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A Sorcerer 6 / Wiz 1 / Warlock 5 might be what you are looking for.
That gives you all the versatility you can imagine, even after you run out of spell slots.
That's my Gale in my first playthrough, the moment i read what Evo 10 do i followed this path.
Lvl 1 of Storm Sorc already give fly, altought by using an action point.
If you want to keep your sorcerer as they are, I recommend you go with your initial idea of Sorcerer 11/Wiz1
That way you can learn from scrolls at the cost of one sorcery point and one Feat.
If you do not respec, take Wiz 1 now. There is a bug which can work in your favour, resulting in the spellcasting modifier used for spells being always the one of the last class you pick. So you do not want Wizard as last, but instead Wizard as first so if the bug can be used like that all your scribed Wizard spells will use Charisma as spellcasting ability score. That way you might not even need the headband.
I didn't know that bug (?)
So, if I understand well, I should respec and take sorc 1 (for the Constitution save), then WIZ 1, then SORC XX... and so that I would cast any spell from scroll with the CHA bonus ?
Yes. If the bug exists like that. I know about the bug because I hunt them. But I do not keep track whether they are already patched or not. Last I know is that it is still working, among many other bugs which can be hilarious exploits.
Therefore my recommendation based on your wishes: I read from what you wrote and your response that you are less interested in min/maxing but just want to add a tad of versatility to your party. And you have second thoughts whether you want it for your main character or for your Warlock Gale. The outcome is more or less the same without the bug: you need the headband to make most of it. But it definitely fits the Sorcerer 11/ Wiz1 idea better.
The Eldritch Blast part... I am not fan of it, while I know how it works. It is rather a boring gameplay and if you look at it from the pure cost/benefits ratio it is you paying 2 levels, and access to level 6th spells for pew pew which is questionably fun or no fun. It does not make your sorcerer more flexible, it makes your sorcerer more of a one trick pony at some point. You will be put very quickly in the situation where "it is too easy to use it and shut off creativity".
It would be different if you go Warlock 3 / Warlock 5 - with pact of the blade you could go for good melee combat with STR weapons using CHA instead. But it is not necessary as if you have high dex you are already okay with finesse weapons and probably you use staff with magic properties right now.
If you go Sorlock 2/10 you get just good Eldritch Blast - if that is what you want, it is fine. But I can tell you from experience you will regret it early if my assumption is correct from what you actually want for your character. I mean, if you would want min/maxing, your ideas would be entirely different.
I think you perfectly understood my meanings... ;-) I don't really care about the absolute "max", as I play for fun, on the two lowest levels of the game
And yes, I also had some hesitation with a build Sorc 7 / warlock 5, for even more versatility. But I finally chose the "pure spellcaster" option
Mhm. And since you wish for versatility, it would be kinda weird to end up as Eldritch Blast user... I mean, you can of course try it out and see yourself. Maybe you like it.
About the respec - one more thing to clarify - if you respec do it Sorcer / Wizard / Sorcerer
if you do not respec do Wizard now and then Sorcerer again, for that Sorcerer/Wizard build
Reason: you want to start your character as Draconic Sorcerer, so they benefit from the class proficiencies. The class proficiencies are coined with the first class you pick. And Sorcerer's proficiencies are more beneficial than Wizard's for a versatile build. Especially with the constitution saves which are great for concentration spells. Wizard'S would have to pay a feat for the same benefit.