Baldur's Gate 3

Baldur's Gate 3

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Adam__86 Jan 14, 2024 @ 10:15am
If you don't like RNG just use the 100% success mod
I sometimes use it on alts for the OP RP run
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Showing 16-28 of 28 comments
Lani Jan 14, 2024 @ 11:43am 
I suppose this turns the game into a virtual novel of sorts and on the surface I have no issue with that, but at the same time there's always branching story paths based on the outcome of rolls. And I'm not sure 100% success rate on rolls actually gets you anywhere near the most interesting story paths. Now if the mod would let you pick and choose the outcomes in of dialogue rolls then it might be truly interesting for those more interested in the narration aspect of the game rather than (boasting on forums about) how they solo'd honour mode.

Aside from that. A dice roll isn't a challenge, it's a gamble. Plain and simple.
If you see it differently, you are susceptible to becoming a gambling addict at some point.
Minimizing you dependency on dice rolls is the challenge.
D&D is a game of both chance and skill and the skill is in minimizing RNG dependencies.
Adam__86 Jan 14, 2024 @ 11:46am 
Originally posted by kbiz:
Originally posted by Adam__86:
No, not everyone cares about challenge otherwise they wouldn't be a market for cozy games

That's the whole point. BG3 is liked for different reasons. And all reasons are valid.
So why type

Originally posted by kbiz:
Where is the fun in zero challenge?
kbiz Jan 14, 2024 @ 11:53am 
Larian did a good job in making BG3 challenging for me - on my first playthrough. Blind.

We don't want 100% success mods. It's a good proxy for life too. Cuz there ain't no 100% success mods.

Only probability and determination.
Adam__86 Jan 14, 2024 @ 11:56am 
Originally posted by kbiz:
Originally posted by Adam__86:
No, not everyone cares about challenge otherwise they wouldn't be a market for cozy games

That's the whole point. BG3 is liked for different reasons. And all reasons are valid.


Originally posted by kbiz:
Larian did a good job in making BG3 challenging for me - on my first playthrough. Blind.

We don't want 100% success mods. It's a good proxy for life too. Cuz there ain't no 100% success mods.

Only probability and determination.

Umm
kbiz Jan 14, 2024 @ 11:59am 
Originally posted by Adam__86:
Originally posted by kbiz:

That's the whole point. BG3 is liked for different reasons. And all reasons are valid.


Originally posted by kbiz:
Larian did a good job in making BG3 challenging for me - on my first playthrough. Blind.

We don't want 100% success mods. It's a good proxy for life too. Cuz there ain't no 100% success mods.

Only probability and determination.

Umm

Wut?
Adam__86 Jan 14, 2024 @ 12:00pm 
Originally posted by kbiz:
Originally posted by Adam__86:




Umm

Wut?
You don't see the contradiction?
northernwater Jan 14, 2024 @ 12:02pm 
Without the RNG and game mechanics it's a psycho cartoon.
northernwater Jan 14, 2024 @ 12:04pm 
Originally posted by kbiz:
It's a good proxy for life too.
That's a horrifying thought.
yaerav Jan 14, 2024 @ 12:04pm 
Let's be honest though, half of the fun of dice rolls is getting angry about streaks of low ones ;-)
northernwater Jan 14, 2024 @ 12:12pm 
Originally posted by yaerav:
Let's be honest though, half of the fun of dice rolls is getting angry about streaks of low ones ;-)
I agree, kind of. Half the fun is trying to overcome bad roll situations.
Adam__86 Jan 15, 2024 @ 11:26am 
Originally posted by yaerav:
Let's be honest though, half of the fun of dice rolls is getting angry about streaks of low ones ;-)
I don't disagree
Clangeddin.86 Jan 15, 2024 @ 11:56am 
RNG or no RNG BG 3 is not a challenging game, full stop.

Maybe a couple of instances in the game are challenging like the iron throne (if you want best outcome), Raphael e the Undead Dragon (I forgot the name), and notice the word "maybe" because I'm certain there are people far more skilled than me out there that one shotted those fights at max difficulty as well without trouble. I think I reloaded for those fights a couple of times. Other fights like Sarevok or Orin were simply a joke.

DOS2 had way less RNG than this (in fact rng in DOS2 was purely cosmetical, the game was pretty much deterministic, with few exceptions where hit chance was less than 100%) and was slightly more challenging than BG3. (although it had its exploitable tactics that broke the game, they were kinda obscure for new players to discover at first).

BG3 is an autoattack fest to victory even on Tactician.
Last edited by Clangeddin.86; Jan 15, 2024 @ 12:05pm
Clangeddin.86 Jan 15, 2024 @ 12:27pm 
On a more constructive note I would suggest that, if possible, a deterministic mod would be better than a 100% success mod, basically if a mod made every skill roll a 0 and the DCs were all lowered by 10, success would be determined simply if you had enough skill points to pass the check or not, just as it was done in Pillars of Eternity 2 or Tiranny or Divinity Original Sin 2, those games had good skill checks (in fact in DoS2 skill checks were good because they just didnt dictate the outcome of success/failure, but in some instances they dictated by how much you would succeed, if you could steal more or less loot ecc..). This still preserves the relevance of investing in skill points and differentiating your party, without giving out 100% success rates by default.

Even easier alternative would be every roll is a 10, a forced take 10 for skill checks.

(I assume this thread is about the out-of-combat skill checks and not the in-combat rolls...)
Last edited by Clangeddin.86; Jan 15, 2024 @ 12:31pm
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Date Posted: Jan 14, 2024 @ 10:15am
Posts: 28