Baldur's Gate 3

Baldur's Gate 3

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craig234 16 MAR 2024 a las 2:07
Let's have opinions on bard subclasses
Not the basic 'what are they', but a bit more detailed pros and cons.
Publicado originalmente por FloatingToadThing:
College of Lore's biggest selling point is the earlier access to magical secrets at level 6, which coincides nicely with having access to some strong level 3 spells like haste, counterspell, fireball, spirit guardians etc.

Both College of Valour and College of Swords turn bards into a martial character, both giving extra attack at level 6. Normally I would prefer Valour bard because of its level 14 feature, but here the cap is 12. Taking into account only the features you'll have access to, I think Swords is actually the best bard subclass in bg3.

Both give medium armour proficiency and an alternate way to use bardic inspiration. But while Valour lets inspiration boost AC, saves and weapon damage, Swords lets you use inspirations to fuel flourishes, turning you into a sort of pseudo-battlemaster. On top of that you can take duelling or two-weapon fighting as fighting styles. The only reason (barring multiclass shenanigans) I could think of taking Valour over Swords for a melee bard would be if you want to use STR based martial weapons, and if you want the shield proficiency, but doing so would probably spread your ability scores thin.
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craig234 16 MAR 2024 a las 20:42 
What are some essential spells to suggest for lore 'secret spells'? I know haste is popular but don't like tying up a char and concentration to get another attack...

The earlier suggestions I agree with include counterspell, fireball, spirit guardians. What others?
Última edición por craig234; 16 MAR 2024 a las 20:43
iamcorn 16 MAR 2024 a las 20:51 
Publicado originalmente por craig234:
What are some essential spells to suggest for lore 'secret spells'? I know haste is popular but don't like tying up a char and concentration to get another attack...

The earlier suggestions I agree with include counterspell, fireball, spirit guardians. What others?
Warden of Vitality is pretty cool. Don't know WHY they renamed AURA of Vitality to Warden, but that's an option.
AokiYakumo 17 MAR 2024 a las 3:31 
Publicado originalmente por craig234:
What are some essential spells to suggest for lore 'secret spells'? I know haste is popular but don't like tying up a char and concentration to get another attack...

The earlier suggestions I agree with include counterspell, fireball, spirit guardians. What others?

For support, go Bless, Sanctuary, Warden of Vitality, Crusader's Mantle, Haste, Counterspell, Mass Healing Word, Revivify, Remove Curse, Death Ward, and Conjure Elemental.

For control, you can go Hunger of Hadar, Spike Growth, Entangle (something I actually WOULDN'T recommend in traditional 5e tabletop because you can also get Web which is just better in every way, but in BG3 there's little to no difference so I went with the lower level option), Slow, Sleet Storm, Hex (particularly good for Swords Bards since - as mentioned prior - their spellcasting ain't exactly the prime real estate like it is for Valor/Lore), and Wall of Fire.

For damage, you can't go wrong with Fireball or Spirit Guardians, but the ones I'd recommend that aren't from the control list are Ray of Frost, Ice Knife, Guiding Bolt, Spiritual Weapon, Call Lightning specifically (you can take it and/or Lightning Bolt but Call Lightning is WAAAY more spell slot efficient), Ice Storm, and Cone of Cold.

Of course, if you're Valor/Swords, then you can't go wrong with Thunderous Smite and Armor of Agathys (but take AoA only if you aren't the beneficiary of Tharciate Vigor, because otherwise you miss out on 20 THP for any given adventure day). Thunderous Smite gives Swords Bards something to do with their other spell slots that isn't of the carbon copy control variety (and it allows them to maintain good DPS numbers when Flourishes get taken off the board, long enough to get them to the next short rest), while AoA is a damage shield and a buffer of HP - which for a melee Bard in particular is important because front line and sh*t (don't wanna get geeked by a mook while you're dashing and slashing). Granted, AoA loses value if you go full AC-Tank (it's possible to hit AC 26 while giving constant disadvantage to enemy attacks, and you can spike it higher with a Defensive Flourish - which is why I didn't recommend Shield - which means with a Radiant Orb Cleric in the party you basically never get hit unless it's a dupe crit), but if you can't hit those crazy high AC numbers than this gets a ton of value.
FunkyMonkey 17 MAR 2024 a las 3:37 
Publicado originalmente por craig234:
What are some essential spells to suggest for lore 'secret spells'? I know haste is popular but don't like tying up a char and concentration to get another attack...

The earlier suggestions I agree with include counterspell, fireball, spirit guardians. What others?
I would give honourable mention for Command, too. Great non-concentration CC spell. If you have another spell you always concentrate on during fights, Command is a great complimentary spell.
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Publicado el: 16 MAR 2024 a las 2:07
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