Baldur's Gate 3

Baldur's Gate 3

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Maitrepof Apr 19, 2023 @ 11:28am
Good class for dual wielding
I wanted to make a barbarian with 2 axes but in the end, it work a lot better with a 2handed weapon.

So if you don't count, rogue and fighter, is there any class that give bonus to dual wielding (1 in each hand) ?
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Showing 1-15 of 19 comments
Yojo0o Apr 19, 2023 @ 11:35am 
Dual-wielding just really isn't very good in 5e in general.

It's worth considering with Rangers, though. Hunter's Mark and other Ranger-specific on-hit features means that you can benefit a lot from repeated weapon strikes against the same target, compared to fewer, bigger hits like a Barbarian or Paladin might dish out.
Farsha Apr 19, 2023 @ 11:44am 
Yea I'd says Ranger is the best option.
Rogue and Fighter could work well too.
Yojo0o Apr 19, 2023 @ 12:01pm 
Rogues are, I believe, uniquely good at dual-wielding in BG3 compared to normal 5e due to weird Thief bonus action extras that aren't present outside of this game.

Fighters, not so sure. They don't have much use for dual-wielding compared to using a big two-hander or a shield. GWM and PAM are fantastic feats, and there simply isn't anything as strong for a dual-wielding loadout.
Gaius Apr 19, 2023 @ 12:16pm 
If you're gonna dual wield, sources of extra damage per attack are very important, because OH hits are pretty weak.

Ranger is a good choice because of hunter's mark, specially with DEX weapons so you keep your great markmanship. Beastmaster also gives you 2 amazing pets that will give you plenty of advantage to hit more often (either knocking them down with the boar or cursing them with the lv 5 raven curse).

Other than that, all dual wielders should use:

Poisons.

Dipping your weapons on fire

Wrath and lightning charges (from items/sets).

The last ones are so important you can actually make more damage with scimitars than using heavy weapons (that require a perk) if you combo Speedy Reply with Chain of Liberation and The Speedly Lightfeet. You have otehr great options for off-hand.

Yeah, dual wielding requires more planning and comes online later than GWM builds. But if you really fancy the fantasy, there it is.
Farsha Apr 19, 2023 @ 12:19pm 
Originally posted by Yojo0o:
Rogues are, I believe, uniquely good at dual-wielding in BG3 compared to normal 5e due to weird Thief bonus action extras that aren't present outside of this game.

Fighters, not so sure. They don't have much use for dual-wielding compared to using a big two-hander or a shield. GWM and PAM are fantastic feats, and there simply isn't anything as strong for a dual-wielding loadout.

Dual-wielding is never optimal except maybe Thief with 2 bonus action attacks. Even there you can sneak attack only once per turn.
Fighter could be "good" using it, but would be better with different set-up.

Ranger can get:
Hunters mark: you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack
Colossus Slayer: creature takes an extra 1d8 damage if it’s below its hit point maximum

It can work but, issue is both Hunters Mark and Off-hand attack compete for single Bonus action. So it works to full potential only on something that survives whole round and you can attack it again.

Yea so best would be Thief subclass with 2 bonus actions even when sneak attack will happen only once, you will still attack 3 times. Unless you want to use 1 bonus action to disangage, sprint or hide ( you will do that a lot).

Thing is you don't have to play a optimal build it's RPG, play what you like and have fun.
Last edited by Farsha; Apr 19, 2023 @ 12:23pm
dolby Apr 19, 2023 @ 12:21pm 
multiclass if we ever get it...IF the second weapon would give us special weapon attacks as well dual wielding would be in good spot vs that of two handed as is not really. THis will be the first thing i mod after the sneak attack if they don't fix it ...

Again barbarian just does more or less the same with bigger die..
Last edited by dolby; Apr 19, 2023 @ 12:23pm
Yojo0o Apr 19, 2023 @ 12:24pm 
Originally posted by dolby:
multiclass if we ever get it...IF the second weapon would give us special weapon attacks as well dual wielding would be in good spot vs that of two handed as is not really.

Again barbarian just does more or less the same with bigger die..

BG2 was pretty damn notorious for this.

On paper, dual wielding was terrible in that game, but the prevalence of effective offhands like Belm, Kundane, and Crom Faeyr really made up the difference.
Farsha Apr 19, 2023 @ 12:25pm 
Originally posted by dolby:
multiclass if we ever get it...IF the second weapon would give us special weapon attacks as well dual wielding would be in good spot vs that of two handed as is not really. THis will be the first thing i mod after the sneak attack if they don't fix it ...

