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Helldusk armor (killing Raphael), Adamantine split armor (grymforge), Cerebral Citadel armor (The emperor old armor). Out of all the best is Helldusk, having fly and resistance to fire + 3 less dmg from all sources it's insanely powerful.
Also you can get Armor of Landfall from Lorroakan projection.
Spell healing in BG3 is pretty much to under-powered to waste an Action on it except in rare and dire emergency. Even then, it is probably not worth it. Potions give much greater healing and can be used at the time needed and cost only a Bonus Action.
In almost all cases DPS/Buff/Debuff > Healing. A dead enemy does not hit back.
Just my experience, so far. YMMV
In general, yeah, that's been the old adage from 5e - just heal out of combat because in-combat healing is just woefully inefficient in tabletop and out-of-combat healing is BUSTED!
Still, 1d4+14, +1d4+1 per spell level, on a BA, that also gives Bless and Blade Ward . . . that's decent enough to at least push to its limits just to see where it lands. Plus, the build doesn't interfere with other faculties as much (Create Water spam for 2x Lightning/Cold damage or for persistent Fire Resist is underrated, and Bless is still a pretty potent option to hold onto when the Radiant Orb Cleric is holding Spirit Guardians).
Granted, throwing potions would still be 4d4+9 plus Bless and Blade Ward plus a d6 onto you that also procs the effects, so valid counterpoint there.
I think every party (especially for newer players) benefits from having a Cleric or Paladin in the mix. The Buffs and Debuffs plus their combat ability (if built for combat) are a real asset. My first run, I used Shadowheart to great affect for lots of stuff, just not healing. This second run, my Tav is a Paladin. Again, Buff/Debuff and loads of killer DPS. :)