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But in lieu of this, quicksave (which isn't so quick on controller) is the next best option. It is something most of the customer base is doing.
I keep forgetting because it pulls me out of the game to do a couple of control combos to quicksave, but I've come to accept it all the same.
(Pressing F5 when using a controller causes the UI to change on the keypress but doesn't actually trigger anything on that first keypress, and F5 has to be pressed again once the UI has repositioned. It's the same switching back to controller but stick movements aren't enough to trigger the switch and the first action doesn't register with the game. So, it's not a simple keypress for controller users. It doesn't change the fact that I've come to accept it as the way things are, though.)
Is it stupidly great tho and full to the brim with awesome details? Yep, and that's what matters.
Not saying you are wrong, just me personally I could live without the auto save having been there.
Let them play the way they want dude. lol
But I'm totally with the OP about the autosaves. They make little sense to me.
I've noticed that the game autosaves just before some "grand moments," (but not all) and other times I found multiple autosaves made in boring corridors. Not sure what the purpose of those is...
At least it doesn't autosave immediately upon doing (or saying) things that define a specific path like other games. I always want to smack a developer who thinks it's their responsibility to force players into choices... in games that are all about having fun with the choices/outcomes.
Maybe you should look at the stats:
https://bg3.wiki/wiki/Everburn_Blade
https://bg3.wiki/wiki/Greatsword_%2B1_(Common)
The average damage (without considering stat bonuses) is 9.5 while not providing any bonus to your accuracy.
The average damage of a +1 greatsword is 8, however, you also gain a flat 5% accuracy, with bounded accuracy (which is basically the heart of 5e combat math), this flat 5% is far, far more important than 1.5 average extra damage.
On top of this, you can simply drop a candle from your inventory and use "dip" as a bonus action to gain the +1d4 fire on your +1 weapon, which only costs a bonus action on the first turn of combat, and bumps your average damage to 10.5, outperforming the everburn both in accuracy and damage.
Bonus actions, especially early into the game, are a not heavily competitive resource for most classes.
Later on, you will be replacing your +1 with gear that provides both accuracy and extra abilities/damage.