Baldur's Gate 3

Baldur's Gate 3

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i don't like the nihilism
its trying to be edgy and it just ends up seeming like a sadistic dm who traps you in horrible situations constantly. if i want horror i just watch the news this is suppoed to be escapism
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137 yorumdan 61 ile 75 arası gösteriliyor
İlk olarak Aldain tarafından gönderildi:
İlk olarak Pan Darius Loveless tarafından gönderildi:
I agree, but only when it comes to the story, I actually love most of the side content, and try to treat it like an open world game
Kind of the right mindset, it's kind of like Skyrim in that regard (if people will forgive the comparison), the main plot is ass while some of the side content completely eclipses it in quality by a wide margin.

...Though the only real difference is that BG3 is more or less a linear game in the shape of a wide funnel and not a true open world game, which kind of docks it a bit more imo because it shouldn't have this level of disjointed writing for the style of game it's trying to support.

You nailed the donkey on the ass! :steamhappy:
İlk olarak Pan Darius Loveless tarafından gönderildi:
You nailed the donkey on the ass! :steamhappy:
...All I can think about with that statement is Eeyore from Winnie the Pooh for some reason.
Pillars of Eternity was a nihilistic RPG, even DOS2 had more of a nihilistic bent than BG3 with the way its afterlife is handled. BG3's writing is like an edgy DM being you over the head with "EDGY DARK HORROR XD" on a purely aesthetic level without diving into any themes deeper than "but what IS the PRICE of MUH POWER?!"
@OP that's a sign of cowardice, immaturity, and willful ignorance. More than anything, a good story will teach you something and make you second guess preconceived notions.

Both Cyberpunk and Mass Effect 3 did an excellent job of this.
İlk olarak Atomsk tarafından gönderildi:
@OP that's a sign of cowardice, immaturity, and willful ignorance. More than anything, a good story will teach you something and make you second guess preconceived notions.

Both Cyberpunk and Mass Effect 3 did an excellent job of this.

♥♥♥♥♥♥ what? A general preference is a sign of all that?

I can understand saying that if they're insisting to remove the content, but they voiced a distate for it and that's that. Which I can understand, the world's pretty damn ♥♥♥♥♥♥ right about now, and it'd be nice to have fantasy escapism where everything ends happily. I prefer it didn't and I enjoy the current ending myself, as it feet upbeat still. You have to make a sacrifice to get to the good stuff

But it's 100% valid to not like it
İlk olarak The_Dipl0mat tarafından gönderildi:
İlk olarak Atomsk tarafından gönderildi:
@OP that's a sign of cowardice, immaturity, and willful ignorance. More than anything, a good story will teach you something and make you second guess preconceived notions.

Both Cyberpunk and Mass Effect 3 did an excellent job of this.

♥♥♥♥♥♥ what? A general preference is a sign of all that?

I can understand saying that if they're insisting to remove the content, but they voiced a distate for it and that's that. Which I can understand, the world's pretty damn ♥♥♥♥♥♥ right about now, and it'd be nice to have fantasy escapism where everything ends happily. I prefer it didn't and I enjoy the current ending myself, as it feet upbeat still. You have to make a sacrifice to get to the good stuff

But it's 100% valid to not like it
You have no idea how many people conflate liking dark/nihilistic stories with maturity in the world these days. I've seen such sentiments far too many times over the years, some of it directed at me actually.

I never really cared for plots that go that way myself, though like I said I don't think BG3 is nihilistic at all, just so unfocused in regards to the main plot that the conclusion can feel very messy and disjointed.
atomsk you may be right but if i can understand it due to my limitations i guess ill never know if you're right
atomsk actually to be more serious i think it has made me think more about morality specifiacally in the sense that i ought to be more forgiving of people who act out of self- preservation even at other's expense which i would normally call selfish but what can you really expect in those situations. it has allowed me to see into other's perspectives. i don't think the writing is without merit quite the opposite. i just suppose i didn't feel like a lesson about real life and more of a relxing escapist fantasy story.
İlk olarak lillibub tarafından gönderildi:
atomsk actually to be more serious i think it has made me think more about morality specifiacally in the sense that i ought to be more forgiving of people who act out of self- preservation even at other's expense which i would normally call selfish but what can you really expect in those situations. it has allowed me to see into other's perspectives. i don't think the writing is without merit quite the opposite. i just suppose i didn't feel like a lesson about real life and more of a relxing escapist fantasy story.

Tbh that was the gist I got from you. There's a lot of media out there thats all about life lessons and harsh truths for the end. Sometimes it'd be nice to have a happy ending that's just, happy
thank you the diplomat!
... how is this game nihilistic exactly?

Is this a code word for something else?
İlk olarak Moonlight Knight tarafından gönderildi:
... how is this game nihilistic exactly?

Is this a code word for something else?

Its due to the ending and either being manipulated by the Emp, killing off Orpheus, sacrificing Karlach or yourself in order to beat the big bad
If this means you can't get a fairytale perfect ending ... well, yes. That's good. To me, anyway, The narrator even mentions "sacrifices" you made along the way, and after all, heroism is usually about sacrifice.

So yes, at the end

You might be a mindflayer, Karlach might be a mindflayer, or Orpheus is a mindflayer. Orpheus asks to die if this happens. I usually fulfill the request. He begs me to do it. As for Karlach, well, it saved her from dying.
Karlach's ending is always tragic. If you DIDN'T make her a mindflayer, you or Wyll has to go to Avernus with her (or both), or she just dies there on the pier. No happy ending. Yep.
Or, you sided with Emperor. I do not consider this a "good" ending in any way for reasons I've discussed in other threads. Faerun would be better off with him dead. I don't care WHO he claims to be in a previous phase of life.

This is aside from the fact that some players may have given Raphael the tool he needs to conquer the Hells and eventually their own Material Plane as well.


In some ways, this reminds me of DA:O's ending, at least insofar as victory is impossible without some kind of loss. I don't put spoilers for other games. But it's basically you die, Alistair dies, or Morrigan is carrying your Archdemon-infused child.
İlk olarak The_Dipl0mat tarafından gönderildi:
İlk olarak Moonlight Knight tarafından gönderildi:
... how is this game nihilistic exactly?

Is this a code word for something else?

Its due to the ending and either being manipulated by the Emp, killing off Orpheus, sacrificing Karlach or yourself in order to beat the big bad
Oh god, I hate stories where the only morally good act is to sacrifice your own life
İlk olarak lillibub tarafından gönderildi:
its trying to be edgy and it just ends up seeming like a sadistic dm who traps you in horrible situations constantly. if i want horror i just watch the news this is suppoed to be escapism

Check out Solasta: Crown of the Magister - it is a hardcore D&D 5e conversion with - some - story elements, some #choicesmatterlite™, but all in all mostly just a clear case of good guys fighting the bad guys.
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137 yorumdan 61 ile 75 arası gösteriliyor
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Gönderilme Tarihi: 15 Oca 2024 @ 10:05
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