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Larian did not complete BG3 due to time and cost constraints. And to be honest, after the last patches, I no longer believe that any of the missing content will be added... most of the devs are probably already working on the new game.
The plot and intrigue that was supposed to be there, a proper location to fight Gortash, the ending with Minthara, are all missing. You don't get a romance resolution on screen for most of the NPCs, just the epilogue bit of text or dialogue that was tacked on much later.
The biggest mysteries are where are the bits of dribbles and the 'murder mystery' that's not much of anything.
The stand out in ACT 3 is the fight with Rafael, which is not even in the city. Once that is complete, the rest is anti-climatic. There's just a lot of unrealized potential and they spent so much time on ACT 1 that ACT 3 was neglected and they ran out of time to get it all done.
It feels unfinished and something is missing from much of the last Act. I can't put my finger on what exactly, but I can feel it.
I honestly think Durge, at least on a first run, is far more satisfying story content-wise toward the end of the game than a Tav run.
That being said, I'm still playing, I have multiple playthroughs and almost 800 hrs in game. I like seeing the different ways things turn out with different choices.
(channeling his inner Angel. Or Withers?): No.
BTW, maybe Sven is lying here. I choose to believe him.
Baldur's Gate 3 Director Dispels Rumors About Last-Minute Content Cuts Before Release
https://www.ign.com/articles/baldurs-gate-3-director-dispels-rumors-that-swaths-of-act-3-content
Vincke termed some of the cuts "editorial decisions" rather than "cut decisions" owing to their length. That includes Baldur's Gate's much-discussed Upper City, which seemingly had much more content than what was included in the final game.
[snip][end]
Owlcat work the same way, front load everything they do. They make a solid start then kind of run out of time or something and throw together a messy end stretch.
Nah man...
I cannot confirm this statement.
In my opinion, Owlcat writes the best stories in the entire cRPG genre, never losing sight of the central theme and continuously and comprehensibly increasing the arc of suspense until the end, including satisfying epilogues.
(However, I can't say anything about RT yet because I haven't played through it yet. So I'm primarily talking about WotR.)
To be fair, all they do is use existing modules/campaigns and turn them into a video game format while also adding thousands of mechanics into the mix, a majority of people consider bloatware.
Writing is good, sure but that's all there is to it.
I haven't even been interested in video games anymore since I played this.
it's THAT bad.
For context a RPG is usually a Drama build in several Acts - BG3 is the best example why you shouldn't outsource as much as possible. I felt kinda the same way as you did, got to Wyrms Crossing ... aaaand started again from Act 1 i did the so many times that i had after my first playtrough around 500 hours.
Imo Act 1 and Act 3 could be the start of the game, meanwhile Act 2 feels much, much more like an "epic ending" then Act 3 does and its kinda hilarious because IF you push trough and get to the End of the game ... its literally a DA:O Copy and Paste lol
Which is also based on the TT adventure path of the same name, which I've read also suffers from many of the same issues, and the Kingdom Management mechanic is also not good there.
The Kickstarter backed subplot with the Chelaxian Hellknights where you get railroaded was particularly infuriating.