Baldur's Gate 3

Baldur's Gate 3

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Mad Mar 14, 2024 @ 9:51pm
Luck of the Far Realms - not a passive? >_>
So I've never really done a proper play-through using the brain worms before, just venturing through that now.

Luck of the Far Realms, cool, great, I understand the utility.

But are you telling me, that for the rest of the entire game, if I want to actually get ANY utility out of it... I'm going to have to click an extra 'do not react' button every single time I make every single attack including my Ranger's dread-ambusher? Just... forever?

I wanted to pick this brain-worm path to get to the ability in the outer 3rd ring - but I'm seriously considering re-loading and not picking this whatsoever because of how annoying the mechanic is.

How on earth is it not a toggle-passive like Rogue's 'Uncanny Dodge?' (Or just like 'Freecast' that is also in the Illithid-Powers map?)
Last edited by Mad; Mar 14, 2024 @ 11:05pm
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Showing 1-15 of 28 comments
Metallicus Mar 14, 2024 @ 9:55pm 
Yes, you need to click on it until you use it up for the day. As for the design choices I don't know and I don't really care. It doesn't bother me that much.
Mad Mar 14, 2024 @ 9:58pm 
Fair enough. It bothers me greatly lol. I'll just re-load and avoid that path I guess.
(Suppose I could also just set it to automatic and leave it be).
Ancient Toaster Mar 14, 2024 @ 10:03pm 
I love this ability because it basically lets you know if you’re gonna hit or not. A guaranteed critical hit especially with an Archer using Sharpshooter feat is insane. The hit confirm box is great.
Mad Mar 14, 2024 @ 10:08pm 
Well the box only pops up if you make the hit in the first place (doesn't activate on a failed hit, allowing you to turn it critical instead).

So I don't understand why it's a reaction pop up, rather than a passive toggle - like Sharpshooter's toggle.
Ancient Toaster Mar 14, 2024 @ 10:09pm 
Originally posted by Mad:
Well the box only pops up if you make the hit in the first place (doesn't activate on a failed hit, allowing you to turn it critical instead).

So I don't understand why it's a reaction pop up, rather than a passive toggle - like Sharpshooter's toggle.
Right. It only happens when you get a hit. It’s still great because you don’t want to squander a big crit on a goblin when you could save it for a boss
Mad Mar 14, 2024 @ 10:13pm 
Oh for sure I agree.

It shouldn't be automatic by default or it would be useless.

I don't see any reason it creates a reaction pop up, rather than being a passive toggle. I don't want to close 30 pop up windows in my battles every day until I use my ability just once...
Mike Garrison Mar 14, 2024 @ 10:16pm 
Originally posted by Mad:
Oh for sure I agree.

It shouldn't be automatic by default or it would be useless.

I don't see any reason it creates a reaction pop up, rather than being a passive toggle. I don't want to close 30 pop up windows in my battles every day until I use my ability just once...
It's way better as a reaction. If it's a passive that you toggle, and then you miss your attack....

As a reaction, at least you always know when you are going to use it, even if it does get a little tedious to have to say no.
Mad Mar 14, 2024 @ 10:18pm 
If it were a passive, and didn't get used, then it would still be available next turn (was my thinking, since it stipulates it needs a hit in order to work).
Mike Garrison Mar 14, 2024 @ 10:23pm 
Originally posted by Mad:
If it were a passive, and didn't get used, then it would still be available next turn (was my thinking, since it stipulates it needs a hit in order to work).
Yeah, I suppose. Still, this way you don't forget not to use it and also don't forget that it's turned on when you finish of that 2HP zombie or whatever.
Bray of Cats Mar 15, 2024 @ 2:41am 
I like the reaction option on for everything. You don't need to use the stealth attack button and realise you can't, just use the attack button and add the stealth damage if it lets you and you need it. The first thing I do when getting a new character is make the hot bar four high and toggle all the reactions to me choosing.
Steffan Mar 15, 2024 @ 2:53am 
I prefer it that way. I would rather have the opton to click it after very hit (as long as you have a reaction) than it being wasted on something useless.
Last edited by Steffan; Mar 15, 2024 @ 2:53am
The Yeen Queen (Banned) Mar 15, 2024 @ 4:39am 
Originally posted by Mad:
So I've never really done a proper play-through using the brain worms before, just venturing through that now.

