Baldur's Gate 3

Baldur's Gate 3

Please stop using BG3 Mod Fixer, like now
It's utterly pointless to have it installed at this point and will bork things up post update 16.

BG3 Mod Fixer, Last updated 22 August 2023 3:47PM
If you check the dates on the mods you're using it's going to be the oldest one at this point. If you have any older mods than that, you should dump those too.

This deprecated mod, meant to let you use pre-release mods with the release version of the game was useful for about three weeks, then it stopped being useful. It's effectively abandoned by the creator and all the posts on Nexus about it have been to warn against it, for months now.

Yes, if you use Nexusmods then about half the mods you use probably list it as a prerequisite on the site. Those modders are not doing their due diligence or can't easily remove it as a prerequisite after having added it. You should pester them about it and ask them why they have BG3 Mod Fixer still listed as a prerequisite.
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3145/49 megjegyzés mutatása
アンジェル eredeti hozzászólása:
Ettanin eredeti hozzászólása:
this.

Mod Fixer is necessary to actually force a recompilation of the story. That is all that Mod Fixer does and why it never needed an update since August 2023.

Mod Fixer is NOT at fault for the Hotfix 16 bugs.

To avoid further side effects, BG3 Script Extender is required.

Ettanin eredeti hozzászólása:
You need both Mod Fixer and Script Extender.

I recommend you extract the Mod Fixer pak file and see for yourself what it contains.

Again, Mod Fixer is NOT at fault for the HF16 issues.

No matter how often you claim that: others have proven with their tests it is related to the issues seen with hotfix#16.
♥♥♥♥♥♥♥♥. Look inside the pak. Mod Fixer doesn't override story files.
I guess it depends on what you mean by "fault".

Folks disabling it say (usually) the Hotfix 16 issues go away. Though I agree it can continue to be used if you have Script Extender, too.

But the reality is, if you have SE, you don't need it anymore.

And if only I could use SE myself, I'd stop complaining about mod authors that have embedded it in other mods. Cuz I also can't see which ones that is.

Also, BTW, ignore whatever you choose to, but there are lots of people who say it prevents the game's Epilogue from playing. (I also think for me it is creating one other issue but that is harder to nail down.) Just because it doesn't override story files doesn't mean it can't create issues.

I know what it does. It forces a recompilation of the story. That's what it does, and doing that can create problems with the game. At least the way "fixer" does it.
Legutóbb szerkesztette: seeker1; 2024. jan. 15., 5:20
seeker1 eredeti hozzászólása:
I guess it depends on what you mean by "fault".

Folks disabling it say (usually) the Hotfix 16 issues go away. Though I agree it can continue to be used if you have Script Extender, too.

But the reality is, if you have SE, you don't need it anymore.

And if only I could use SE myself, I'd stop complaining about mod authors that have mbedded it in other mods. Cuz I also can't see which ones that is.
I mean, if the problems don't arise with the base game and only occur when you have it installed... it seems pretty clear-cut to me.
Ettanin eredeti hozzászólása:
JhustMyles eredeti hozzászólása:
But then how do I actually get a character created? I haven't downloaded it yet due to all the feedback I've seen across Nexus, here, and other sites. But without using it, I just get Durge and his Harem when I try to create a character.
this.

Mod Fixer is necessary to actually force a recompilation of the story. That is all that Mod Fixer does and why it never needed an update since August 2023.

Mod Fixer is NOT at fault for the Hotfix 16 bugs.

To avoid further side effects, BG3 Script Extender is required.

I know what it does yes.
It recompiles the story,
- whether this is needed or not
- whether another mod has already done it or not
- whether it helps or breaks things.
- whether the way the story compiles due to official game updates or not

It's a blind uncaring and unguided missile shot at something that may or may not need to be shot in the first place.
A hammer that turns everything into a nail even when the board has changed due to the product it was made for having been changed

When an unofficial mod breaks things when applied to an official game that doesn't have official mod support yet then yes, it is very much the mod that's too blame.
Sometime David is the ahole and not Goliath. Don't be one David's sheep. he strays, a lot.
I have 10 mods installed (w/ BG3 Mod Manager) post-Hotfix 19 and mod fixer fixed the following bug at the character creation screen when starting a new game:

https://www.reddit.com/r/BaldursGate3/comments/15k1qht/just_got_a_cool_bug_when_starting_a_new_game/
Legutóbb szerkesztette: CountZero; 2024. febr. 27., 21:49
Mod fixer isn't causing 99% of peoples issues lol, like the kissing thing that people constantly blame mod fixer for? Is not a mod fixer issue along with the "8" naked men in CC screen and the many other things they blame the mod for. I've used it and a number of mods with it implemented and never had a single issue with it.
Strawberry eredeti hozzászólása:
Mod fixer isn't causing 99% of peoples issues lol, like the kissing thing that people constantly blame mod fixer for? Is not a mod fixer issue along with the "8" naked men in CC screen and the many other things they blame the mod for. I've used it and a number of mods with it implemented and never had a single issue with it.

