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Of course, IRL being a bombshell makes people put up with a behaviour ordinary people could not put off, but that's now how we usually use the term - it's more like the ability to charm with speech and interaction, I.E., charismatic (political) leaders or televangelists, etc.
The very idea that charisma (in game terms) is a single thing is also pretty silly. Someone being great at parties shouldn't translate as someone who can intimidate better. But oh well, it's an abstraction, social interactions are too complicated to realistically simulate.
Yeah, but that's not how D&D threats it. In other systems (GURPS comes to mind) it IS separate, and gives bonuses (and even negative bonuses to the same gender if you are TOO hot), but D&D just mix all "good at social interactions" and call it charisma.
I can see that. But you know, I play Baldur's Gate 3 for what it is to me. A group isometric RPG. Not being a big D&D fan. I know it is important for those who are fans, so not knocking it. But I wouldn't even know or care if something in the game is following the D&D rule set.
I look at Shadowheart as being gorgeous. She could have a Charisma rating of 8 and I wouldn't care. But I see your point, the game will treat it like it is important in some situations. Esp. when selling or buying for a better price. And of course, passing speech test based on the Charisma rating.
But really, I only care about Charisma for my custom char if it effects them in combat. Like for a warlock. Still do not understand how Charisma would affect that, but the info says it does, so I want it fairly high. lol.
Yeah, the last time I played D&D in a table it was 3.5 (4.0 was out but people hated it), I don't care a whole lot too, but with it being D&D as part of the marketing I feel it's a good decision to not change the system where not needed.
But I also feel the dissonance, specially when the game TELLS you Shadowheart is gorgeous (like when you talk to the dead fishermen in the starting beach).
https://dungeonsdragons.fandom.com/wiki/Comeliness
Modern neuroscience tells us that else equal we tend to rank attractive people as smarter, more persuasive, etc. via the halo effect. But if, iunno, you can't make eye conact or avoid being suspicious and hostile that effect wears off really quick (like maybe you've got a DARK SECRET TO HIDE AND WHO KNOWS WHO IS A PART OF THE CONSPIRACY).
DnD 5e also doesn't divide e.g. Dexterity into "precision of fine motor control" and "speed of gross motor activation." Stats are a pretty crude yardstick of crunch over which you are free to add whatever fluff you want.
Edit: ♥♥♥♥♥♥♥♥♥ I'm too slow. Must be these old bones.
Tell you what I do miss, though. Deep Gnomes being able to summon earth elementals as a racial ability. Siddown and let grampa tell you all about it...
Yes - and in the 'old' system there was the Comeliness stat. Most found it useless and it was dropped by 3e.
Sorry I swooped in. You explained it well!
More and more game systems are dropping "attractiveness" as a stat because it's just so nebulous, especially since it's anthrocentric.
If you wanted to do it right, a goblin should have higher Charisma when dealing with other goblins than when dealing with humans and vice versa.
So charisma translates less as "being pretty" and more about "making yourself attractive" as well as "force of personality". You can have a lot of natural beauty but if you don't have the know-how to brush your hair and strike a fetching pose, it's not gonna do you any good.
Charisma is the stat that affects your spellcasting as a warlock, essentially it's part of what determines your spell save DC (What the enemies need to roll to succeed) and your spell to hit modifier (What you would add to the d20 to hit an enemy with a spell). Your spell save DC is a base 8+Charisma Modifier+Proficiency bonus, which means at the start its probably somewhere around 12 or 13, which is what an enemy would need to total for a saving throw against one of your spells. And for your spells like eldritch blast you'd add around a +4 or a +5 to your d20 rolls to hit an enemy, that's what the percentages boil down to, the range of where you hit or don't hit based on your numbers and their numbers. I hope this helps to clarify why it's important.
This goes the same for each of the spellcasting classes
Int casters
Wizard
Eldritch Knight (Fighter Subclass)
Arcane Trickster (Rogue Subclass
Artificer(Won't be there at launch probably maybe a future DLC)
Wis casters
Druid
Cleric
Ranger
Charisma casters
Bard
Warlock
Paladin
Sorcerer
you misquoted me, it was the other guy's comment, but still, I believe his point was how the hell being more charismatic makes a fireball more likely to hit.