Luck of the Far Realms, cool, great, I understand the utility.

But are you telling me, that for the rest of the entire game, if I want to actually get ANY utility out of it... I'm going to have to click an extra 'do not react' button every single time I make every single attack including my Ranger's dread-ambusher? Just... forever?

I wanted to pick this brain-worm path to get to the ability in the outer 3rd ring - but I'm seriously considering re-loading and not picking this whatsoever because of how annoying the mechanic is.

How on earth is it not a toggle-passive like Rogue's 'Uncanny Dodge?' (Or just like 'Freecast' that is also in the Illithid-Powers map?)

How exactly do you think that would work? It's an ability that can trigger once per long rest on any successful attack. Do you want it to just trigger on your first successful attack even if that attack is finishing off an enemy with only 1HP left? It's letting you choose when to use it and that's.....bad in your opinion? Weird.
The Yeen Queen (Banned) Mar 15, 2024 @ 4:41am 
Originally posted by Mad:
Well the box only pops up if you make the hit in the first place (doesn't activate on a failed hit, allowing you to turn it critical instead).

Did you not read the description where it says it triggers ON A SUCCESSFUL ATTACK?

So I don't understand why it's a reaction pop up, rather than a passive toggle - like Sharpshooter's toggle.

Because Sharpshooter's toggle is a constant +damage for a constant -tohit. Luck of the Far Realms turns a single hit per LR ( Short Rest maybe? Not sure off the top of my head now ) into a crit. COMPLETELY different mechanics.

Originally posted by Mad:
If it were a passive, and didn't get used, then it would still be available next turn (was my thinking, since it stipulates it needs a hit in order to work).

How would it know you didn't want to use it if it didn't give you the choice?
Last edited by The Yeen Queen; Mar 15, 2024 @ 4:42am
Bray of Cats Mar 15, 2024 @ 4:51am 
No spoilers on this page and is on topic.: https://bg3.wiki/wiki/Luck_of_the_Far_Realms
Alter Dec 27, 2024 @ 10:21am 
I think it's worth a necro just to point out how dumb this reasoning is:

Originally posted by The Yeen Queen:
How exactly do you think that would work? It's an ability that can trigger once per long rest on any successful attack. Do you want it to just trigger on your first successful attack even if that attack is finishing off an enemy with only 1HP left? It's letting you choose when to use it and that's.....bad in your opinion? Weird.

Originally posted by The Yeen Queen:
Originally posted by Mad:
Well the box only pops up if you make the hit in the first place (doesn't activate on a failed hit, allowing you to turn it critical instead).

Did you not read the description where it says it triggers ON A SUCCESSFUL ATTACK?

So I don't understand why it's a reaction pop up, rather than a passive toggle - like Sharpshooter's toggle.

Because Sharpshooter's toggle is a constant +damage for a constant -tohit. Luck of the Far Realms turns a single hit per LR ( Short Rest maybe? Not sure off the top of my head now ) into a crit. COMPLETELY different mechanics.

Originally posted by Mad:
If it were a passive, and didn't get used, then it would still be available next turn (was my thinking, since it stipulates it needs a hit in order to work).

How would it know you didn't want to use it if it didn't give you the choice?

Passive toggle ability like GWM or arcane battery. "On your next successful attack roll, consume a reaction to guarantee a critical hit."

Functionally the exact same thing, except with a fraction of the clicking involved if you're trying to save LotFR for something useful, instead of just saying ♥♥♥♥ it and wasting it immediately so you don't have to click "do not" three times on every single eldritch blast (like so many of us do at this point).

Was that really too hard for you to get your head around?

It blows my mind how often I see people talk about this one like there's really, truly no better solution to this problem. This isn't rocket science. It doesn't take a whole lot of critical thinking ability to land on the conclusion I just gave you.
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Date Posted: Mar 14, 2024 @ 9:51pm
Posts: 28