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Me, I powered right through, but I do think the end of act 2 transitioning to act 3 felt like quite a jolt. It seems the world is ending but then you’re in a sunny place with a circus,Cheeey weather and gorgeous views.
Not complaining but I can see why this turned some off. Put the game down for now and you may be motivated to come back sometime.
Act 3 did feel a bit ”Let’s just get this over with”
Had a great plan for the 4th playthrough sowanted to start that, But the 3rd playthrough was tactician do had to finish for the achive
but again, back in the day when I played Skyrim (says I logged 400+ hrs on steam) the farthest i got to main quest was meeting daphne at the inn.
Besides the bugs though, Act 3 is also just so open-ended, in a way that is a bit de-motivating. I've beaten the game once on my original run, but I don't know if I will again outside of attempting honour mode with friends and playing the game like the world's longest roguelike.
The game is also really, really linear outside of the player having control over who gets to still be alive in act 3. I suppose all CRPG's are linear, but for some reason I am bored by almost everything that happens in act 3. It all feels like a chore. It's totally subjective but it just doesn't grab me. For a game so well-presented and cinematic, it feels REALLY small.
I still love it, but like I said it's not perfect. Just my opinion though
I started Act 3 as level 10 characters and maxed out soon thereafter.
As for Act 3 itself, it was my favorite act. I liked the sandbox. I liked high-level battles. I liked the setting and atmosphere. That bridge looks super cool.
Hitting 12 early kinda of sucks, but as Act III is extremely non-linear, if you are not 12 and walk into the House of Grief or Cazador's for the first time, you're going to get smeared on the floor and likely get frustrated.
Beyond that, you really start accumulating some great gear in Act III and hitting 12 early allows you make the most out of any possible respec's. Like for my Monk, I had taken Tavern Brawler(pre-nerf) at 4 to have in my back pocket for any tough fights. I ran with the Cat's Grace robe which still allowed me to hit 20 Dex with the bonus; but since I wasn't using TB/potions and needed to swap robes, once I hit 12 I dumped TB and pump another ASI to hit 20 Dex naturally.
Having a character that you are really into on RP level is the key. If its only for combat prowess you have your character you probably had more than enough already when you reach act 3.
The city should be panicking, barricades and soldiers should be everywhere. It should be dark, lighting and rain. Dark Magic is afoot, clouds should be ominous. Mercenaries, Heroes and Legends should be everywhere, Rallies are being mustered in the Inns and encampments for sorties against the approaching horde. Anything but the pleasant, sunny, contented and laid back place that we turned up in. Having to assist the guards, adventurers or Heroes on these sorties or threads and quests to bring them together over various missions would've gave sense of attachment to the notion of trying to save Baldurs Gate and it's citizens, that the game as it is doesn't really achieve.
The Level cap also takes away the motivation that pushed progression, after that it feels a little flat, missing 'something'. Those rewards, those few character decisions that are taken when levelling up until the cap aren't extensive or deep, but it gave something to strive toward that just isn't there after reaching the cap.
Still a 10/10 game though, gave me a lot of enjoyment and raised the bar.
If you've been conditioned by AAA games (Which Baldur's Gate 3 isn't btw. Larian is and independent studio) to be a completionist this is just made worse. Also the game's pacing does give you a 'get on with it' sense and then throws lots of convoluted intrigue at you.
To put it another way, you're expecting a 3rd act of about equal size to the first two and get one that has the same amount of content as the other two together.
And yes, despite this some people feel it's too short or can not imagine that cut content was cut for a good reason. We'll let those people be themselves and focus on how to deal with act 3 if it feels a bit much.
My best approach to it is to not want to do and see everything in your playthrough.
Usually, you're Level 10 or above at this point and hit 12 halfway through the act. For some hitting 12 'early' is demoralizing, for others it's a freeing moment when they can get off the XP treadmill, relax and smell the roses, or sewers, at leisure.
But it also means you don't have to search high and low and follow every byway to chase XP and loot. (Though of course, you still can. Loot anyway)
Stick to the main quests you feel you need and the side quests which catch your fancy or offer a reward that'll fill a gap in your build but if the main storyline urges you onward, you can leave the rest for later playthroughs or it may start to feel like you're getting bogged down in a swamp of finely crafted chores.
I left off at the house of hope because after I made a certain choice, there wasn't anything left to look forward to and nothing left in the story to be revealed.
I think Larian would solve the slog and knock it out of the park if they limited the scope of their projects a little bit.
I disagree that Baldur's Gate 3 isn't a AAA game. Larian is handling a major IP and secured funding and investment from huge companies, least of which is Tencent. It production and marketing same as anything from a mid-sized to large publisher.
There is to much to do in ACT3 and it should have be the conclusion of the journey
But I like this game so much !