Baldur's Gate 3

Baldur's Gate 3

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Lampros Jan 13, 2024 @ 8:10pm
Can you "coat" your Monk's fists?
If I apply stuff like Oil of Accuracy or other weapon coatings on my Monk's fists, will that apply the bonus?
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Showing 1-15 of 22 comments
Phoenix Jan 13, 2024 @ 8:15pm 
it isn't a weapon, so no, pretty sure you can't however there are various armours/rings/amulets and monk passives that have various elemental effects to compensate for unarmed attacks and this makes monks one of the strongest classes in the game
Last edited by Phoenix; Jan 13, 2024 @ 8:16pm
Lampros Jan 14, 2024 @ 3:44am 
Originally posted by Phoenix:
it isn't a weapon, so no, pretty sure you can't however there are various armours/rings/amulets and monk passives that have various elemental effects to compensate for unarmed attacks and this makes monks one of the strongest classes in the game

I see - that sucks ;(
アンジェル Jan 14, 2024 @ 3:46am 
Originally posted by Lampros:
Originally posted by Phoenix:
it isn't a weapon, so no, pretty sure you can't however there are various armours/rings/amulets and monk passives that have various elemental effects to compensate for unarmed attacks and this makes monks one of the strongest classes in the game

I see - that sucks ;(

Look, if you put oil of accuracy on your hands before punching - that is no longer punching - that is massaging.
Mojo Jan 14, 2024 @ 4:04am 
If you are Way of the Open Hand Monk at level 6 you have a passive where you can make your fists do Psychic, Necrotic or Radiant damage (can only choose one of the 3 but you can always select to change between which one is active).

At level 9 (I think is the right level) You can add reverberation effect on top of the Psychic, Necrotic or Radiant.

Like mentioned above there is gear that can add other effects. Caustic Band will do Acid damage with fists, gloves that will do fire damage etc.

I have never tried using oil of accuracy, who knows it may work.. lol
Last edited by Mojo; Jan 14, 2024 @ 4:08am
Baldurs_Gate_2 Jan 14, 2024 @ 4:26am 
Originally posted by Mojo:
If you are Way of the Open Hand Monk at level 6 you have a passive where you can make your fists do Psychic, Necrotic or Radiant damage (can only choose one of the 3 but you can always select to change between which one is active).

At level 9 (I think is the right level) You can add reverberation effect on top of the Psychic, Necrotic or Radiant.

Like mentioned above there is gear that can add other effects. Caustic Band will do Acid damage with fists, gloves that will do fire damage etc.

I have never tried using oil of accuracy, who knows it may work.. lol

Caustic Band should actually only work with weapons
Rilgar55 Jan 14, 2024 @ 4:31am 
Should be able to cough on my fists to add necrotic damage
Lampros Jan 14, 2024 @ 5:01am 
Originally posted by アンジェル:
Look, if you put oil of accuracy on your hands before punching - that is no longer punching - that is massaging.

The Oil of Accuracy was just an example, as I do not need more accuracy - nor damage frankly (see secreenshot - in Act II).

https://steamcommunity.com/sharedfiles/filedetails/?id=3139253469

I just want to be able to use different effects that coatings provide - when appropriate. But I guess you can't have everything...
Firecam Jan 14, 2024 @ 5:20am 
Coat your hands in m&m's like in the movie Hot Shot 2. Topper would be proud.
Lani Jan 14, 2024 @ 5:24am 
While it would be nice to be able to apply oils to monk hands, I do consider it a fair balancing trade-off for not being able to be disarmed as a monk.
Right now monk is like most classes, reasonably balanced.

*And yes, Min-Maxers in the peanut gallery, situational OP builds are possible for Monk.
Like with every class. As I said reasonably balanced
Lampros Jan 14, 2024 @ 5:33am 
Originally posted by Lani:
While it would be nice to be able to apply oils to monk hands, I do consider it a fair balancing trade-off for not being able to be disarmed as a monk.
Right now monk is like most classes, reasonably balanced.

*And yes, Min-Maxers in the peanut gallery, situational OP builds are possible for Monk.
Like with every class. As I said reasonably balanced

I am not sure Monks are balanced, "reasonably" or not. It's by far the strongest melee striker in the game for sustained damage, and it's not close. It's so over the top that I use one in spite of the fact that 1) I dislike Buddhism in real-life, and 2) your fists being stronger than 2-handed halberds obliterates any sense of realism/verisimilitude for role-play purposes.
Lani Jan 14, 2024 @ 5:40am 
Originally posted by Lampros:
*And yes, Min-Maxers in the peanut gallery, situational OP builds are possible for Monk.
Like with every class. As I said reasonably balanced

I am not sure Monks are balanced, "reasonably" or not. It's by far the strongest melee striker in the game for sustained damage, and it's not close. It's so over the top that I use one in spite of the fact that 1) I dislike Buddhism in real-life, and 2) your fists being stronger than 2-handed halberds obliterates any sense of realism/verisimilitude for role-play purposes. [/quote]

Thank you for confirming my point :-)
seeker1 Jan 14, 2024 @ 6:21am 
You can't, I once tested coating their fists with poison - hmmm, theoretically that should poison YOU as well as what you're punching - anyway, doesn't work.

That said, there are abilities that benefit unarmed damage, plus quite a few items that boost it, and probably the best in-game are the gloves of soul catching, which add +1d10 to your unarmed strikes. There are others that add your wisdom modifier to unarmed strikes. Etc.

BTW, monks kick as well as punch in their animations, but it's all described as using your fists....
harken23 (Banned) Jan 14, 2024 @ 6:41am 
There are no Buddhist monks in the Faerun. You can rest easy knowing you're not promoting any false religions. Hail Satan!
Last edited by harken23; Jan 14, 2024 @ 6:41am
seeker1 Jan 14, 2024 @ 6:48am 
"Monks" in medieval Europe, like members of monastic orders like the Franciscans, didn't engage in much combat.

The D & D monk is basically a riff on the Shao-Lin monks of ancient China, which did use the martial arts which was part of their training. David Carradine in "Kung Fu" was supposed to be a Shao-Lin monk.

So, there is no China in Toril, but there is a land which is its fantasy "Orient" called Kara-Tur, and there you can find ninjas, samurais, katanas, shuriken, and all kinds of other flavored stuff. Like all fantasy, it's a hodgepodge of lore and eras. But yeah, it also doesn't have the Asian religions of our real world, such as Buddhism. Monks can be found all over Faerun but the training for their art STARTED in Kara-Tur.

D & D monks are following various Paths, such as in-game Open Hand/Shadow/Wu Jen and then there are others such as Drunken Master, Sun Soul, Ascendant Dragon, Kensei/Wuxia ... but those for BG3 will require a mod. There is also, BTW, not one but two Samurai class mods at Nexus. Plus a mod that will add katanas and ninja-tos to the game (though they are 'coded' as longswords and shortswords.)

I would love to have shuriken, but nobody's done a mod for that - yet.
Last edited by seeker1; Jan 14, 2024 @ 6:50am
Lampros Jan 14, 2024 @ 6:51am 
Originally posted by seeker1:
"Monks" in medieval Europe, like members of monastic orders like the Franciscans, didn't engage in much combat.

The D & D monk is basically a riff on the Shao-Lin monks of ancient China, which did use the martial arts which was part of their training. David Carradine in "Kung Fu" was supposed to be a Shao-Lin monk.

Exactly. If I'd qualify what you said a bit, I'd say European monks did not engage in "unarmed" combat in general, as there were some warrior orders.
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Date Posted: Jan 13, 2024 @ 8:10pm
Posts: 22