Baldur's Gate 3

Baldur's Gate 3

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hanji Jan 14, 2024 @ 2:10pm
deleting mods can break my game?
😭so basically i just really want to get rid of the mods, but im to scared that that will mess my game up (tho theyre just cosmetic), not cause its hard to uninstall but many people claim that deleting mods mid game might break it (as some ppl already said it happened to them), and also because when i attempted to just deactivate them my saves wouldn't even load so that scared me up a bit and im a total noob, so if anyone have any important tip so i wont lose 50 hours of gameplay id much appreciate it
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Showing 1-13 of 13 comments
seeker1 Jan 14, 2024 @ 2:15pm 
I guess here is the most critical rule of thumb to remember.

If the mod puts something into the game that didn't exist before, and you save the game ... then you disable the mod ... and try to re load the save, this can OFTEN cause a crash because the game no longer "knows" what the nonexistent item does. This can be a big problem with mods that add new equipment, though not necessarily with those that change the properties of existing equipment. I have found with class mods, respec any one you have out of the modded class, then remove the class mod, and everything proceeds fine.

Or as we can put it more simply, many mods create save dependencies.

Ones without save dependencies can usually be disabled without issue. A good mod author will often put in the description of the mod whether it creates dependencies.

Unfortunately, there are all kinds of mod authors. And THAT has led to some of my irritating frustrations with SOME few mods I've run across. They don't bother to tell you.
hanji Jan 14, 2024 @ 2:29pm 
Originally posted by seeker1:
I guess here is the most critical rule of thumb to remember.

If the mod puts something into the game that didn't exist before, and you save the game ... then you disable the mod ... and try to re load the save, this can OFTEN cause a crash because the game no longer "knows" what the nonexistent item does. This can be a big problem with mods that add new equipment, though not necessarily with those that change the properties of existing equipment. I have found with class mods, respec any one you have out of the modded class, then remove the class mod, and everything proceeds fine.

Or as we can put it more simply, many mods create save dependencies.

Ones without save dependencies can usually be disabled without issue. A good mod author will often put in the description of the mod whether it creates dependencies.

Unfortunately, there are all kinds of mod authors. And THAT has led to some of my irritating frustrations with SOME few mods I've run across. They don't bother to tell you.
i see, ty. i first runned my normal save, then went on magic mirror to change to a default head hair etc, saved it as new load and disabled mods in mod manager. tried to run the new load and that would give "error 302" if im not wrong, so my save wouldn't even load. guess thats up to the mod author then? (also would like to point out that my guardian also has cosmetic mods so i can't change his face:/)
seeker1 Jan 14, 2024 @ 2:33pm 
Yeah, I don't use a lot of cosmetic mods, but I guess they can create dependencies because they might be adding textures, meshes, etc. and that kind of stuff to the game. Whether they are being used or not.

As I've said - a good author of a cosmetic mod should tell you in the description whether it creates dependencies or not. But you can't count on them to do so.

AFAIK, the only cosmetic mods creating Hotfix 16 issues have BG3 Mod Fixer embedded.
アンジェル Jan 14, 2024 @ 2:39pm 
Originally posted by hanji:
deleting mods can break my game?
😭so basically i just really want to get rid of the mods, but im to scared that that will mess my game up (tho theyre just cosmetic), not cause its hard to uninstall but many people claim that deleting mods mid game might break it (as some ppl already said it happened to them), and also because when i attempted to just deactivate them my saves wouldn't even load so that scared me up a bit and im a total noob, so if anyone have any important tip so i wont lose 50 hours of gameplay id much appreciate it

I do not understand your initial premisse.
Nonetheless I consider seeker1's comment very helpful. :mhwgood:

Why do you want to get rid of mods that badly? If you are no longer satisfied with them there is no way but to start a new playthrough.

If you are experiencing issues with the current game version but it worked with a previous game version, consider a rollback of the game.

If you are afraid a future patch might bug out the modded playthrough, freeze your game version.

What is your initial intention here?
hanji Jan 14, 2024 @ 2:40pm 
Originally posted by seeker1:
Yeah, I don't use a lot of cosmetic mods, but I guess they can create dependencies because they might be adding textures, meshes, etc. and that kind of stuff to the game. Whether they are being used or not.

As I've said - a good author of a cosmetic mod should tell you in the description whether it creates dependencies or not. But you can't count on them to do so.

AFAIK, the only cosmetic mods creating Hotfix 16 issues have BG3 Mod Fixer embedded.
exactlyy, i uninstalled modfixer (and added script extender as many ppl recommended) but that didnt fix it, then i saw the head mod had modfixer as required. it didnt break the game nor anything but im guessing the mod alone has modfixer embedded, although the author also has the same mod but without any requirements. do you happen to know if replacing my current head mod with this new one might help?
アンジェル Jan 14, 2024 @ 2:41pm 
Originally posted by hanji:
Originally posted by seeker1:
Yeah, I don't use a lot of cosmetic mods, but I guess they can create dependencies because they might be adding textures, meshes, etc. and that kind of stuff to the game. Whether they are being used or not.

As I've said - a good author of a cosmetic mod should tell you in the description whether it creates dependencies or not. But you can't count on them to do so.

