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I see - that sucks ;(
Look, if you put oil of accuracy on your hands before punching - that is no longer punching - that is massaging.
At level 9 (I think is the right level) You can add reverberation effect on top of the Psychic, Necrotic or Radiant.
Like mentioned above there is gear that can add other effects. Caustic Band will do Acid damage with fists, gloves that will do fire damage etc.
I have never tried using oil of accuracy, who knows it may work.. lol
Caustic Band should actually only work with weapons
The Oil of Accuracy was just an example, as I do not need more accuracy - nor damage frankly (see secreenshot - in Act II).
https://steamcommunity.com/sharedfiles/filedetails/?id=3139253469
I just want to be able to use different effects that coatings provide - when appropriate. But I guess you can't have everything...
Right now monk is like most classes, reasonably balanced.
*And yes, Min-Maxers in the peanut gallery, situational OP builds are possible for Monk.
Like with every class. As I said reasonably balanced
I am not sure Monks are balanced, "reasonably" or not. It's by far the strongest melee striker in the game for sustained damage, and it's not close. It's so over the top that I use one in spite of the fact that 1) I dislike Buddhism in real-life, and 2) your fists being stronger than 2-handed halberds obliterates any sense of realism/verisimilitude for role-play purposes.
I am not sure Monks are balanced, "reasonably" or not. It's by far the strongest melee striker in the game for sustained damage, and it's not close. It's so over the top that I use one in spite of the fact that 1) I dislike Buddhism in real-life, and 2) your fists being stronger than 2-handed halberds obliterates any sense of realism/verisimilitude for role-play purposes. [/quote]
Thank you for confirming my point :-)
That said, there are abilities that benefit unarmed damage, plus quite a few items that boost it, and probably the best in-game are the gloves of soul catching, which add +1d10 to your unarmed strikes. There are others that add your wisdom modifier to unarmed strikes. Etc.
BTW, monks kick as well as punch in their animations, but it's all described as using your fists....
The D & D monk is basically a riff on the Shao-Lin monks of ancient China, which did use the martial arts which was part of their training. David Carradine in "Kung Fu" was supposed to be a Shao-Lin monk.
So, there is no China in Toril, but there is a land which is its fantasy "Orient" called Kara-Tur, and there you can find ninjas, samurais, katanas, shuriken, and all kinds of other flavored stuff. Like all fantasy, it's a hodgepodge of lore and eras. But yeah, it also doesn't have the Asian religions of our real world, such as Buddhism. Monks can be found all over Faerun but the training for their art STARTED in Kara-Tur.
D & D monks are following various Paths, such as in-game Open Hand/Shadow/Wu Jen and then there are others such as Drunken Master, Sun Soul, Ascendant Dragon, Kensei/Wuxia ... but those for BG3 will require a mod. There is also, BTW, not one but two Samurai class mods at Nexus. Plus a mod that will add katanas and ninja-tos to the game (though they are 'coded' as longswords and shortswords.)
I would love to have shuriken, but nobody's done a mod for that - yet.
Exactly. If I'd qualify what you said a bit, I'd say European monks did not engage in "unarmed" combat in general, as there were some warrior orders.