Baldur's Gate 3

Baldur's Gate 3

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Can you be a bounty hunter?
One of my favorite classes from BG2 was the thief subclass "bounty hunter" so I was wondering if there´s anything close to that in BG3? Thank you.
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The idea of a thief/rogue setting traps disappeared somewhere between BG2 and BG3, and that was a big part of what "bounty hunter" was.

Traps were the "barrels" of BG2 -- they could be pre-placed and did massive damage. They were "level 0 spells" so they ignored all resistances.
Last edited by Mike Garrison; Jan 16 @ 10:53am
Magenta Jan 16 @ 11:46am 
That´s too bad. I really liked the trap focused gameplay :(
jonnin Jan 16 @ 12:36pm 
I really liked the create traps, recover traps, set traps skillset from old games. It allowed cheese as you could overlap the traps and have a guy step on 300 spike traps in a doorway and die immediately, but it was a fun way to use rogue and hunter skills rather than brute forcing everything. And some traps were entangles, slows, and other cool effects.

barrels and a couple of spells like glyph of warding act like traps, but there is no skill in using them and no class designed for them. All you need for barrels is access to fire (generally a cantrip which elf/half elf have a flavor that grants it, or any of many casters, all but druid I think can start a fire). You can feat anyone some wizard spells and cantrips if you want, or multi class 1 level.
Originally posted by Magenta:
That´s too bad. I really liked the trap focused gameplay :(

You still can, it's just not a class feature any more. There are plenty of barrels, explosives, alchemist flasks etc around the game~ And using them in conjunction with Minor Illusions lets you absolutely do the fantasy of "prepare a killing ground, then light it up". While not an explicit class, that fantasy is alive and well! :6face:
[TG] zac Jan 16 @ 1:43pm 
Sadly when wizards of the coast moved to 5e there were a number of play styles that were lost and never implemented again.

Traps were one of them.

A number of classes were also just lost like Beguiler, Duskblade, Dragon shaman, dragonfire adept, Crusader etc... *not even counting variants and only counting base classes 3.x had 30+

As super cosmic said some of them can kinda be done by improvising & multi classing but it doesn't really feel the same and you often are using a lot of non renewable resources to do it.

If you want some of those things specifically pathfinder wrath of the righteous has several specs that more or less do that.
And pathfinder 2e table top has several archetypes that specifically deal with traps.
Last edited by [TG] zac; Jan 16 @ 1:45pm
To be fair, using up non-renewable resources isn't really a problem.
There's no random encounters or respawning enemies, so using up finite resources to win encounters isn't waste, it's just how the game is played.
seeker1 Jan 16 @ 2:01pm 
You can set magical traps for your enemies, like the Glyph of Warding, which triggers when they step on it.

I would argue a lot of spells work like "traps" - they create dangerous and hazardous areas that damage enemies and hinder their movement when they try and cross them. Spike Growth, for example.

One of the Ranger passives is CALLED Bounty Hunter.
https://bg3.wiki/wiki/Bounty_Hunter

But here you go. Want it as a Rogue subclass? Nexus mods has it. Fairly recent addition.
https://www.nexusmods.com/baldursgate3/mods/5561

It does not seem to have your desired trap laying ability, however.

Somebody seems to have done a modification of the Hunter subclass of Ranger to be more of a trap laying subclass (kinda like hunters in WoW):
https://www.nexusmods.com/baldursgate3/mods/2042
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Date Posted: Jan 16 @ 10:43am
Posts: 7