Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can metamagic quicken cast it, but that's just a complete waste. I'd just disregard its existence.
Quickened spell works, and Level 7 Elderitch Knight can attack as a bonus action after casting it. Haste gives you an extra action (Except on Honor) to use, and so does killing a creature with Elixir of Bloodlust.
Still, all of this is a complete and utter waste
You have no choice, really.
Nope, it's just as bad on TT. It's not even good on gish/spellsword characters because those often get Extra Attack so you can just attack twice instead.
A complete waste of time on Rogues as well because you can just Hide, or on TT since Tasha's, you can forgo your movement for the turn using Cunning Action: Aim to get advantage on your next attack roll.
1 - Bonus action.
2 - Give advantage on your next two attacks.
3 - Give advantage on all attacks against the enemy until the end of the round (might be too strong).
4 - Give advantage on the next attack against the enemy, regardless of the source (like a weaker version of Guiding Bolt).
These are just off the top of my head, so they might not be perfect.
I'd prefer if it just gave adv on all of your attacks for its duration (i.e until the end of your next turn)
Nah that's way too much
Reasonable, though still wouldn't be good as a concentration action. Levelled spells still outcompete it in every metric then.
In the original rules, it grants advantage on your first attack roll against that target... on your next turn, so it won't help you on the turn you cast it even if you use Quickened Spell metamagic or if you're an Eldritch Knight who casts it and then makes an attack with a bonus action.
In BG3, the "next turn" restriction goes away so you *can* benefit from it in the same turn you cast it.
It's basically only really useful in niche cases. Maybe you can't do the same attack twice because you've throwing a single-use or otherwise non-returning weapon, maybe you're planning to burn your last spell slot on an upcast Inflict Wounds, maybe you're an Arcane Trickster who is under disadvantage and needs to negate that in order to land a sneak attack.
Makes it a bonus action
It's very stupid, but the guilt is in 5e, not BG3 (still, they could make a homebrew rule for the game, just switch the order, attack + cantrip or make using a cantrip with bonus action reset action use, which could lead to absurd combos).