Baldur's Gate 3

Baldur's Gate 3

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Giganx Jan 16, 2024 @ 11:29am
My god is the AI terrible.
The assault on Moonrise is generally pretty easy, but I had to burn every slot on all of my characters just to keep Jaheira's dumb ass alive. Literally just dashes right into the middle of whatever enemies are available with terrible AC and like 60HP, refuses to shapeshift and forces me to heal her from like 2 HP to full after every turn.

It's too perfect to just be bad programming, it has to be intentional. The useless AI NPC's the game keeps saddling you with are actually trying their hardest to die.
Last edited by Giganx; Jan 16, 2024 @ 11:30am
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Showing 1-14 of 14 comments
kbiz Jan 16, 2024 @ 11:34am 
Just pass your turn one turn. They'll get ya.
Sentient_Toaster Jan 16, 2024 @ 11:38am 
At least for Jaheira you do have the option of persuading her beforehand to stick with you rather than going crazy leading the Harpers. You oiten don't have that luxury in other "preserve the NPC" fights, like w/ Isabella.

Speaking of poor AI in that fight, I was amused that the enemies were content to taunt me... while I prepared things by e.g. tossing a smokepowder barrel into the middle of their formation. They were apparently quite content to wait and let me kick things off with a bang.
id795078477 Jan 16, 2024 @ 11:39am 
AI is bad, yes. There's a way to cheese the Moonrise though. If you engage the guards in the prison below at the time before the assault (i.e. when the cultists still don't know you're the enemy) and let the eyes there call for reinforcement - then assuming you're comfortable fighting the arriving enemies, you can actually kill almost everything in the tower without "arousing suspicion" because technically you do this in the prison area.

If you do it then the only one meeting Jaheira &Co will be Zell, the bugbear merchant and the gnolls pack. But you can reduce even that - if you convince the gnolls to turn on their master, they will attack her and then later won't join the fight with Jaheira meaning there will be waaaay more of the attackers then the defenders making it almost impossible for Jaheira to die no matter how stupid she fights.
Last edited by id795078477; Jan 16, 2024 @ 11:40am
The Tempted Man Jan 16, 2024 @ 12:56pm 
Yea, it's a joke, sadly. Well, Larian is cutting corners where they can and it shows.
guard65 Jan 16, 2024 @ 1:09pm 
I have yet to find a game that has anything but half assed AI. It is sad that it is so easy to build good AI but sparkle and shine seems to win every time.
northernwater Jan 16, 2024 @ 1:29pm 
Just let her go. It's not like it matters much.
Boss Jan 16, 2024 @ 1:32pm 
Originally posted by guard65:
It is sad that it is so easy to build good AI but sparkle and shine seems to win every time.
Spoken like somebody who's never tried to program AI. (nor has the slightest idea what goes into it)
Last edited by Boss; Jan 16, 2024 @ 1:46pm
Dr.Abscondus Jan 16, 2024 @ 2:33pm 
She barely took part in my fight. Strategy. I brought my party in one at a time around the side of the castle and positioned them in the hall just out of detection range. I put Astarion in the rafters above the hall to take care of the archers up there. Then I attacked from stealth one at a time. By the time the Harpers got into the hall almost all of the enemy were down or dead including the orc. I think Jaheira got to hit one poor schlub before he died. I never rely on the AI because it is useless.
When I broke the gnomes and tieflings out of jail I was curious to see how it would play out if I got the weapon to Wulbren without the guards seeing me and then immediately went around to where the escape boat was waiting. I had my party at the boat in stealth waiting. Wulbren and the tieflings broke through the wall and got about halfway down the passage to the boat. The guards were still in the empty cell. Then the prisoners turned around and went back to fight the guards instead of getting on the boat. I left them to it. Somehow the tieflings appeared on the boat but the gnomes died. Yeah, the AI is crap.
seeker1 Jan 16, 2024 @ 2:41pm 
Enemy AI is just as bad as (allied) NPC AI. How's that song go? You take the good, you take the bad ... I would think enemies on Tactician wouldn't REPEAT using self-destructive tactics a 2nd time (sure I've made that mistake many a first time, but second?) ... but they do.

"Hmmm. Arrow just bounced back off human reflective shell. Hit and damaged me. Maybe if I do this a 2nd time it will work!" (rolls eyes) The game's AI is incapable of learning. And I make PLENTY of bonehead mistakes ... I've mentioned many of them ... it's just I learn from mine. :steamhappy:
Cuddle_Rat Jan 16, 2024 @ 2:44pm 
Is it possible to cast Feign Death on her so she simmers down a bit whilst you get control of the field?

**EDIT** I feel your pain though, my first play through she never made it past last light, just ended up a big red splatter under a tentacle.
Last edited by Cuddle_Rat; Jan 16, 2024 @ 2:45pm
oddball Jan 16, 2024 @ 4:17pm 
I walked in without declaring the assault and killed everything myself. Then I went back and told everyone it was go time and the harpers charged a couple random critters I had missed. High fives all around!

"Hard" difficulty
Scheneighnay Jan 16, 2024 @ 4:57pm 
Yeah both potential parts of that fight have the worst friendly AI in the game.

My first playthrough I just let Jaheira die while my party made a fighting retreat to dig in on the roof, which honestly was my favorite encounter in the game for the latter part.

Second playthrough I just avoided that fight altogether by having my party haste up, shove the cleric onto the balcony, and then use a wall of stone scroll to make sure she stayed out of the fight and didn't die.
You're not wrong.
Ruenis Jan 16, 2024 @ 8:56pm 
I love how after all the horniness for a game somewhat dies down the cracks to be seen of the application of common sense follows just behind, lol.
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Date Posted: Jan 16, 2024 @ 11:29am
Posts: 14