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I always place them in order of:
Frontline meatshield
Frontline damage dealer
Backline rogue
Backline mage
Classes can be pretty much whatever but those are the roles I like to fill.
So... Lae'zel and Shadowheart are in almost every group I run, they are so fundamental to the plot. Plus, they will stay with you whether you play good or evil, and have the best reactivity of all of the characters to those choices.
Wyll is the character I have played the least. Third spot goes to Gale, Astarion, or Karlach, depending on my main character.
I really need to make a point of running Wyll and Karlach all the way through though, just to see their interactions.
I am personally hoping a modder finds a way to revert it back at some point.
Shadowheart for the greatest majority of ACT 1/2 is a fixed feature in any party I roll. Once reached level 10, her utility diminishes in favor of as much crowd control as possible.
Lae’Zel is probably the companion I use the most overall, especially once I’ve obtained the githyianki “set” throughout ACT2/3.
Wyll is another strong contender for top party: the mix of “Pact of the Blade”, AoE and area denial spell, plus eldritch blast, makes him a very strong character.
Karlach joins in for Lae’Zel/Wyll when needed/narrative purposes.
Gale is my stay at camp wizard: tactician makes it so that every enemy focus on melee on Gale, so I keep him on the sideline.
Astarion becomes fertilizer as early as the blighted village, so… not much use for him.
Karlach, Jaheira and Wyll since then, but I swap from time to time.
For reasons of story, roleplaying, dialogs and such.
Karlach
Because she is the heart of the party, even without a heart
Lazael
If you get past her surface you can discover a surprisingly gentle character who stands by her principles and morals
Astarion
For similar reasons like with any other once you get him to know better - but mostly because it is like him being the devil on the shoulder where Karlach is the angel
Minthara
Mysterious at first you get to see a surprising weak character with a stoic and simple personality - you can change her for the better, probably
Minsc
Mainly for Boo
Or she can make the both of you much much worse. XD
My Durge (redemption path) loves her for that.
Decent: Jaheira, Minthara, Minsc
Meh: Gale, Halsin, Karlach,
Horrible, terrible, annoying: Astarion, Wyll
Sadly, most of the Origin characters are not good for me. No halflings, no dwarves, no gnomes, no half-orcs. It's just humans and elves and their breed. Horribly boring.
Now, that's... Interesting.
I never played multiplayer so I don't know the way the game runs. Do you have to enter each one of those 4 instances of the game to make your turn? How you actually move the 4 party members? And how does the PC copes with 4 instances of the game running on the same machine? Or do you have 4 PC's running them?
Depends on the type of action, but I tend to keep Astarion all the time because thief... Except on the most brutish encounters. My end game party is Astarion, Lae'zel and Gale, with me a Paladin. Usually I switch Gale and Shadowheart and, sometimes, Jaheira or Wyll, according to type of enemies (or quests / dialogues) during the rest of the game, and Lae'zel with Karlach. I never use Halsin unless for fodder to Orin's hostage (lol). I'd like to have a reason to use Minsc but, by the time I get him in the party, there's not really much left to do...
https://steamcommunity.com/sharedfiles/filedetails/?id=3015842445
Summary: you create additional companions / stories by launching the game in multiple instances. Once the game runs and you have the companions and stories you want, you just close the additional instances and play entirely normal, like you would do with singleplayer.
Any additional multiplayer character -aka avatar- can be stored away, provided they are not essential to the story. Essential to the story are origin characters including Dark Urge.
That means if you make the game run that way with two origin characters you get to see separated cutscenes unique to the origin stories as well. You get the benefits of playing the origin character, just that the origin character can exist next to another in a singleplayer playthrough.
This thread fits the topic
https://steamcommunity.com/app/1086940/discussions/0/7004881118891613495/
The other cooler thing about a larger party is you'll experience more of the inter companion banters since you're bringing more along.