Baldur's Gate 3

Baldur's Gate 3

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harrisone16 Jan 12, 2024 @ 11:31pm
Enemy of Justice condition?
So I just finished the goblin camp and left Minthara (and Sazza) knocked out so I can recruit her in act 2. After resting I have a condition called Enemy of Justice, which you get from killing a guard. I have no idea how to get rid of it and retracing my steps would be hours of gameplay lost. Any ideas?
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VulcanTourist Jan 12, 2024 @ 11:52pm 
This caused me some confusion the first time that I encountered it (might have also been the Goblin Camp), but the condition seems to be removed soon enough. I'm unsure of the specific condition(s) that remove it, whether lapse of turns or number of long rests or departure from an area, but it's not permanent.
LordNibbler Jan 12, 2024 @ 11:55pm 
Hm, is that still happening? Hoped they'd fixed it in the meantime... :/

Anyway there is unfortunately nothing you can do to get rid of it (also long rest won't remove it). I had it happen after a fight "a bit later"; but it was never a problem and no one cared, so hopefully it's the same for you. It just disappeared after I progressed the game (to the next Area). Truly a strange bug.
Tao314zdin Jan 12, 2024 @ 11:56pm 
I think it happens when some witness of your doings is alive after the long-rest.

If you initiated a fight out of the blue and killed all goblins but Sazza it is probably her.

Also the condition should only affect the guards allied to the offended fraction, so unless you was planning for the dark-side run it should not be an issue, I guess.
cirugo Jan 13, 2024 @ 12:13am 
It goes away after you enter Act II
Boss Jan 13, 2024 @ 2:03am 
"Nobody will notice if there's nobody to notice"
Lani Jan 13, 2024 @ 2:41am 
The killing a guard cause is one of many.
Essentially it's "Someone caught your dastardly deed on their mobile and shared it to the Goodly Folks WhatsApp Group". I.e. you got caught doing a Bad Thing.
Similar to how in Bethesda games any witnessed crime is shared with the speed of light across the world, and in Starfield's case faster than light.
It's a temporary status in Baldur's Gate 3 though that goes away after Long Rests. Possibly simply map transitions as a long rest triggers those as well.
I don't normally have the urge to play bad or evil, so not that experienced with it beyond accidental crimes, which yes are a thing in games. Looking at you Bethesda, again.
VulcanTourist Jan 13, 2024 @ 4:29pm 
After the first time I encountered it after the Goblin Camp I also managed to trigger it in Emerald Grove, but that was of course after the events with the Goblins and so the witness - the chick in the hut with the rat - had already left and so any option to kill her to eliminate the sole witness left with her.
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Date Posted: Jan 12, 2024 @ 11:31pm
Posts: 7