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None of it lines up with history, I would lean closer to early Renaissance than anything medieval but even then it's a bad fit.
Also aren't there official firearms now as an optional addition?
I have no idea, why it is 150-200 years later not already widespread in use. Ok, maybe fire and lightning spells could a reason not wanting to wear extra explosives.
Yes, I said it myself, but I am trying to find an upper cap to the mix. Early renaissance was also my suggestion but I am finding the main issue the absence of firearms (there might be others). We can certainly rule out 19th century and above because no combustion engines. Remember magic must be ignored, most gondian "tech" is fueled by magic. Firearms introduction brings the problem of making ALL the wonderful magic swords and maces and etc... useless. Well, then again, you couldn't hit the broadside of a barn with an early firearm.
Interesting to know. So the 17th century wouldn't be that bad of an assessment. They're not present in BG games though, curious.
The 5e DMG Chapter 9 has suggestions on how to bring sci-fi technology (or even just modern Earth technology) into a campaign.
Scattered around Toril, you'll find tribal communities with little-to-no technology, completely reliant on ritual magic.
The recommendation of what social/technologic settings to bring into D&D is "everything".
This conjunction of technologies from different historical eras and cultures is what typifies the Fantasy. Oh and Dragons!
It'd be impossible to point at any point in European history (or beyond that narrow scope, but you're correct in the European focus) as a best match as at no point in history did we ever do this. Except in 20th and 21st century entertainment. The older a city gets, the more architecture it might accrue from different time periods but real life practicality tends to demolish most of them.
2. Fantasy genre riffs off medieval Europe but is not re-creating it. Medieval Europe did not have hobbits. Or REAL dragons even if they are in a lot of legends.
3. Tech level is all over the place. No doubt about it, there's a lot of steampunk level tech just in BG3 itself, like how about a submarine? Didn't exist in Middle Ages. Eberron setting has steampunk level firearms and artillery.
4. Final issue, and all I'll say on it cuz folks don't get it. Faerun doesn't have the morality or religion of medieval Europe. No, homosexuality was not tolerated (at least very openly) in medieval Europe. Yes, on Faerun, it's not the same.
So no.
This is not correct. Middle-Earth is happening on Earth. It is a mythological time period on our earth, just like the greek or scandinavians have their own mythology on earth.
In a more general context your observations really point out one of the main differences between fantasy and science fiction, and since BG3 is fantasy a lot of people are telling you that this is a futile exercice, but I think it's interesting.
Partaking in this experiment I personally would say that the period between the 6th to 8th century seems more accurate contextually for DnD, considering there are many great wars between empires, many invasions, new empires rising, old empires falling, old ideologies and religions being replaced by new ideologies and religions etc.
I attribute the advanced technology to magic and the presence of many different civilizations of literal unique races (elves, dwarves, humans etc.) who also intermingle often, thus innovating much faster.
1. Actually Tolkien's ME is quite different from Faerun, Tolkien's ME happens in a fantasy setup of ancient Earth (an Earth that never existed, of course). Tolkien himself made sure the parallelism was there and he picks his characters and background from old british islands folklore mixed with catholicism (he was) and his own personal experiences (WWI). Alas, that's why his world seems so real, many of his stories are interwined with old local legends and characters. And, note, Middle Earth is a closed setup with very specific rules defined by the author. You cannot go there and change a pebble from its place without breaking canon (as many did, so far).
2. Yes, that's what I said. Remove the magic. Consider the tech. find parallelism.
3. Definitely, but each time some "magical power source" is used to make the thing work you have to remove it from the analysis. Magic is not valid even nowadays.
4. Homosexuality existed since a long time, maybe since there are primates, however it was never openly accepted, but tolerated in many cultures, from ancient Greece to Roman Empire, there are even texts that suggest ONE Roman Emperor identified as a woman Marcus Aurelius Antoninus better known by his nicknames Elagabalus and Heliogabalus. He was a crazy dude and is "termination" was ordered by his grandmother and executed by his OWN pretorian guard (of all people, lol). Not because he was gay but because (XXI century wicked paralelism here) he thought the state should pay for his excesses and his contract (to life) was promptly terminated (lol). He his widely seen as one of the worse, if not the worst Roman Emperor ever and his short reign lasted from his 14th birthday to his 18th... Not because he was gay, but because he was... an idiot :D
As for Faerun we don't really know, of course. In fantasy games we cannot find a direct parallelism however, undeniably, games are invented by humans and parallelism is inevitable.
The most correct approach is to consider the early game deisgn as "canon" and build from there. As D&D manuals, from the Gigax era, do not speak anything on homosexuality, we cannot really say whether it was tolerated on Faerun or not. On the other hand we should certainly not make it at a par with XXI th century acceptance (or even beyond it) that would be even worse than consider the apparent parallel to the 1700's. Perhaps the best would be to tolerate it but keep it somewhat discreet, implicit, in average that would be the correct for ALL eras we know, including XXI th century, methinks.
Correct
As I said in my original post. You have to remove magic and fantasy creatures to make the analysis. Consider only humans and the tech level. Do not consider tech which somehow, is fueled by a magical device or power source. Just plain hardware and humans.
I'm trying to find the upper cap. Even on XXI th century Earth there are people living on the stone age (Sentinel Islands). And for that, the exercise is to remove all magic and fantasy creatures. Consider only humans and artifacts NOT fueled by any sort of magical device, plain hardware.