Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you are not OK with it there is Origin Mirror Unlock mod that while limited still allows to alter companion styles for more replay-ability.
Then what I use is various equipment mods, with most notably the Backet - gives a lot of visual styles. HOWEVER, those mods require manual adjustment to the stats and effects they give or they are often just busted. lslib at Github is your friend if you want that.
There are also "Antient Gear" mods with randomizer coming with them - pretty solid choice, give different loot on every run, do not absolutely require manual adjustments and work without script extender.
Many people also recommended mods adding new spells and classes, but I personally did not try so can't tell.
Finally (if that is your cup of tea) the is No Alphabets mod at rpghq which reduces the LGBT-content in the game. The same website also have some alternative narrator voices which have (by the brief look) better variety/quality then on Nexus for some reason.
I'm playing on custom honour mode difficulty.
Quick note about the ancient megapack mod. This mod randomizes vendor inventory too so it will override other mods that add to vendor inventory.
Almost forgot that I also have the polyamory fix and camp event notifications mod.
Thank you for your reply - i take a look)
Thank you for this - some inersting ideas there
Some file editing / what ever dont bother me - do it all the time in other games he he
New cantrips. Blade cantrips like Booming & Green Flame Blade. Sort of like mini smites without a spell slot cost.
New summoning spells. Are you tired of summoning the same ol elementals and planar allies? How about: aberrations like a spectator, lesser and greater demons, golem constructs, shadowspawn, draconic spirits, and greater fey? (Conjure Fey summons an angry Redcap which can run up and kick people flying, it's hilarious.)
Unlike the predecessor mod 5E Spells, it has lots of new spells not just for wizards/sorcerors, but also for clerics, druids, paladins, rangers, warlocks, and bards.
Lots of "psionic" spells like Psychic Crush and Ralothim's Lance, which really fit the setting.
Great new AOEs like Steel Wind Strike. One of my new faves.
No SE required. Can even be used on consoles.
The only downside, it adds so many new spell choices, it's harder than ever to cram everything you want into your limited prepared spell slots for prepared casters like the wizard. LOL.
The author hasn't yet made scrolls for these spells (5E scrolls did have one), nor 7th to 9th level spells for those using ULC, but they plan eventually to do so.
Also, if you truly want to change a playthrough, Extra Encounters mod. If you want to enjoy the feeling of running into new battles without knowing where and when they will happen, try out this mod. I mean, after using it once, you'll know where these are, too, but at least for once, it brings back the feeling of the ... unexpected.
If you want Alfira as a quasi companion, there's a new mod for that. You can recruit and keep her (as a non Durge), and she has some minimal voiced dialogue, and will play music in your camp.
BTW, I levelled way too fast when I used BOTH Double XP and the adjusted XP curve for Unlock Level Curve. You really want to use one or the other, not both. Well, not unless you want to hit level 12 super early in Act 2.
I love Treasure Trove, but one minor quibble: the gear in there for sorcerors is great for a storm sorceror, but just mediocre for a non-storm sorceror. And some subclasses or companions get more or better gear than others. But ultimately, those are minor quibbles, otherwise, there's gear in there for just about everyone.
Adjustable Party Limit has a companion mod to it called Tactician Enhanced. (Though you don't have to use it in Tactician difficulty. Works fine in Balanced, Honor, or Custom.) Basically, it scales up the enemy to match larger party sizes, based on configuration you set. It WON'T add extra enemies, but there IS a mod by the same author of Extra Encounters that WILL do this (though it's not configurable to party size.)
Also, I love Secret Scrolls, but the version at mod.io is BUSTED. Makes all the icons for the scrolls invisible and doesn't work. Get the one at Nexus instead, works fine with Patch 7.
Also downloaded the Warlock Hexblade subclass and picked heavy armor proficiency as my level 2 feat. Classic death-knight without any of that dumb ol' multiclassing everyone keeps going on about.
From what I understand a few people are also working on adding back Dragon Shaman (Medium armored martial that had a breath attack, could add rider effects onto it a set number of times a day and had a number of passive auras)
Hope it is in for my next playthrough)
Also being a player of Pathfinder 1-2e The Magus (Martial with medium armor and better spell casting then an eldritch knight + unique abilities like charging a spell into a weapon) & Bloodrager (Barbarian sorcerer hybrid that gets unique rage effects based on bloodline) were very nice to see as modded additions to the game.
I have also heard someone is working on adding a Skald from pathfinder 1e (Barbarian bard hybrid with limited magic and does a AOE buff to allies when raging via singing), hope to use it my next playthough.
Other mods I would suggest are the 2024 PHB class mods (Several classes like bard & cleric get very nice adjustments with it).
Divine Soul Sorcerer.
Hexblade subclass.
The one that changes cantrips (forget the name off hand but it reduces the damage on a few and makes all of them have a rider effect with a save. It can hurt you just as much as help though so be aware).
I feel like it helps immerses me more. I don't always feel like playing a full party. Sometimes I just want to play only my character.
Many mentioned here, party size and polyamory (to get as many of the fun dialog as possible during one playthrough), unlock lvl 12-20, Tactician Enhanced, Extra Encounters, more feats, new classes and races, additional gear, quality of life enhancements, more options to customise characters, different dyes. etc etc
Thank you for this great reply and detail -
I read this again later and take notes -
I agree re e Treasure Trove - downloadewd it yesterday - Think I will use double XP
I mostly want to find stuff i missed / and ply story again - what more of a simpler combat but not too easy of course lol - I put over 100 hours in my first run :)
How many playthroughs you done?