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(Suppose I could also just set it to automatic and leave it be).
So I don't understand why it's a reaction pop up, rather than a passive toggle - like Sharpshooter's toggle.
It shouldn't be automatic by default or it would be useless.
I don't see any reason it creates a reaction pop up, rather than being a passive toggle. I don't want to close 30 pop up windows in my battles every day until I use my ability just once...
As a reaction, at least you always know when you are going to use it, even if it does get a little tedious to have to say no.
How exactly do you think that would work? It's an ability that can trigger once per long rest on any successful attack. Do you want it to just trigger on your first successful attack even if that attack is finishing off an enemy with only 1HP left? It's letting you choose when to use it and that's.....bad in your opinion? Weird.
Did you not read the description where it says it triggers ON A SUCCESSFUL ATTACK?
Because Sharpshooter's toggle is a constant +damage for a constant -tohit. Luck of the Far Realms turns a single hit per LR ( Short Rest maybe? Not sure off the top of my head now ) into a crit. COMPLETELY different mechanics.
How would it know you didn't want to use it if it didn't give you the choice?
Passive toggle ability like GWM or arcane battery. "On your next successful attack roll, consume a reaction to guarantee a critical hit."
Functionally the exact same thing, except with a fraction of the clicking involved if you're trying to save LotFR for something useful, instead of just saying ♥♥♥♥ it and wasting it immediately so you don't have to click "do not" three times on every single eldritch blast (like so many of us do at this point).
Was that really too hard for you to get your head around?
It blows my mind how often I see people talk about this one like there's really, truly no better solution to this problem. This isn't rocket science. It doesn't take a whole lot of critical thinking ability to land on the conclusion I just gave you.