Baldur's Gate 3

Baldur's Gate 3

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craig234 Jan 15, 2024 @ 1:14pm
Battle Master manoeuvres (that spelling!) aren't easy to pick
14 of them... lots sound good, hard to tell which are better/worse than they sound.

Manoeuvring (that spelling!) attack seems good thinking how many times I have casters and range chars with disability because of close enemies.

Riposte sounds good for a full damage extra attack sometimes.

Sweeping sounds good for large numbers of enemies. I've wanted that.

Trip to get advantage for the group, Disarming to cripple/even take their weapon...

Commander's strike seems useful to get an extra attack from a high damage char.

Pushing attack is praised, but if there's a cliff why not just push them?

Evasive Footwork sounds great to reduce (only melee) damage.
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Showing 1-15 of 26 comments
Boss Jan 15, 2024 @ 1:27pm 
Most are good, some are build specific, others are all around great.

Trip, Push, Disarm, Menacing - all around great, whether you use it on a frontliner, damage, or support. Trip can also disrupt concentration, Disarm can cripple an enemy's damage, pushing can force an enemy into a bad position and setup for an AoE, or throw off cliffs or into instakills.

Commander and Distracting, Rally are great for support. The one thing Distracting over Tripping is that Distracting works on ranged attacks, so good to combo with a Rogue or attack roll spells. Tripping is all arund more value, tho. Maneuvering is also good great for getting allies into better positions, or saving them

Goading, Evasive - work great on a frontliner. If you have enough movement speed, you can use Evasive to eat up multiple Attacks of Opportunity, and allow multiple party memebers to move out safely. Ranged Goading attacks can just force disadvantage on effectively every target, so it works as a support tool too.

Riposte, Feinting, pretty great for dealing damage. Feinting is also worth picking up as a feat as a Paladin or something for a smite. Precision attack is similar to Feinting - it's a bit cheaper and works on ranged, but no extra damage.

However, Sweeping attack is the True Strike of battle maneuvers. It only does the superiority die in damage, and adds ♥♥♥♥♥♥♥ nothing. It's essentially the power of a cantrip, except it costs a resource.

All around, one of the reasons I love fighter. You can play Battle Master in any role
craig234 Jan 15, 2024 @ 5:41pm 
Thanks, good note on sweeping unfortunately it's off the list.

If you hit a caster, they have to save for concentration - does trip add to that somehow?
If you feel you need more you can take a feat to offer 2 more and an extra dice :p
pirate135246 Jan 15, 2024 @ 5:54pm 
precision, trip, and disarm are the best 3 to pick early, grab menacing later to stack with the bow of the banshee which adds 1d4 to attack rolls and dmg on feared targets.
craig234 Jan 15, 2024 @ 6:39pm 
Originally posted by KingOfFriedChicken:
If you feel you need more you can take a feat to offer 2 more and an extra dice :p

Thanks, not sure I need more, since you can't use more, just hard picking.
C-zom Jan 15, 2024 @ 6:40pm 
I like riposte, disarm and precision the best.
craig234 Jan 15, 2024 @ 6:56pm 
One issue I see with evasive footwork is that it kind of needs the alert feat, or you might get hit before you can use it each turn. But it sounds good then.
Last edited by craig234; Jan 15, 2024 @ 7:30pm
craig234 Jan 15, 2024 @ 8:42pm 
Distracting Strike is vaguely worded, saying it gives your allies advantage on their next attack. Allies is plural like they each get advantage, but I suspect just one attack gets it.
craig234 Jan 15, 2024 @ 8:50pm 
Martial Adept does seem like a nice feat.
Pan Darius Cassandra (Banned) Jan 15, 2024 @ 8:53pm 
Maneuvers.

The four best are:

• Disarm
• Riposte
• Push
• Trip
craig234 Jan 15, 2024 @ 8:55pm 
What do you mean by the word Maneuvers?
craig234 Jan 15, 2024 @ 8:57pm 
A concern with Manoeuvring attack is that the timing would need you to use it on the person needing to move, before they move. Or is there a 'delay turn'.
Sentient_Toaster Jan 15, 2024 @ 9:01pm 
Originally posted by craig234:
If you hit a caster, they have to save for concentration - does trip add to that somehow?

In BG3, being knocked prone automatically breaks concentration. This is a Larian homebrew.

Aside from that, being prone grants advantage on most melee attacks; and unlike in tabletop, being prone does not grant disadvantage on attacks from more than 5' away.
craig234 Jan 15, 2024 @ 10:46pm 
Thanks. I asked before, isn't it better to use push to push if you want to push and free up a manouvre?
Dank Sidious Jan 15, 2024 @ 11:05pm 
Originally posted by pirate135246:
precision, trip, and disarm are the best 3 to pick early, grab menacing later to stack with the bow of the banshee which adds 1d4 to attack rolls and dmg on feared targets.

those 3 are the best easily and then menacing is very great for some synergies with the fear status effect. After that Riposte is alright but not crucial. I personally didn't get to use it very often.
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Date Posted: Jan 15, 2024 @ 1:14pm
Posts: 26