AFAIK, the only cosmetic mods creating Hotfix 16 issues have BG3 Mod Fixer embedded.
exactlyy, i uninstalled modfixer (and added script extender as many ppl recommended) but that didnt fix it, then i saw the head mod had modfixer as required. it didnt break the game nor anything but im guessing the mod alone has modfixer embedded, although the author also has the same mod but without any requirements. do you happen to know if replacing my current head mod with this new one might help?

Ah. Now I see.
seeker1 Jan 14, 2024 @ 2:45pm 
I believe you'll get your best answer there by contacting the mod author. Or check the Mod Forums and Bug reports. This may already be discussed there. Probably and most likely.

Anyway, besides regressing patches and updates, most good mod authors, once they know their mods are creating problems with a patch, will release updates. For example, the guy who does Party Limit Begone -- Legacy, did that (updated 1.7.3 to 1.7.4 to make it compatible with Hotfix 16.)
hanji Jan 14, 2024 @ 2:46pm 
Originally posted by アンジェル:
Originally posted by hanji:
deleting mods can break my game?
😭so basically i just really want to get rid of the mods, but im to scared that that will mess my game up (tho theyre just cosmetic), not cause its hard to uninstall but many people claim that deleting mods mid game might break it (as some ppl already said it happened to them), and also because when i attempted to just deactivate them my saves wouldn't even load so that scared me up a bit and im a total noob, so if anyone have any important tip so i wont lose 50 hours of gameplay id much appreciate it

I do not understand your initial premisse.
Nonetheless I consider seeker1's comment very helpful. :mhwgood:

Why do you want to get rid of mods that badly? If you are no longer satisfied with them there is no way but to start a new playthrough.

If you are experiencing issues with the current game version but it worked with a previous game version, consider a rollback of the game.

If you are afraid a future patch might bug out the modded playthrough, freeze your game version.

What is your initial intention here?
thank you for considering! ive been experiencing the new hotfix 16 bug and i no longer want to depend on mod authors for updates simply cause im scared of future bugs!! many people said modfixer was the issue, that deleting it or replacing other mods might help etc, and so i uminstalled modfixer and installed script extender, as many recommended, and that didnt fix it. if my game have bugs solely because of mods (since few non modded players also shared this bug), i guess some mod i have might have modfixer embedded and to replace it sounds even scarier for me :P so my guess is to simply delete them all but im kinda of slow w these things so i posted this loll
hanji Jan 14, 2024 @ 2:48pm 
Originally posted by seeker1:
I believe you'll get your best answer there by contacting the mod author. Or check the Mod Forums and Bug reports. This may already be discussed there. Probably and most likely.

Anyway, besides regressing patches and updates, most good mod authors, once they know their mods are creating problems with a patch, will release updates. For example, the guy who does Party Limit Begone -- Legacy, did that (updated 1.7.3 to 1.7.4 to make it compatible with Hotfix 16.)
thank you i will🙏🙏
アンジェル Jan 14, 2024 @ 3:07pm 
Originally posted by hanji:
Originally posted by アンジェル:

I do not understand your initial premisse.
Nonetheless I consider seeker1's comment very helpful. :mhwgood:

Why do you want to get rid of mods that badly? If you are no longer satisfied with them there is no way but to start a new playthrough.

If you are experiencing issues with the current game version but it worked with a previous game version, consider a rollback of the game.

If you are afraid a future patch might bug out the modded playthrough, freeze your game version.

What is your initial intention here?
thank you for considering! ive been experiencing the new hotfix 16 bug and i no longer want to depend on mod authors for updates simply cause im scared of future bugs!! many people said modfixer was the issue, that deleting it or replacing other mods might help etc, and so i uminstalled modfixer and installed script extender, as many recommended, and that didnt fix it. if my game have bugs solely because of mods (since few non modded players also shared this bug), i guess some mod i have might have modfixer embedded and to replace it sounds even scarier for me :P so my guess is to simply delete them all but im kinda of slow w these things so i posted this loll

By now it is like an old song... like "Last Christmas", if you will, that I recommend strongly when using mods to freeze the game version. I emphasised that strong in my guides.

I cannot help you with the decision how to go on from here. I probably would, if 50 hours feels much to you, rollback the game version if I were you. But then I am having so much fun replaying the game... plus such issues can also happen without mods.

By the end of the day the decision is yours and I wish you good luck when contacting the mods authors for assistance. :LIS_butterfly:
Solidus2kill09 Jan 14, 2024 @ 3:11pm 
yep, I decided to remove all kind of mods for now 'cause I play on Steam Deck too and I want saves portability between pc and deck. We should wait for Larian releas a modkit o creation kit just like bethesda or cdpr do
hanji Jan 14, 2024 @ 3:20pm 
Originally posted by Solidus2kill09:
yep, I decided to remove all kind of mods for now 'cause I play on Steam Deck too and I want saves portability between pc and deck. We should wait for Larian releas a modkit o creation kit just like bethesda or cdpr do
nice to know that. did you have any trouble when deleting them?
Viper Jan 14, 2024 @ 4:04pm 
Yes..because they add stuff to your save file. IF you remove it. It crashes the game.
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Date Posted: Jan 14, 2024 @ 2:10pm
Posts: 13