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Speaking of poor AI in that fight, I was amused that the enemies were content to taunt me... while I prepared things by e.g. tossing a smokepowder barrel into the middle of their formation. They were apparently quite content to wait and let me kick things off with a bang.
If you do it then the only one meeting Jaheira &Co will be Zell, the bugbear merchant and the gnolls pack. But you can reduce even that - if you convince the gnolls to turn on their master, they will attack her and then later won't join the fight with Jaheira meaning there will be waaaay more of the attackers then the defenders making it almost impossible for Jaheira to die no matter how stupid she fights.
When I broke the gnomes and tieflings out of jail I was curious to see how it would play out if I got the weapon to Wulbren without the guards seeing me and then immediately went around to where the escape boat was waiting. I had my party at the boat in stealth waiting. Wulbren and the tieflings broke through the wall and got about halfway down the passage to the boat. The guards were still in the empty cell. Then the prisoners turned around and went back to fight the guards instead of getting on the boat. I left them to it. Somehow the tieflings appeared on the boat but the gnomes died. Yeah, the AI is crap.
"Hmmm. Arrow just bounced back off human reflective shell. Hit and damaged me. Maybe if I do this a 2nd time it will work!" (rolls eyes) The game's AI is incapable of learning. And I make PLENTY of bonehead mistakes ... I've mentioned many of them ... it's just I learn from mine.
**EDIT** I feel your pain though, my first play through she never made it past last light, just ended up a big red splatter under a tentacle.
"Hard" difficulty
My first playthrough I just let Jaheira die while my party made a fighting retreat to dig in on the roof, which honestly was my favorite encounter in the game for the latter part.
Second playthrough I just avoided that fight altogether by having my party haste up, shove the cleric onto the balcony, and then use a wall of stone scroll to make sure she stayed out of the fight and didn't die.