Again barbarian just does more or less the same with bigger die..

Multiclass was promised by Larian on Launch. I was hoping that is what takes em 3 year to figure out. Guest start dubbing does not do much for me in a long run.
dolby Apr 19, 2023 @ 12:25pm 
Originally posted by Yojo0o:
Originally posted by dolby:
multiclass if we ever get it...IF the second weapon would give us special weapon attacks as well dual wielding would be in good spot vs that of two handed as is not really.

Again barbarian just does more or less the same with bigger die..

BG2 was pretty damn notorious for this.

On paper, dual wielding was terrible in that game, but the prevalence of effective offhands like Belm, Kundane, and Crom Faeyr really made up the difference.
well you got to have something extra or you'r basically just using them cos they look cool.
dolby Apr 19, 2023 @ 12:28pm 
Originally posted by Farsha:
Originally posted by dolby:
multiclass if we ever get it...IF the second weapon would give us special weapon attacks as well dual wielding would be in good spot vs that of two handed as is not really. THis will be the first thing i mod after the sneak attack if they don't fix it ...

Again barbarian just does more or less the same with bigger die..

Multiclass was promised by Larian on Launch. I was hoping that is what takes em 3 year to figure out. Guest start dubbing does not do much for me in a long run.
i know but i'll belive it when i see it. This things have a tendency to get lost at full release multiclassing is most of the time the first thing that gets cut, IF they have to cut something... COs casual players dont use it or dont know how to use it.
Farsha Apr 19, 2023 @ 12:31pm 
Originally posted by dolby:
i know but i'll belive it when i see it. This things have a tendency to get lost at full release multiclassing is most of the time the first thing that gets cut, IF they have to cut something... COs casual players dont use it or dont know how to use it.

Well I have my fingers crossed for Hexblade and Multiclassing on Launch,
I want to play Bard with 1 lvl dip into Hexblade, for that sweet Charisma melee attack roll :P
Zaris Apr 19, 2023 @ 12:31pm 
Originally posted by Farsha:
Multiclass was promised by Larian on Launch. I was hoping that is what takes em 3 year to figure out. Guest start dubbing does not do much for me in a long run.
In the last 3 years we had alone 1-2 years Covid lockdowns which delayed every game production (Cyberpunk got hit extra hard) and their bureaus were flooded 2-3 times and in a short news around last year Larian mentioned bigger overhauls even of act 1 and an increase of the former lvl10 cap.

On top of that the EA version was never meant to get even more content. Grimforge, the other classes were all released around 1-1,5 years into the EA as some kind of excuse for the delays.
Meowella Apr 19, 2023 @ 12:31pm 
The average of Greataxe vs Hand Axe is more complicated over time:
1st level favours Dual wielding, but then moves towards Greataxe at 5th because of how offhand attacks are limited to a single one.
But when you move towards 17th level then the average has very slightly swung back towards DW again (both pretty much identical).

I recommend Half Orc Barb 9 Champion Fighter 3 - you'll be able to pull off whichever weapon style you fancy using.
Maitrepof Apr 19, 2023 @ 12:33pm 
Ranger is one of the class i didn't test much, i'll give it a try it sound nice on paper :)
Thanks for the answers !
Yojo0o Apr 19, 2023 @ 12:34pm 
Originally posted by Zaris:
Originally posted by Farsha:
Multiclass was promised by Larian on Launch. I was hoping that is what takes em 3 year to figure out. Guest start dubbing does not do much for me in a long run.
In the last 3 years we had alone 1-2 years Covid lockdowns which delayed every game production (Cyberpunk got hit extra hard) and their bureaus were flooded 2-3 times and in a short news around last year Larian mentioned bigger overhauls even of act 1 and an increase of the former lvl10 cap.

On top of that the EA version was never meant to get even more content. Grimforge, the other classes were all released around 1-1,5 years into the EA as some kind of excuse for the delays.

I don't think it's a delay thing, multiclassing isn't hard to implement. The rules are already written, and they aren't complicated.

I expect that the issue is simply that it's a part of the game they wanted to save for the full release. Multiclassing is rarely going to pay off at such a low level with a low level cap, and newbies getting stuck with bad builds because of it would probably generate some amount of unearned bad publicity.
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Date Posted: Apr 19, 2023 @ 11:28am
Posts: 19