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Orin? Unstoppable, piercing vuln, lots of damage, just like all those bhaalists I just fought
Grym? Rubble in the area is vulnerable to bludgeoning damage, best have some hard hitting bludgeoning weapon on hand to bust my way trough
Toll collector in the toll house? Lots of money on the ground, this enemy might have something to do with money.. What do toll collectors do? They take your money. Guess money might play a role in the upcoming fight.
Auntie ethel? The swamp is one big illusion and the redcaps were disguised by illusions. She might use illusions when you fight her. She's also a hag, a caster. Maybe silence will help.
Things like that.
We didn't have magic missile or scorching ray and kind of...winged it?
Ignored the cultists. My fighter had three attacks per round and my fiance's thief had two extra BA's to off hand attack, with stacking dice damage sometimes it counted as more than one.
Gale would blast her afterwards and Shart would have a perpetual moonbeam on.
The saving grace however was that she kept falling her saving throws for Otto's Irresistible Dance, she could barely do anything even when we failed to take out her stacks.
I didn't say that, I said 'Many of the fights are near impossible if you had no idea and didn't build right'.
I can too. I've cleared it twice on honor mode, 2nd time without a single death. No cheese, no stealth exploits, no illithid.
Any class you say? So, I look forward to seeing your solo honor mode cleric trickster...
The bottom line in many of the mechanics are unintuitive, if not out right ridiculous. The tooltips are useless, the mechanics not properly documented, the whole combat system is an unbalanced mess. It's why something as simple as the ray of frost cantrip can become one of the hardest hitting spells in the game, why bards make better rangers than rangers, and why monks are better rogues than rogues.
Damage riders, and their weird interactions are the difference between pitiful damage and OP. Vulnerability and crit stacking allow all the silly 'solo'd Ansure in 1 turn on honor mode' type nonsense. And stealth abuse allows near infinite kiting because the AI is so dumb it can't even path in a straight line. But if you don't know those tricks, you can easily find yourself fcked.
So stop pretending being a try-hard troglodyte makes you a better player. This game isn't hard, it's just a mess. You want to pretend you're good at games, go do some mythic runs on WoW, or hit up league and try and hit anything higher than platinum. But no one gives a sht about your prowess in BG3, the game's for shts'n'giggles, nothing more.
Not even remotely true. That's just because devs don't care and gamers will praise any sht thrown their way, no matter how bad, if it's pretty.
Atlas Reactor was a masterclass in game design and balance. By far the best strategy game ever made. It died out BECAUSE it was an actual strategy game, and not just a 'find the meta/abuse the meta' game.
And you'll do wonderful in Act 2... I'll be interested to see how Act 1/Act 3 go though. There's certainly a few encounters that will not be easy.
Granted with enough illithid powers even trickster solo is probably do-able, with some weird bhallist amor setup.
They aren't even near impossible
yes. any class.
Again. this ENTIRELY sounds like a you issue.
Clearly these games aren't for you. perhaps tetris? or pacman?
it's not even "being a try-hard troglodyte" its just having simple common sense. which you seem to lack if ledging orin is such an alien and unknown concept to you
I wouldn't play wow even if I was paid to.
as for league, ranked is cringe. I already perform better than diamond/master player in most cases and have played with and against both diamond and master rank players with not much effort. Am I the best at it? no. I play that for fun.
Again. you're very defencive for lacking simple common sense and logic. understandable, your 2 brain cells are struggling on the ledging orin bit still. I'll give you a minute
I am well aware of the build... and you are near invincible to melee attacks, but not to spells and to a lesser extent ranged. Fights like Grym, Yurigir, Ansur, Sarevok, watchers, are all going to be... interesting. Add radiant retort into the mix (House of Grief, Raph) and things are even more interesting (necro spirit guardians doesn't get all the fun procs).
Tho hammering out an adamantine shield and running (if possible, never ran from grym but can maybe misty step out of the arena?) is prolly a good idea.
Then for the radiant retort stuff you indeed get way fewer procs, but still a decent number.
I think it should def be possible, but is definitely among the harder runs to complete.