Baldur's Gate 3

Baldur's Gate 3

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RatBag Nov 19, 2024 @ 10:08am
What mods would you use - for a 2nd playthrough?
Just finished my 1st play through

I plan to play BG 3 again - this time with mods

What your best mods ?

I want to be bit OP this time - just to enjoy the story - find anything i missed -

Bit easier but not too easy of course


Via in game mod manager only if possible


Thank you all
Last edited by RatBag; Nov 19, 2024 @ 10:09am
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Showing 1-15 of 20 comments
Tao314zdin Nov 19, 2024 @ 10:23am 
If you are OK with using Script Extender -> you can use the mod to freely change any companion appearance.

If you are not OK with it there is Origin Mirror Unlock mod that while limited still allows to alter companion styles for more replay-ability.

Then what I use is various equipment mods, with most notably the Backet - gives a lot of visual styles. HOWEVER, those mods require manual adjustment to the stats and effects they give or they are often just busted. lslib at Github is your friend if you want that.

There are also "Antient Gear" mods with randomizer coming with them - pretty solid choice, give different loot on every run, do not absolutely require manual adjustments and work without script extender.

Many people also recommended mods adding new spells and classes, but I personally did not try so can't tell.

Finally (if that is your cup of tea) the is No Alphabets mod at rpghq which reduces the LGBT-content in the game. The same website also have some alternative narrator voices which have (by the brief look) better variety/quality then on Nexus for some reason.
Rinkel Pnus Nov 19, 2024 @ 10:28am 
For my current run, I have unlock level curve and the one that drops xp requirement by half, double XP, more enemies in basic fights, extra encounters and mini bosses, treasure trove weapons and armor for nice set gear for companions, ancient megapack plus rel for random loot, faerun color dyes, and all camp clothes and dyes from start.

I'm playing on custom honour mode difficulty.

Quick note about the ancient megapack mod. This mod randomizes vendor inventory too so it will override other mods that add to vendor inventory.

Almost forgot that I also have the polyamory fix and camp event notifications mod.
Last edited by Rinkel Pnus; Nov 19, 2024 @ 10:41am
RatBag Nov 19, 2024 @ 12:28pm 
Originally posted by Rinkel Pnus:
For my current run, I have unlock level curve and the one that drops xp requirement by half, double XP, more enemies in basic fights, extra encounters and mini bosses, treasure trove weapons and armor for nice set gear for companions, ancient megapack plus rel for random loot, faerun color dyes, and all camp clothes and dyes from start.

I'm playing on custom honour mode difficulty.

Quick note about the ancient megapack mod. This mod randomizes vendor inventory too so it will override other mods that add to vendor inventory.

Almost forgot that I also have the polyamory fix and camp event notifications mod.


Thank you for your reply - i take a look)
RatBag Nov 19, 2024 @ 12:30pm 
Originally posted by Tao314zdin:
If you are OK with using Script Extender -> you can use the mod to freely change any companion appearance.

If you are not OK with it there is Origin Mirror Unlock mod that while limited still allows to alter companion styles for more replay-ability.

Then what I use is various equipment mods, with most notably the Backet - gives a lot of visual styles. HOWEVER, those mods require manual adjustment to the stats and effects they give or they are often just busted. lslib at Github is your friend if you want that.

There are also "Antient Gear" mods with randomizer coming with them - pretty solid choice, give different loot on every run, do not absolutely require manual adjustments and work without script extender.

Many people also recommended mods adding new spells and classes, but I personally did not try so can't tell.

Finally (if that is your cup of tea) the is No Alphabets mod at rpghq which reduces the LGBT-content in the game. The same website also have some alternative narrator voices which have (by the brief look) better variety/quality then on Nexus for some reason.



