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You can instead of barging like a stupid grunt full group into combat, go character by character insuring that your character are the first to attack. If you are using the difficult that does not allow it, you still entitled to AoE effect from character out of combat.
Many fights can be finished without an enemy making a single attack because you are not dumb.
Alas, as I always say:
"You are free to roleplay a stupid character, but you should not expect to be rewarded for it."
If I'm DMing and someone wants to play a stupid character, I would absolutely give them extra EXP for role-playing a stupid character well.
That´s it.
It so confusing that it isn't worth it to me to use stealth because the UI mechanics make it hard to understand. Why does each character doesn't get an option to exit stealth and attack between each enemy move? Like I would rather it cycle between each character and ask every single move if that character wanted to exit stealth and attack. Instead it just rushes and the enemies get in like 7 or 8 attacks between all of them, and I just end up reloading the game.
You might want to start fights with a character who has good DEX/bonus to initiative, so you don't get a bunch of enemies going first. Starting combat by attacking from stealth can also make the enemies Surprised, meaning they won't be able to act on their first turn.
I'm not sure if it's a bug or working as intended but it's annoying.
I wouldn't mind dropping everyone into initiative order the moment combat starts , but that's because I don't like that exploit .
Combat will only continue if your player IN combat has taken there turn, is incapacitated or dead (obviously). If you know how to use this mechanic it is quite powerful.
If your not sure what to do or until you get the hang of how the turn base round works, when you select your "stealthed" party member click them into TB mode.
Now if that character has low initiative or loses initiative when he attacks, moves into line of sight he will only get 1 action until there turn in initiative hits
try it leaving your party behind. practice attacking at range and immediately back off when enemies come to "investigate". Its like your playing a different game that's suddenly NOT TB
It's not screwing up, you just don't understand the mechanic, which actually works strongly in your favor if you use it right.
typically, initiative is only rolled for characters when they start or join in combat. Your stealthed characters don't roll for initiative until they take an offensive Action/Bonus Action. To do this, you need to select those stealthed characters when the initiative tracker is on your active character already in combat.
So, therefor, this tactic works great with a high initiative character (preferably one with the Alert feat and a high DEX bonus), to make your first attack while the rest of your party is stealthed.
However, if you're using a low initiative character to start combat and the enemies roll higher initiative, then yeah, they're going to focus fire your active character until the initiative tracker moves down the line to your active character - thus finally allowing you a chance to activate your stealthed characters. Not a great plan.
Just enter combat, let the initiative rolls play out and then one-by-one enter your stealthed party members into combat. That's it. Simple. All you have to do do is not end the turn of the first character in combat, and then go down the line from there.