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Let's be honest. Gameplay in Baldur becomes interesting precisely because of the artifacts and the way they either complement or completely change the mechanics of abilities. The first 5 levels of wizard were interesting due to the synergy of artifacts that can be obtained in the first act. This amulet did not just give you bonuses, but required you to prepare the battlefield. These are the difficulties that ultimately gave you an advantage. In the 3rd act, it has practically no effect on the gameplay. Moreover, the conditions for obtaining it are absurd. I want to enjoy the game starting from the first act, and not from the third, because someone decided that a single-player game requires constant balance adjustments.
Same with burning, or acid.
It is a shame it's so far in act 3 under hope though I agree.