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It can be the in-depth RPG mechanics or even visuals. Which does affects the game more than just the tutorial area.
But what I've think Baldur's Gate 3 made a huge success is the emotional connection that people have with the game. It's the story, atmosphere and the characters. It feels immersive and alive. There are only a few games that does the same thing, which is Mass Effect Trilogy, Life is Strange and Cyberpunk 2077. Maybe also some other games that I never played can also fit in this list.
Some games even offers méh gameplay or okay'ish gameplay and you are still very hooked up by the game, take for example Mass Effect.
I've played Mass Effect a decade ago, and I can still remember all the characters and their names. Like it's yesterday when I completely the trilogy. I keep thinking about the characters in Cyberpunk 2077 and what they have been through and how technology can do good stuff but also a lot of harm and I mean a lot of harm.
These things made a game a huge success for me. The emotional connection that you have with the game. Which is being influenced by having alive and believable characters. Rich story, character development and being immserive.
Most likely, the game would have been better for me if I had played as Dark Urge, but the game gave no hints that the evil custom character will be crap...
I also think gamers have been so stuffed with slop for ten years straight that a average game doing everything competently and well (not great, but not bad) seems like a diamond, when its just a Cubic zirconia in a barrel of coal
It will take a few month till people realize it is a pretty mediocre game beyond the woke tapestry
You got it backwards.
You mean you are like one of those self-proclaimed coaches? They basically say the same about themselves
Anyroads ~
you should pay more attention to the group pressure caused by media which are attracted by various things which have little or nothing to do with the game
and
the human nature of self-lying to justify their decisions no matter how bad it is
I do not think at all that Baldur's Gate 3 did a good job for its tutorial. If anything it is borderline acceptable / horrible to what could have been and I question the main decision to cut the tutorial zone to begin with.
I do not know where you think people get lost, but from my personal point of view the first 30 minutes in Baldur's Gate are easily spent in the character creator. And maybe the next 30 minutes, and the 30 minutes after, and then another 30 minutes because once you celebrate you are done you are asked to make a Guardian without knowing why and what.
Baldur's Gate 3 is great in losing the player within the first 180 minutes.
I just cannot but think and compare it with Dave the Diver which is the best example for years how you actually captivate an audience, by how it introduces new content and gameplay mechanics.
Why Baldur's Gate 3 is still popular might be better explained here
https://www.youtube.com/watch?v=4IaCcTD_wKk
Nonetheless I always think it is overexaggerated. Yes, Baldur's Gate 3 is a milestone. Nonetheless it is overexaggerated because it is not the first kind of this type of game. It is just the first, in this age, even if its engine is already outdated, which got so much media attention.
There were so many people claiming "we have not gotten such a great game for years", but none can be taken seriously because they clearly ignored many games which are considered either "hidden gems" or "part of the console for children".
Baldur's Gate's winning streak for the hearts of people is simply it got the attention it deserved and that everything around Baldur's Gate 3 - aka other games - did a great job over so many years to look bad, worse, and worse. I mean the Ubisoft formula is like: make a beloved IP, make a bad sequel, make a worse sequel and then make a reboot/another sequel which is as good as the first bad sequel just to say it is great again.
It is easy for Baldur's Gate 3 to shine like it does with the right spotshine surrounded by a mudpit. Does it deserve it? Absolutely. But nonetheless, it is overexaggerated and we have had plenty of great games in the years which would have deserved the same spotlight, for different reasons.
And yeah, that would be an interesting topic for a psychologist.
Provided you ask the right questions.
Hell, look at caps collections. From nowadays viewpoint it looks weird. But it was hella of a fun back then...
In WotR first few hours you save city from full scale demon invasion and literally become demigod. And it's just chapter 1! It goes big, what not to like?
WotR has memorable characters, like edgy sigma chad gnome, reformed succubus, schizo elf and murderhobo half-elf. Meanwhile, nearly every BG3 companion is emo with "dark secrets" thrown in your face.
Ima leave this video here because I think it's spot on. xD
https://www.youtube.com/watch?v=rffA0piTe8Y
Everything else is done flawlessly, especially for Mythic Paths.
Whoever designed the whole "end fight" of BG3 was HEAVILY inspired by Dragon Age: Origins, if you know you know.
- Great visuals
- Amazing voice acting
- Sex
- Roleplay
- Act 1
There you go.
The variety comes when you get to the first dungeon
Character creator at the start isn't that deep either, because your abilities on level 1 are very limited, and aside from hair color options, nothing other games don't have. Your character build will only start to shine when you get some levels.
Not a very well educated opinion, all I'm saying.