Baldur's Gate 3

Baldur's Gate 3

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wrwerewrewrw Nov 14, 2024 @ 6:36am
My problem with BG 3 ,The world is way too small here is why
My problem with Baldur's Gate III is that, no matter how many endless variables and the gigantic amount of dialogue and different encounters there are, the core world regions are incredibly small. It takes only 5 to 7 minutes to walk from the southernmost to the northernmost point of Chapter 1. The same thing happens in Chapter 2, and Chapter 3 is just a tiny fraction of the massive city. It's utterly disappointing that the devs haven't expanded on this. Larian Studios has masterfully created the illusion of a grand space, but if you take your time, pause, and actually look at the size of the world, it's tiny. Because there is so much to do and combat is turn-based, it gives you the false impression that the world is big, but it really isn’t. Its super small but there is so much depth and interactions around , Alas i got bored and switched to Witcher III.
Last edited by wrwerewrewrw; Nov 14, 2024 @ 6:37am
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Showing 1-15 of 44 comments
アンジェル Nov 14, 2024 @ 6:37am 
Originally posted by Sensitivegirl1997:
My problem with BG 3 ,The world is way too small here is why
My problem with Baldur's Gate III is that, no matter how many endless variables and the gigantic amount of dialogue and different encounters there are, the core world regions are incredibly small. It takes only 5 to 7 minutes to walk from the southernmost to the northernmost point of Chapter 1. The same thing happens in Chapter 2, and Chapter 3 is just a tiny fraction of the massive city. It's utterly disappointing that the devs haven't expanded on this. Larian Studios has masterfully created the illusion of a grand space, but if you take your time, pause, and actually look at the size of the world, it's tiny. Because there is so much to do and combat is turn-based, it gives you the false impression that the world is big, but it really isn’t.

So what?
The Yeen Queen (Banned) Nov 14, 2024 @ 6:44am 
Because requiring you to trek for a week to get to the Goblin Camp would make for a boring game. I'd rather have a "compressed" world to streamline gameplay and keep the story rolling than a massive world full of nothing just to pad out the play time more than it already is.
Mike Garrison Nov 14, 2024 @ 6:50am 
Well, if BG3 were a walking simulator, you would probably have to walk a lot further between encounters. But the focus of the game is on the encounters, not the travel, so they compress them all close to each other.
Tao314zdin Nov 14, 2024 @ 7:19am 
Originally posted by Sensitivegirl1997:
Because there is so much to do and combat is turn-based, it gives you the false impression that the world is big, but it really isn’t. Its super small but there is so much depth and interactions around , Alas i got bored and switched to Witcher III.
Well, didn't you just explained the choice yourself - it is not a game type suitable for big worlds.

Like what would you do with the space? Big "empty" (with little to do gameplay-wise but walking) areas does not suit this type of games.
Nemerlight Nov 14, 2024 @ 7:23am 
I kind of like it. You move from story to story very quickly. Its one of the problems i had with Witcher 3 which became much bigger open world game but you would sometimes run around doing nothing for hours without seeing much of the story. Probably why i still prefer Witcher 2
Metadigital Nov 14, 2024 @ 7:25am 
I like that the game respects my time, at least in this instance, by not making distances too far for no reason.

Maybe we're just used to everything being too spread out because we live in low density car dependent hellscapes? It makes sense that things would be closer together when people travel by foot.
DORK92 Nov 14, 2024 @ 8:17am 
i would like to see such character developing in a true open world game with real time strategy and multiplayer. BG3 no "open world" even close. And for those who wonder why u need more space in a game the answer is - to mount it.
seeker1 Nov 14, 2024 @ 8:17am 
They could also remove the waypoints for fast travel, too, but I honestly don't get why people prefer having to travel long distances everywhere on foot for "sense of immersion". Mounted combat could be interesting, but you definitely need no mounts for travel.

You could even argue the maps are kinda empty (of monsters), and the "More Monsters" mod repopulates them a bit more. I just wish the author would add some monsters to Act 2 and Act 3, and especially in the later acts, more interesting ones.
Last edited by seeker1; Nov 14, 2024 @ 8:24am
dreadmaster Nov 14, 2024 @ 8:20am 
Weird grievance in my opinion. But I will say BG1 and 2 had a much better system to let you see all these different fantasy areas and the contextualized enemies/encounters they would have. Huge strength of D&D how vast it can be, this isn't something BG3 reciprocates very well. Bg3 maps are compressed to go from encounter to encounter, its sandboxy and this is an absolute strength of the game. Lots of these comments assume you only have the option to express how big a world is by having an open world like Witcher III but that isn't always the case. Smaller sliced off sections with more variety could have worked well in BG3 just like how they were in BG1&2 but not having them is not the end of the world. BG3 is not an open world game where you spend 10 minutes traveling on a horse to beat a 45 second encounter and ride again for 10 minutes onto the next one, and to that I say good.
DORK92 Nov 14, 2024 @ 8:21am 
well i played for a while cos i needed my break from WoW and i can say it loudly: WoW is much better game (classic vanilla ofc, not retail) , but there is simply no good server to play WoW. Only SoD. And BG3 have no playable online multiplayer. Wich is huge huge disadvantage.

