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* Play on Explorer mode. You can always switch to a higher difficulty if it is to 'easy'. :)
* After playing for a couple of hours, START OVER. Things will go SO much more smoothly now that you know some of the basics of strategy and tactics.
* Prepare a balanced party FIRST before you go into major combat. Here are the Companions you should recruit right away. Explore around in order to find them. They take little or no combat to get:
- Lae'zel Fighter
- Gale Wizard
- Astarion Rogue
- Shadowheart Cleric
* You should select one of those above classes for your character. Then when you reach the final Companion to recruit (you can only have 4 total characters in a party) send the duplicate to camp and recruit the final one (or send to camp if it matches your class).
* Don't jump into major fights early in the game. You want have a full setup before going hard in the game. EXPLORE. You get EXP for exploring. Talk to everyone. Read every book. Take what you can (but don't steal RED stuff) and send it to camp to sell when you reach a vendor.
* When you have Withers in camp and the gold, respec your characters specializations:
- Fighter to Champion
- Rogue to Thief
- Cleric to Light
- Wizard to Evocation School
Optimize your stats (No 'odd' stat numbers). Whichever class you choose for your class, start that way.
* For your FIRST Feat, take 'Alert'. Yes, other folks might recommend Ability or some other one, but it is a total game changer to be able to act FIRST every single time and never be Surprised.
* Quicksave often. Watch out for when the game Autosaves on its own. That means there is probably something important coming soon. Like a big fight. I have my Quicksaves and Autosaves limited to 3 each. I Manual Save at important points, like after a big fight or right before a major area.
* Make sure you are using Armor and Weapons you are Proficient in. Otherwise, severe penalties are applied!
Have Fun and don't sweat the small stuff!
Good Luck
There's spells and potions that let you talk to animals. Nearly every animal has a fully voiced conversation.
There's spells and an amulet that let you talk to dead people. Just about everyone wasn't done talking when they died.
Seriously, compared to most other games this is a LOT of content.
And something else clever I saw here, once you're about level 5 or so, consider starting over.
Things will be so much easier and having got a grasp of the basics lets you spot the important things more readily, making it a much more enjoyable ride. And you'll find new stuff!
Cloud of Daggers and Spike Growth automatically deal damage to anything standing in them with no saving throw for less damage (use both together as a meat grinder).
Chokepoints are great for funneling enemies into AoE.
In general, throw all the various bottle and bombs you find at the enemy (grease, water, acid, fire, etc.) and shoot the special arrows at them.
Characters with Strength should use bigger/heavier weapons and armor, but check to make sure they're proficient in their use (look at the mouseover tooltip on the item, towards the bottom - if character is not proficient you will see a msg in a bright color).
Buff spells like Bless are extremely powerful, providing both offensive (accuracy) and defensive (saving throw) bonuses to your entire party. Just be careful, spells like that are "concentration" spells, and spellcasters can only have one concentration spell active at a time - if you cast another concentration spell it will overwrite the old one. You can still cast non-concentration spells while concentrating however. To check whether a spell is concentration based or not, mouseover it's tooltip.
That alone should be enough to get you through the game. Read the tooltips, the tutorials and the combat log, and when you have specific questions about mechanics, come here and ask those questions.
One more tip: getting an enemy Wet causes them to become Vulnerable to cold and lightning damage (they take dbl dmg from either of those sources).
You can also often find triggers in the environment that will cause massive damage or instant death to many enemies (look for explosive barrels, fslling objects, etc.) Always examine the environment closely before and during battle, you'll be surprised at how reactive it is.
Finally, fall damage is very powerful, so if you can push an enemy off a cliff or into a chasm (either by using tbe Shove action, or a weapon or spell with knockback) you can deal a lot more dmg or get an instant kill. Just be warned thst pushing enemies into chasms means you can't loot them (there are a couple exceptions to this however in specific places).
Throw a barrel of oil, then toss a firebolt at the oil spill
Enemy in a puddle? Ooh, lightning bolt or grasp that water.
The Minor Illusion spell can be used to lure enemies into a single spot so you can hit more of them with an AoE spell.
Likewise, the Void Bulb (a grenade you can pick up as early as the tutorial on the nautiloid) can yoink nearby enemies into an AoE by throwing it at the center of the AoE.
For example, you could cast Cloud of Daggers or Spike Growth (or both!) and then toss a Void Bulb into it, and any enemies caught within the Void Bulb's radius will be pulled to it's center and take damage.
The Gust of Wind and Thunderwave spells works similarly, but pushes in one direction (away from the caster).
You can use the same trick to toss enemies over cliffs and into chasms (any involuntary movement based ability, spell or attack is extremely powerful in BG3).
Having a map will help immensely: https://mapgenie.io/
Also, you can ask Google each quest in the game and how to trigger it.
That is, if you're the sort who never minds having his / her surprises spoiled for you ;)
Then I started a fourth time, finally with a character that I put some effort into, and formulated something of an early-game strategy. Worked great for me!
The revivify spell (or scroll) only works 1 minute after death. After that point you need a better higher level spell, which you wouldn't have yet. You either reload or keep your companion dead.
When companions are dying, you can get them back up simply by using a help action on them or healing them.
If you are okay with spoilers, you can try using this
https://steamcommunity.com/sharedfiles/filedetails/?id=3140103916
The Wilderness Tour Guide should help you with orientation ~