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Traps were the "barrels" of BG2 -- they could be pre-placed and did massive damage. They were "level 0 spells" so they ignored all resistances.
barrels and a couple of spells like glyph of warding act like traps, but there is no skill in using them and no class designed for them. All you need for barrels is access to fire (generally a cantrip which elf/half elf have a flavor that grants it, or any of many casters, all but druid I think can start a fire). You can feat anyone some wizard spells and cantrips if you want, or multi class 1 level.
You still can, it's just not a class feature any more. There are plenty of barrels, explosives, alchemist flasks etc around the game~ And using them in conjunction with Minor Illusions lets you absolutely do the fantasy of "prepare a killing ground, then light it up". While not an explicit class, that fantasy is alive and well!
Traps were one of them.
A number of classes were also just lost like Beguiler, Duskblade, Dragon shaman, dragonfire adept, Crusader etc... *not even counting variants and only counting base classes 3.x had 30+
As super cosmic said some of them can kinda be done by improvising & multi classing but it doesn't really feel the same and you often are using a lot of non renewable resources to do it.
If you want some of those things specifically pathfinder wrath of the righteous has several specs that more or less do that.
And pathfinder 2e table top has several archetypes that specifically deal with traps.
There's no random encounters or respawning enemies, so using up finite resources to win encounters isn't waste, it's just how the game is played.
I would argue a lot of spells work like "traps" - they create dangerous and hazardous areas that damage enemies and hinder their movement when they try and cross them. Spike Growth, for example.
One of the Ranger passives is CALLED Bounty Hunter.
https://bg3.wiki/wiki/Bounty_Hunter
But here you go. Want it as a Rogue subclass? Nexus mods has it. Fairly recent addition.
https://www.nexusmods.com/baldursgate3/mods/5561
It does not seem to have your desired trap laying ability, however.
Somebody seems to have done a modification of the Hunter subclass of Ranger to be more of a trap laying subclass (kinda like hunters in WoW):
https://www.nexusmods.com/baldursgate3/mods/2042