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So what?
Like what would you do with the space? Big "empty" (with little to do gameplay-wise but walking) areas does not suit this type of games.
Maybe we're just used to everything being too spread out because we live in low density car dependent hellscapes? It makes sense that things would be closer together when people travel by foot.
You could even argue the maps are kinda empty (of monsters), and the "More Monsters" mod repopulates them a bit more. I just wish the author would add some monsters to Act 2 and Act 3, and especially in the later acts, more interesting ones.
P,S, BG3 is not Open World. I gonna repeat it from now again and again, very sorry :(
Sorry, but not being an MMO is not a disadvantage. Not every game needs to be a shared, always online world.
Pillars of Eternity 2 is what broke the camel's back for me. Everything was so spread out which resulted in a lot of pointless running back and forth even with the speedup function just to check vendors. Metaphor gets it right by letting you fast travel to any shop or key location in a city after visiting it at least once.
For some of us, yeah. I'm OK with big relatively empty maps myself. I think Bethesda world design has been getting steadily worse since Morrowind, and so I modified Starfield to reduce structure drops and make the planets emptier. But pleasing me isn't the way to make a hit game.
im not talking to you, talking to op's original post. Your WoW takes are weird as hell, you sound like the most uninformed purchaser of video games ever.
So there is little number of things in BG3 for a lil speed-up time saving u say??? I can point plenty of em.