Thank you for this - some inersting ideas there


Some file editing / what ever dont bother me - do it all the time in other games he he
seeker1 Nov 19, 2024 @ 12:55pm 
There's so much juicy stuff in Mystra's Spells you gotta try it. I know I keep ranting about it. But:

New cantrips. Blade cantrips like Booming & Green Flame Blade. Sort of like mini smites without a spell slot cost.
New summoning spells. Are you tired of summoning the same ol elementals and planar allies? How about: aberrations like a spectator, lesser and greater demons, golem constructs, shadowspawn, draconic spirits, and greater fey? (Conjure Fey summons an angry Redcap which can run up and kick people flying, it's hilarious.)
Unlike the predecessor mod 5E Spells, it has lots of new spells not just for wizards/sorcerors, but also for clerics, druids, paladins, rangers, warlocks, and bards.
Lots of "psionic" spells like Psychic Crush and Ralothim's Lance, which really fit the setting.
Great new AOEs like Steel Wind Strike. One of my new faves.
No SE required. Can even be used on consoles.

The only downside, it adds so many new spell choices, it's harder than ever to cram everything you want into your limited prepared spell slots for prepared casters like the wizard. LOL.

The author hasn't yet made scrolls for these spells (5E scrolls did have one), nor 7th to 9th level spells for those using ULC, but they plan eventually to do so.

Also, if you truly want to change a playthrough, Extra Encounters mod. If you want to enjoy the feeling of running into new battles without knowing where and when they will happen, try out this mod. I mean, after using it once, you'll know where these are, too, but at least for once, it brings back the feeling of the ... unexpected.

If you want Alfira as a quasi companion, there's a new mod for that. You can recruit and keep her (as a non Durge), and she has some minimal voiced dialogue, and will play music in your camp.

BTW, I levelled way too fast when I used BOTH Double XP and the adjusted XP curve for Unlock Level Curve. You really want to use one or the other, not both. Well, not unless you want to hit level 12 super early in Act 2.

I love Treasure Trove, but one minor quibble: the gear in there for sorcerors is great for a storm sorceror, but just mediocre for a non-storm sorceror. And some subclasses or companions get more or better gear than others. But ultimately, those are minor quibbles, otherwise, there's gear in there for just about everyone.
Last edited by seeker1; Nov 19, 2024 @ 1:30pm
TyranntX Nov 19, 2024 @ 1:18pm 
Unlock Level Curve to allow characters to go past level 12 and go up to 20, and adjustable party limit so I can take everyone with me always.
seeker1 Nov 19, 2024 @ 1:33pm 
One warning about Unlock Level Curve: without a fix/patch which isn't easy to obtain at the moment (it's neither at mod.io or Nexus), using it nukes all of your druid wildshapes.

Adjustable Party Limit has a companion mod to it called Tactician Enhanced. (Though you don't have to use it in Tactician difficulty. Works fine in Balanced, Honor, or Custom.) Basically, it scales up the enemy to match larger party sizes, based on configuration you set. It WON'T add extra enemies, but there IS a mod by the same author of Extra Encounters that WILL do this (though it's not configurable to party size.)

Also, I love Secret Scrolls, but the version at mod.io is BUSTED. Makes all the icons for the scrolls invisible and doesn't work. Get the one at Nexus instead, works fine with Patch 7.
Kernest Nov 19, 2024 @ 1:36pm 
I just downloaded Origin Feats, which gives everyone a feat (or ability score improvement, of course) at level 2, which is quite strong that early on.

Also downloaded the Warlock Hexblade subclass and picked heavy armor proficiency as my level 2 feat. Classic death-knight without any of that dumb ol' multiclassing everyone keeps going on about.
StrayBullet Nov 19, 2024 @ 2:58pm 
Something that made fights difficult?
[TG] zac Nov 19, 2024 @ 10:44pm 
Being someone who played older editions of DND I used some mods that added back a few of the classes that no longer exist like Duskblade, Beguiler etc...

From what I understand a few people are also working on adding back Dragon Shaman (Medium armored martial that had a breath attack, could add rider effects onto it a set number of times a day and had a number of passive auras)
Hope it is in for my next playthrough)

Also being a player of Pathfinder 1-2e The Magus (Martial with medium armor and better spell casting then an eldritch knight + unique abilities like charging a spell into a weapon) & Bloodrager (Barbarian sorcerer hybrid that gets unique rage effects based on bloodline) were very nice to see as modded additions to the game.

