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BG3 is Unique and a generational advancement on CRPGs.
Despite it's mythic paths, Wrath of the Righteous looks railroaded in terms of character choices. Grim Dawn is a spiritual successor to Diablo but it's not much of an RPG. Divinity 2 was an action RPG, but again, without much in the way of RPG choice. But it is quite cheap on sale, and I recommend it.
Neverwinter Nights was a classic back in the day, but again, lacks different story paths. NWN 2 has two paths but you have to trudge through the coastline before you get to the city, and it's evil path is the thieves guild rather than the Necromancers you fight. Although I like what they tried to do with it, I don't actually recommend it as much as the original.
https://www.youtube.com/watch?v=5lTEclLFwbk
And with the big dungeons, cities, deep classes, npcs, stories of dnd!
Otherwise typically isometric arpgs are usually just 100% combat.
There's plenty of RPGs with deeper writing and combat than bg3, but they're typically crpgs.
There's also fallout new Vegas as a deep arpg, it's just not isometric and instead is first person.
https://store.steampowered.com/app/219990/Grim_Dawn/
Yeah right. A well designed game mixing up CRPGs storytelling and ARPGs combat would sell like crazy
Just market it as "Baldurs Gate meets Diablo" and see the $magic$ happen
I will look into it
Oh, and, are there Cleric, Paladins, Holy classes in Dragon Age ?
Is this a new WoW edition? WoW is an MMO right?
I'm really not into MMO's, but if this new edition is a "single players edition" , it would really pick my interest
I loved almost everything in Pillars of Eternity (well, everything i got to see in the few hours i played it)
Character creation is a dream. The narrative in book format with choices like old Choose-your-own-adventure/Fighting Fantasy is just PERFECT, PERFECT DOWN TO THE LAST MINUTE DETAIL
But then the combat happens, and tho i'm a TTRPG player, i dont like it in a video game
If the combat in this game was ,like i said, Diablo, it would be the best game ever made
The real question is which studio do we trust to make an ARPG that has the cinematic and storytelling gravitas that Larian and old-school Bioware could present? And not just cinematics like Sony PlayStation games do, but actual choice/consequence?
I don't think Larian would take it on. They excel at turn-based games and that is their forte. Anything other than that would be a huge shot in the dark for them.
I don't think anyone trusts Bioware anymore.
So who does that leave?
It's almost like a no brainer, although maybe getting both aspects to work well might be challenging.