The core of your statement is not wrong. The numbers is.
Please stop spreading misinformation, like now.

Mod Fixer is still needed. Mod Fixer does not cause your bugs.

If you “delete” Mod Fixer and “don’t notice any issues” then that would be because lots of mods come with the Mod Fixer files bundled into them.
alterNERDtive eredeti hozzászólása:
Mod Fixer is still needed. Mod Fixer does not cause your bugs.

121 pages of Bug Reports. Fact.
https://www.nexusmods.com/baldursgate3/mods/141?tab=bugs

Now look - I get it - people can often be wrong about which mods are causing their bugs, and that happens. But 121 pages of bug reports? That is a lot, lot of smoke, for what might be some actual fire.

Now, let's go to the mod's main forums. 2,148 posts. Not everybody uses the Bug Reports forum, sometimes they complain about issues there. Go through the posts there. I would say roughly 50% are complaining about issues and problems it creates. (aka bugs).
https://www.nexusmods.com/baldursgate3/mods/141?tab=posts

That is a lot of complaints.

Now, is it necessary if you have Script Extender v12 or higher? Norbyte says no.
https://github.com/Norbyte/bg3se/issues/186

Only one contradicting post there - and it appears to be from a Vortex user. So, possibly, maybe necessary if you are using Vortex and, I suspect, some very old mods.

Once again, the only issue it fixes, if it is ever experienced, is that some older mods will send you to (as the dude put it) "naked army in LSD-land" during character creation in a new game. After you've started a new game, there are no other issues it fixes. Ever. Fact.

And other than that Vortex user, I haven't seen anybody else contradict what Norbyte claims about having Script Extender v12 or higher, ALSO solving that same issue.

I will grant as SE itself seems to go AWOL due to updates, you might need to be sure it is working after patches & hotfixes, too, and update it when needed.

If you “delete” Mod Fixer and “don’t notice any issues” then that would be because lots of mods come with the Mod Fixer files bundled into them.

Correct. Many mod makers DO embed it inside their mods. The thing is, I wish they wouldn't. After all, why not just list it as a Requirement, and then have you go get it as a Required file (if you choose to)? They do that with SE, VFX libraries, Community Library, and other required files.

I say that as: BTW it DOES ♥♥♥♥♥♥♥ CREATE ISSUES FOR ME, IT BLOCKS THE EPILOGUE. Among other things. It is ALSO APPARENTLY creating quest item bugs and now blocking kissing animations. And as a Mac user who can't use BG3 Mod Manager, I can't even "tell" which mods contain it or don't. If I could, I would just disable everything that does. Sorry, this ticks me off so much, I won't not reply to this.

If you think it's necessary, go get it. Use it separately. I don't think it is, but whatever. I just want mod authors to STOP EMBEDDING IT.
Legutóbb szerkesztette: seeker1; 2024. márc. 16., 5:59
Looking at some older mods at this point and removing them is due diligence. Especially if you're going to start a new playthrough.

Although I definitely want to play the game again I'm going to wait until the first vestiges of mod support drop next patch.
alterNERDtive eredeti hozzászólása:
Please stop spreading misinformation, like now.

Mod Fixer is still needed. Mod Fixer does not cause your bugs.

If you “delete” Mod Fixer and “don’t notice any issues” then that would be because lots of mods come with the Mod Fixer files bundled into them.

Incorrect.
The only thing the mod does is force a recompile on the story when there is an error, this is the total meat of the entire mod. I try to use SE exclusively but ModFixer has zero effect on any of my mods. Mods that effect storyline somehow may require it if they do not use SE.

--------------------------
Version 1
SubGoalCombiner SGC_AND
INITSECTION
KBSECTION

IF
NRD_KillStory(_)
THEN
NRD_BadCall(_NONEXISTENT, _REF);

EXITSECTION
ENDEXITSECTION
----------------------
is SE updated for patch 6 yet?
Big4L eredeti hozzászólása:
is SE updated for patch 6 yet?
YES.

SE was fixed a couple of days after patch 6, but then an untested hotfix messed it up again. The game was then patched a day or so later with another hotfix to resolve that for modders.

SE automatically updates, you don't have to manually download a new version from the one created last November.
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Közzétéve: 2024. jan. 11., 4:49
Hozzászólások: 49