I have also heard someone is working on adding a Skald from pathfinder 1e (Barbarian bard hybrid with limited magic and does a AOE buff to allies when raging via singing), hope to use it my next playthough.

Other mods I would suggest are the 2024 PHB class mods (Several classes like bard & cleric get very nice adjustments with it).

Divine Soul Sorcerer.

Hexblade subclass.

The one that changes cantrips (forget the name off hand but it reduces the damage on a few and makes all of them have a rider effect with a save. It can hurt you just as much as help though so be aware).
FromChaosTheory Nov 19, 2024 @ 11:00pm 
I use a mod that makes my companions A.I.
I feel like it helps immerses me more. I don't always feel like playing a full party. Sometimes I just want to play only my character.
Renlish Nov 19, 2024 @ 11:50pm 
It all depends on what you would like to change in the game. Is there something missing that you would have liked? That's a good start. Personally, I just play with cosmetics (including dyes) because I thoroughly enjoy the game as is.
alanc9 Nov 20, 2024 @ 12:48am 
Yeah, that's where I am. The only reason I'm even looking at this thread is to see what people are up to. Most of these mods solve problems that I don't have.
Northofmost Nov 20, 2024 @ 2:42am 
There are so many fun mods playing around with. I am on my 12th time now and I have tried new ones on most playthroughs.
Many mentioned here, party size and polyamory (to get as many of the fun dialog as possible during one playthrough), unlock lvl 12-20, Tactician Enhanced, Extra Encounters, more feats, new classes and races, additional gear, quality of life enhancements, more options to customise characters, different dyes. etc etc
RatBag Nov 20, 2024 @ 3:33am 
Originally posted by seeker1:
There's so much juicy stuff in Mystra's Spells you gotta try it. I know I keep ranting about it. But:

New cantrips. Blade cantrips like Booming & Green Flame Blade. Sort of like mini smites without a spell slot cost.
New summoning spells. Are you tired of summoning the same ol elementals and planar allies? How about: aberrations like a spectator, lesser and greater demons, golem constructs, shadowspawn, draconic spirits, and greater fey? (Conjure Fey summons an angry Redcap which can run up and kick people flying, it's hilarious.)
Unlike the predecessor mod 5E Spells, it has lots of new spells not just for wizards/sorcerors, but also for clerics, druids, paladins, rangers, warlocks, and bards.
Lots of "psionic" spells like Psychic Crush and Ralothim's Lance, which really fit the setting.
Great new AOEs like Steel Wind Strike. One of my new faves.
No SE required. Can even be used on consoles.

The only downside, it adds so many new spell choices, it's harder than ever to cram everything you want into your limited prepared spell slots for prepared casters like the wizard. LOL.

The author hasn't yet made scrolls for these spells (5E scrolls did have one), nor 7th to 9th level spells for those using ULC, but they plan eventually to do so.

Also, if you truly want to change a playthrough, Extra Encounters mod. If you want to enjoy the feeling of running into new battles without knowing where and when they will happen, try out this mod. I mean, after using it once, you'll know where these are, too, but at least for once, it brings back the feeling of the ... unexpected.

If you want Alfira as a quasi companion, there's a new mod for that. You can recruit and keep her (as a non Durge), and she has some minimal voiced dialogue, and will play music in your camp.

BTW, I levelled way too fast when I used BOTH Double XP and the adjusted XP curve for Unlock Level Curve. You really want to use one or the other, not both. Well, not unless you want to hit level 12 super early in Act 2.

I love Treasure Trove, but one minor quibble: the gear in there for sorcerors is great for a storm sorceror, but just mediocre for a non-storm sorceror. And some subclasses or companions get more or better gear than others. But ultimately, those are minor quibbles, otherwise, there's gear in there for just about everyone.

Thank you for this great reply and detail -

I read this again later and take notes -


I agree re e Treasure Trove - downloadewd it yesterday - Think I will use double XP

I mostly want to find stuff i missed / and ply story again - what more of a simpler combat but not too easy of course lol - I put over 100 hours in my first run :)

How many playthroughs you done?
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Date Posted: Nov 19, 2024 @ 10:08am
Posts: 20