Baldur's Gate 3

Baldur's Gate 3

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I find it rather irritating that prone makes the target invulnerable to damage.
I don't get how this bug slipped through the cracks, but enemies that are prone are unable to be hit.
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Showing 16-30 of 61 comments
HedgeFundKilla Jan 12, 2024 @ 4:04am 
Originally posted by Mosey:
Originally posted by Jzigzags:
It says you do, but melee attacks don't work on prone enemies, because reasons.

If you misclick you'll swing at air instead of the target.
This, by the way, is one of the most annoying things in the game, especially coupled with the delay between turns.
ChuckyDontCare Jan 12, 2024 @ 4:18am 
Must be haxxoring with my Monk this run then, since I knock enemies prone almost every round and despite having no casters in my party they usually end up dead by the end of my turn.

Could be divine intervention I guess; I did sacrifice an incel last night to Bhaal.
Fluffykeith Jan 12, 2024 @ 4:47am 
Are the attacks hitting and just not doing damage? Or are they not hitting?

Because hits don’t become automatic just because the target is prone. They gain advantage…the game rolls 2 D20s and takes the higher result, so more chance to hit and more chats get a critical.

But you can still MISS.

Also not sure if BG3 does this but in D&D 5e, ranged attacks against prone targets have disadvantage instead.

Also as some others have mentioned it IS possible for the game to interpret the attack as being “aimed at the air” if your cursor is near the target (enough) that they seem to be selected correctly) but not properly on the target, so the game calculates the attack against that point rather than the actual enemy
Last edited by Fluffykeith; Jan 12, 2024 @ 4:51am
The Yeen Queen (Banned) Jan 12, 2024 @ 4:53am 
Originally posted by Jzigzags:
Originally posted by kbiz:
You have melee Advantage on prone targets.
It says you do, but melee attacks don't work on prone enemies, because reasons.

They work just fine. Either you've got some mod messing it up, a magical unique version of the game with a bug literally no one else is experiencing, or you're lying.
Lani Jan 12, 2024 @ 4:57am 
Originally posted by Jzigzags:
Originally posted by pirate135246:
they do...
That is a lie. I have more than enough experience to say with absolute conviction that melee attacks to not ever hit targets that recently went prone.
I'd love to see some combat logs in a screenshot to support this.
Not just because your response here is indistinguishable from "I'm sitting on Mount Stupid" to anyone not you.
It might shed some light on what is actually happening. More sets of eyes see more and all that. If you can provide a save game that can be checked for Mod dependencies to rule those out, that would also be great.

With absolute conviction and experience, you have nothing to lose to a scientific approach.
Originally posted by Lani:
Originally posted by Jzigzags:
That is a lie. I have more than enough experience to say with absolute conviction that melee attacks to not ever hit targets that recently went prone.
I'd love to see some combat logs in a screenshot to support this.

That would be nice, but it will never happen. This falls into the same category as those who screech about the dice being rigged, but when shown proof that they're not, and asked for evidence to back up their claims, they mysteriously fall silent (or just ignore it and continue to troll).

Also, as has been previously pointed out, people looking to have legitimate conversations around potential bugs like these would do well to avoid getting defensive and lashing out with insults when others point out that they are, in fact, wrong.
Last edited by ᛈᚢᛒᚲᚱᚨᛚᚱ13; Jan 12, 2024 @ 6:57am
Firecam Jan 12, 2024 @ 7:00am 
So by logic if you prone yourself you're immune.
Giganx Jan 12, 2024 @ 7:01am 
Certain attack types obviously won't work; like any attack animation that involves swinging horizontally or lunging straight forward will obviously miss, as your target is flat on the ground. Things like 2 hand swords that swing vertically should be fine, though.
Last edited by Giganx; Jan 12, 2024 @ 7:01am
Crazed Possum Jan 12, 2024 @ 7:14am 
There is a spell called feigned death and that may be the case because you don't take damage for something like two turns maybe that's what's happened.
Fang Jan 12, 2024 @ 7:18am 
Originally posted by Jzigzags:
Originally posted by pirate135246:
they do...
That is a lie. I have more than enough experience to say with absolute conviction that melee attacks to not ever hit targets that recently went prone.

Skill issue lmao
Ironwu Jan 12, 2024 @ 7:22am 
Originally posted by Jzigzags:
There is no "missclick". I thought the bg3 community was smart enough to realize that turn-based combat doesn't allow for skill based mistakes, like how an action game would. Perhaps I judged this community too highly.

This is incorrect. One can 'Air-Hit' with spells and melee. I have done it enough times. :/
Last edited by Ironwu; Jan 12, 2024 @ 7:24am
EricHVela Jan 12, 2024 @ 7:28am 
In official 5e rules, melee attacks are at advantage on Prone enemies unless otherwise countered. This is still the case in BG3.

In official 5e rules, ranged attacks are at disadvantage on Prone enemies unless otherwise countered. I don't know if this is still the case in BG3.

In official 5e rules, ranged attacks at melee range are disadvantage unless otherwise countered. This is still the case in BG3.

In official 5e rules, advantage and disadvantage do not stack. This is still the case in BG3.


Advantage/Disadvantage can be countered in a few ways.

The most common way is to have at least one advantage condition with any disadvantage conditions (or vice versa) which negates all advantage and disadvantage (regardless how many of each). This is still the case in BG3.

Another less-common way is for a feature (class or item or other conditional) to negate advantage or disadvantage. Usually, a feature like this will negate both, but sometimes it'll only negate either advantage or disadvantage allowing the other condition to apply when applicable.

Advantage: Roll d20 twice and take the highest. Then apply +/- bonuses.
Disadvantage: Roll d20 twice and take the lowest. Then apply +/- bonuses.

As for damage: It will say when something requires a specific amount of damage before any damage is applied, when something has immunity to specific kinds of damage, when something is resistant to specific kinds of damage (half damage), or combinations thereof. If something takes 0 damage, it'll show that. The Prone condition doesn't affect the damage, only the chance to hit.

To avoid "air-hits", make sure that your target is selected. The best way to make sure of this is to select the target by its portrait in the initiative. (If you are trying to do a "trick shot" through a narrow gap, you may need to do manual targeting. Selecting the portrait will center on the target, ignoring possible exposed areas.)
Kafik Jan 12, 2024 @ 7:57am 
Originally posted by Jzigzags:
There is no "missclick". I thought the bg3 community was smart enough to realize that turn-based combat doesn't allow for skill based mistakes, like how an action game would. Perhaps I judged this community too highly.
Yeah you clicked on the ground and not the target.
Recjawjind Jan 12, 2024 @ 7:59am 
Please record a clip of you attempting to hit a prone target and it not working. This would be a new bug, one that I have NEVER experienced before.

Also, verify game files and uninstall mods.
Kal Jan 12, 2024 @ 8:03am 
I got zero issues hitting a prone target. I do mis-click and whiff once in a great while. it happens!
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Date Posted: Jan 11, 2024 @ 11:35pm
Posts: 61