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Aside from that. A dice roll isn't a challenge, it's a gamble. Plain and simple.
If you see it differently, you are susceptible to becoming a gambling addict at some point.
Minimizing you dependency on dice rolls is the challenge.
D&D is a game of both chance and skill and the skill is in minimizing RNG dependencies.
We don't want 100% success mods. It's a good proxy for life too. Cuz there ain't no 100% success mods.
Only probability and determination.
Umm
Wut?
Maybe a couple of instances in the game are challenging like the iron throne (if you want best outcome), Raphael e the Undead Dragon (I forgot the name), and notice the word "maybe" because I'm certain there are people far more skilled than me out there that one shotted those fights at max difficulty as well without trouble. I think I reloaded for those fights a couple of times. Other fights like Sarevok or Orin were simply a joke.
DOS2 had way less RNG than this (in fact rng in DOS2 was purely cosmetical, the game was pretty much deterministic, with few exceptions where hit chance was less than 100%) and was slightly more challenging than BG3. (although it had its exploitable tactics that broke the game, they were kinda obscure for new players to discover at first).
BG3 is an autoattack fest to victory even on Tactician.
Even easier alternative would be every roll is a 10, a forced take 10 for skill checks.
(I assume this thread is about the out-of-combat skill checks and not the in-combat rolls...)