for a bladesinger.
Weapon: Phalar Aluve to maximize your investment in DEX, yes. There are only 3 two handed weapons in the entire game that possess the “finesse” property and 2 of them are longswords (the third one is a glaive).
Priority spells: considering you’re a hybrid of melee and caster, I would strongly advise to grab “mirror image” and “haste”. They stack on top of each other, giving you the necessary AC to go in melee using the cantrip “booming blade” to add damage in melee.
Note that bladesinger get 2 attacks per turn once the appropriate level has been reached and you can reach a respectable amount of damage in melee adding on the 2 above. Sure, you spend your first turn in combat buffing yourself, but so what? You can do a lot of damage and many things every turn after.
Feats: 3 ability augments to round out your stats and pump your modifiers as much as possible.
True, I meant versatile 2 handed weapons with the finesse property.
Playing a wizard joining the fray in melee is an experience XD
I consider bladesinger among the best 4 builds you can play in BG3.
Normally the finesse weapons are all one-handed, and the bladesinger effectively can't use a shield.
Arguably the best weapon in the game for a bladesinger would be the legendary dueling rapier, which also has a bunch of bonuses if used without a shield, but you can't get that until Act 3.
Possibly
But because I love playing Seldarine (I've the backstory for an entire House of them XD), I often end up using Phalar Aluve for RP reasons.
Essentially, pump con and dex at the expense of int and then pop the headband. This makes you ever so slightly less effective at spell casting but gains you, like, 2 AC, better health and con saves plus a bit extra damage for using finesse weapons.
picking a weapon when you spec into bladesinger means absolutely nothing btw but you should pick rapier cos it sells for the most
I am still low lvl though, so maybe the subclass will feel better later on, but right now I am thinking about restarting as an arcane archer in stead.
I fear you're mixing up class action and spell slots.
The only class that regenerates spells on short rests is warlock, afaik.
Everyone else, druids included, at most regenerates class action (left side of the bar). Wild shapes charges are included in this.
What can bridge the problem are elixirs of arcane recovery (gives you back level 1,2,3 spell slot depending on level), arcane recovery (wizard class action) and a couple of amulets.