P,S, BG3 is not Open World. I gonna repeat it from now again and again, very sorry :(
DORK92 Nov 14, 2024 @ 8:23am 
Originally posted by dreadmaster:
Weird grievance in my opinion. But I will say BG1 and 2 had a much better system to let you see all these different fantasy areas and the contextualized enemies/encounters they would have. Huge strength of D&D how vast it can be, this isn't something BG3 reciprocates very well. Bg3 maps are compressed to go from encounter to encounter, its sandboxy and this is an absolute strength of the game. Lots of these comments assume you only have the option to express how big a world is by having an open world like Witcher III but that isn't always the case. Smaller sliced off sections with more variety could have worked well in BG3 just like how they were in BG1&2 but not having them is not the end of the world. BG3 is not an open world game where you spend 10 minutes traveling on a horse to beat a 45 second encounter and ride again for 10 minutes onto the next one, and to that I say good.
idk what r u talkin about travel for 10 minutes? witcher iii? never played that harry potter with no ablility to crate characters duh
Hobocop Nov 14, 2024 @ 8:25am 
Originally posted by splleklli:
well i played for a while cos i needed my break from WoW and i can say it loudly: WoW is much better game (classic vanilla ofc, not retail) , but there is simply no good server to play WoW. Only SoD. And BG3 have no playable online multiplayer. Wich is huge huge disadvantage.

P,S, BG3 is not Open World. I gonna repeat it from now again and again, very sorry :(

Sorry, but not being an MMO is not a disadvantage. Not every game needs to be a shared, always online world.

Pillars of Eternity 2 is what broke the camel's back for me. Everything was so spread out which resulted in a lot of pointless running back and forth even with the speedup function just to check vendors. Metaphor gets it right by letting you fast travel to any shop or key location in a city after visiting it at least once.
Last edited by Hobocop; Nov 14, 2024 @ 8:27am
alanc9 Nov 14, 2024 @ 8:40am 
Would the game really be better if Act 1 was blown up to the size of, say one of the bigger Dragon Age: Inquisition maps?

For some of us, yeah. I'm OK with big relatively empty maps myself. I think Bethesda world design has been getting steadily worse since Morrowind, and so I modified Starfield to reduce structure drops and make the planets emptier. But pleasing me isn't the way to make a hit game.
dreadmaster Nov 14, 2024 @ 8:52am 
Originally posted by splleklli:
Originally posted by dreadmaster:
Weird grievance in my opinion. But I will say BG1 and 2 had a much better system to let you see all these different fantasy areas and the contextualized enemies/encounters they would have. Huge strength of D&D how vast it can be, this isn't something BG3 reciprocates very well. Bg3 maps are compressed to go from encounter to encounter, its sandboxy and this is an absolute strength of the game. Lots of these comments assume you only have the option to express how big a world is by having an open world like Witcher III but that isn't always the case. Smaller sliced off sections with more variety could have worked well in BG3 just like how they were in BG1&2 but not having them is not the end of the world. BG3 is not an open world game where you spend 10 minutes traveling on a horse to beat a 45 second encounter and ride again for 10 minutes onto the next one, and to that I say good.
idk what r u talkin about travel for 10 minutes? witcher iii? never played that harry potter with no ablility to crate characters duh

im not talking to you, talking to op's original post. Your WoW takes are weird as hell, you sound like the most uninformed purchaser of video games ever.
DORK92 Nov 14, 2024 @ 9:00am 
Originally posted by Hobocop:
Originally posted by splleklli:
well i played for a while cos i needed my break from WoW and i can say it loudly: WoW is much better game (classic vanilla ofc, not retail) , but there is simply no good server to play WoW. Only SoD. And BG3 have no playable online multiplayer. Wich is huge huge disadvantage.

P,S, BG3 is not Open World. I gonna repeat it from now again and again, very sorry :(

Sorry, but not being an MMO is not a disadvantage. Not every game needs to be a shared, always online world.

Pillars of Eternity 2 is what broke the camel's back for me. Everything was so spread out which resulted in a lot of pointless running back and forth even with the speedup function just to check vendors. Metaphor gets it right by letting you fast travel to any shop or key location in a city after visiting it at least once.
idk from where u guys happen to spawn i swear. Wtf is Pillars of Eternity? is it still Earth planet or alterverse? Say Lineage 2 need to be walked. Or say level 40 is too hard to get for a mount in WoW (they actualy lowered that to 20 in trtail). This is so lol u guys happen to have such view on games.

So there is little number of things in BG3 for a lil speed-up time saving u say??? I can point plenty of em.
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Date Posted: Nov 14, 2024 @ 6:36am
Posts: 44