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Could be divine intervention I guess; I did sacrifice an incel last night to Bhaal.
Because hits don’t become automatic just because the target is prone. They gain advantage…the game rolls 2 D20s and takes the higher result, so more chance to hit and more chats get a critical.
But you can still MISS.
Also not sure if BG3 does this but in D&D 5e, ranged attacks against prone targets have disadvantage instead.
Also as some others have mentioned it IS possible for the game to interpret the attack as being “aimed at the air” if your cursor is near the target (enough) that they seem to be selected correctly) but not properly on the target, so the game calculates the attack against that point rather than the actual enemy
They work just fine. Either you've got some mod messing it up, a magical unique version of the game with a bug literally no one else is experiencing, or you're lying.
Not just because your response here is indistinguishable from "I'm sitting on Mount Stupid" to anyone not you.
It might shed some light on what is actually happening. More sets of eyes see more and all that. If you can provide a save game that can be checked for Mod dependencies to rule those out, that would also be great.
With absolute conviction and experience, you have nothing to lose to a scientific approach.
That would be nice, but it will never happen. This falls into the same category as those who screech about the dice being rigged, but when shown proof that they're not, and asked for evidence to back up their claims, they mysteriously fall silent (or just ignore it and continue to troll).
Also, as has been previously pointed out, people looking to have legitimate conversations around potential bugs like these would do well to avoid getting defensive and lashing out with insults when others point out that they are, in fact, wrong.
Skill issue lmao
This is incorrect. One can 'Air-Hit' with spells and melee. I have done it enough times. :/
In official 5e rules, ranged attacks are at disadvantage on Prone enemies unless otherwise countered. I don't know if this is still the case in BG3.
In official 5e rules, ranged attacks at melee range are disadvantage unless otherwise countered. This is still the case in BG3.
In official 5e rules, advantage and disadvantage do not stack. This is still the case in BG3.
Advantage/Disadvantage can be countered in a few ways.
The most common way is to have at least one advantage condition with any disadvantage conditions (or vice versa) which negates all advantage and disadvantage (regardless how many of each). This is still the case in BG3.
Another less-common way is for a feature (class or item or other conditional) to negate advantage or disadvantage. Usually, a feature like this will negate both, but sometimes it'll only negate either advantage or disadvantage allowing the other condition to apply when applicable.
Advantage: Roll d20 twice and take the highest. Then apply +/- bonuses.
Disadvantage: Roll d20 twice and take the lowest. Then apply +/- bonuses.
As for damage: It will say when something requires a specific amount of damage before any damage is applied, when something has immunity to specific kinds of damage, when something is resistant to specific kinds of damage (half damage), or combinations thereof. If something takes 0 damage, it'll show that. The Prone condition doesn't affect the damage, only the chance to hit.
To avoid "air-hits", make sure that your target is selected. The best way to make sure of this is to select the target by its portrait in the initiative. (If you are trying to do a "trick shot" through a narrow gap, you may need to do manual targeting. Selecting the portrait will center on the target, ignoring possible exposed areas.)
Also, verify game files and uninstall mods.