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I ended up hitting F5 about every 30 seconds and once I got through the first fight with the poltergeists it stopped happening. But the game must have crashed 30 or more times before I could get through it.
They are intermittent for me. But they do happen. That said, because they are intermittent, may be exactly why Larian is having such a trouble dealing with the problem.
This is beyond my programming knowledge, but from what I've read, it has something to do with the interactions of the candelabras re-applying the burning effect, the poltergeist "telekinetic" attacks on the player, from the skulls, and the invisible ghosts of the house being made visible through see invisibility.
Somehow - intermittently - this all combines to cause the crashes. Causes some memory overflow issue? Not exactly sure what's going on, but this one is NOT solely mod-caused.
I also for reasons I can't understand, occasionally evade the problem and finish making it to the atelier and finish the quest. Why it doesn't always trigger? Dunno. But it OFTEN does.
This was a problem pre-patch 6. Obviously see invisibility affects it. You can destroy the candelabra and the skulls and/or move on. You don't need see invisibility.
Otherwise, what I also did is clench my teeth quick saving after every little progress. It took me patience and roughly 10 crashes but I did the area. Oskar, I require double payment for the effort.
Last week I got lucky and was able to get through it. From my experience, the game has had a lot of performance issues since patch 6 (especially in Act 3), and every hotfix since then seems to make it worse. Obligatory: I have never modded this game.
Personally I tend to blame lots of candles and floating pieces of furniture 'acting' randomly, because in my experience crashes happened either with See Invis potion/spell or without using them.
The closer to the (missing) upper city things are, they less they were tested.
Also noticed a stuck in dialogue bug with one of the fists in the graveyard right by that area that triggers if one of your party is away from the others. I had to kill the fist to get them out of it.
There is one cool bug in that area I saw on YT where you can pick up the body in the dorms in Cazador's palace if you have necrotic resistance and then just walk around town and kill everyone around you in a large radius.
And yep, I can tell you after dealing with Mystic Carrion, and coming back to Jannath House, for the finish of the quest and the turn-in, there are never any crashes if all the ghosts have been killed and skulls destroyed. (And even if there are ghosts still 'alive' on floors you don't visit.)