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It's worth considering with Rangers, though. Hunter's Mark and other Ranger-specific on-hit features means that you can benefit a lot from repeated weapon strikes against the same target, compared to fewer, bigger hits like a Barbarian or Paladin might dish out.
Rogue and Fighter could work well too.
Fighters, not so sure. They don't have much use for dual-wielding compared to using a big two-hander or a shield. GWM and PAM are fantastic feats, and there simply isn't anything as strong for a dual-wielding loadout.
Ranger is a good choice because of hunter's mark, specially with DEX weapons so you keep your great markmanship. Beastmaster also gives you 2 amazing pets that will give you plenty of advantage to hit more often (either knocking them down with the boar or cursing them with the lv 5 raven curse).
Other than that, all dual wielders should use:
Poisons.
Dipping your weapons on fire
Wrath and lightning charges (from items/sets).
The last ones are so important you can actually make more damage with scimitars than using heavy weapons (that require a perk) if you combo Speedy Reply with Chain of Liberation and The Speedly Lightfeet. You have otehr great options for off-hand.
Yeah, dual wielding requires more planning and comes online later than GWM builds. But if you really fancy the fantasy, there it is.
Dual-wielding is never optimal except maybe Thief with 2 bonus action attacks. Even there you can sneak attack only once per turn.
Fighter could be "good" using it, but would be better with different set-up.
Ranger can get:
Hunters mark: you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack
Colossus Slayer: creature takes an extra 1d8 damage if it’s below its hit point maximum
It can work but, issue is both Hunters Mark and Off-hand attack compete for single Bonus action. So it works to full potential only on something that survives whole round and you can attack it again.
Yea so best would be Thief subclass with 2 bonus actions even when sneak attack will happen only once, you will still attack 3 times. Unless you want to use 1 bonus action to disangage, sprint or hide ( you will do that a lot).
Thing is you don't have to play a optimal build it's RPG, play what you like and have fun.
Again barbarian just does more or less the same with bigger die..
BG2 was pretty damn notorious for this.
On paper, dual wielding was terrible in that game, but the prevalence of effective offhands like Belm, Kundane, and Crom Faeyr really made up the difference.
Multiclass was promised by Larian on Launch. I was hoping that is what takes em 3 year to figure out. Guest start dubbing does not do much for me in a long run.
Well I have my fingers crossed for Hexblade and Multiclassing on Launch,
I want to play Bard with 1 lvl dip into Hexblade, for that sweet Charisma melee attack roll :P
On top of that the EA version was never meant to get even more content. Grimforge, the other classes were all released around 1-1,5 years into the EA as some kind of excuse for the delays.
1st level favours Dual wielding, but then moves towards Greataxe at 5th because of how offhand attacks are limited to a single one.
But when you move towards 17th level then the average has very slightly swung back towards DW again (both pretty much identical).
I recommend Half Orc Barb 9 Champion Fighter 3 - you'll be able to pull off whichever weapon style you fancy using.
Thanks for the answers !
I don't think it's a delay thing, multiclassing isn't hard to implement. The rules are already written, and they aren't complicated.
I expect that the issue is simply that it's a part of the game they wanted to save for the full release. Multiclassing is rarely going to pay off at such a low level with a low level cap, and newbies getting stuck with bad builds because of it would probably generate some amount of unearned bad publicity.