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Level 5 is the single worst point to ever begin taking levels in another class.
In tabletop I'm currently doing a monk fighter multi class (going echo knight fighter for rp purposes) and delaying my extra attack until level 8, but the idea being my monk bonus action unarmed attack makes up for it in the meantime.
You can also justify it with some caster martial combos using green flame blade as your "second attack" until you get it later.
But yeah op build multi classed at the worst possible level for this combo. Maybe if they're dual wielding they have something for now.
Alert seems like overkill if you are taking Gloom Stalker, there aren't actually that many fights that Surprised is an issue for. This can also let you get a damage focused feat since this build will be lacking in damage.
It'd probably be better to start as Fighter to get to level 5 and then branch into Ranger.
Charisma at 14 seems odd as well, it's not adding anything to your combat and it's also low compared to other party face options so I'd probably put stats elsewhere.
This was purely just a thematic build in the end, and I'm certain there are ways to improve on it. I'm just not that adept at making strong builds. But I love role playing and if sacrificing damage means I can have a fun adventure, then that's what I'll do :3
Though I might take out Alert, and switch around the multi-classing. Missing out on the Extra attack early on is pretty tough. But I can't think of any other feat that would go here, maybe I could multi-class into a War Domain Cleric instead of getting to level 4 Ranger
I just slaughtered the gith patrol solo on honor mode with Hunter Ranger and will be going with the class all the way til 11.
Hunter is vastly superior than gloom for a Ranger knight especially if you know what you are doing
Made some changes, maybe this is better? Also the Charisma is just for the occasional speech check. I don't like changing characters with higher Charisma for these instances. And adding the War Domain Cleric now gives a bonus to Intimidation and Performance checks :D
STR: 14 [+2 Passive], DEX: 10 [18 w/ Gloves], CON: 15 [+1 Passive], INT: 8, WIS: 10, CHA: 14
Fighter: Great Weapon Fighter
Perception and Animal Handling
Level 2: Action Surge
Level 3: Champion
Level 4: Feat: Great Weapon Master
Level 5: Extra Attack
Level 6: Feat: Sharpshooter
Level 7: Cleric, War Domain. Guidance, Thaumaturgy, Produce Flame
Level 8: Ranger. Nature, Bounty Hunter, and Urban Tracker [Since Fighter start, now longer need to pick Ranger Knight]
Level 9: Ranger, Archery. Ensnared Strike and Hunter's Mark
Level 10: Ranger, Gloom Stalker. Longstrider
Level 11: Fighter, Remarkable Athlete
Level 12: Feat: Martial Adept: Feinting Attack and Riposte
Your thoughts?
Well clearly I don't lol, I just like the idea of making a first hit. But I'll check into hunter on my current playthrough
Put those points in DEX instead:
- This frees up your gloves-slot for something else than the Gloves of Dexterity.
- It focuses your character on Finesse weapons. You'd have to start out with a Shortsword or Scimitar or two, but in the Underdark you can find Phalar Aluve and from the quartermistress in the creche you could buy Larethian's Wrath, both of which are Longswords with Finesse. You can't dual-wield them without the Dual-Wielder feat, but you could use one of them with a shield, for example.
- There's a Glaive with Finesse that you can buy in Rivington: https://bg3.wiki/wiki/The_Dancing_Breeze
As it's a two-handed weapon you could use Great Weapon Master with it, if you wanted.
- Having high DEX makes the Alert feat far less necessary as you'd already have a very high bonus to Initiative without it.
- You can effectively use those medium armours that let you add your full DEX-bonus to your AC. You can buy two in Act II (one from Quartermaster Talli and one from Roah Moonglow) and two in Act III (one from Dammon and one from Gloomy Fentonson).
With regards to ability scores I would try something like this:
STR 10 DEX 16 CON 16 INT 8 WIS 14 CHA 10
You'd need three feats, two ASIs to get your DEX to 20 and one for GWM. The last one can come pretty late because the weapon to use it is only available in Act III.
Spread this over classes however you like. Hope this helps.