Baldur's Gate 3

Baldur's Gate 3

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Which NPC's are the best
I do not use Gale, because he is always put to sleep. Cannot stand Astarion and you do not need a rogue in this game. That leaves only the gith, hope they add a few more but i do not think they will. A mage that is not human would be nice.
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Showing 31-45 of 48 comments
Lord Adorable Dec 20, 2022 @ 7:27pm 
Originally posted by Gaius:
Originally posted by Computergamer:
I do not use Gale, because he is always put to sleep. Cannot stand Astarion and you do not need a rogue in this game. That leaves only the gith, hope they add a few more but i do not think they will. A mage that is not human would be nice.

If your problem is sleep the WIZARD (no mages in D&D, sorry) must be elven of half elf, no "non human" in general. Also, taking from Astarion, I'm pretty sure all of them will have unique bonuses compared to custom characters, and probably you'll be able to hire mercenaires you craft yourself like in DoS2.

About rogues, Astarion is mad powerful at lv 4 with good gear. At lv 5, rogues fall behind a LOT because they don't get bonus attack, but the hand crossbows make ranged combat keep somewhat competitive and, with poisons, 1 MH and 2 OH attacks isn't really that bad.

Rogues and bards (Astarion included) have a huge benefit tough - they are the best skill monkeys. A multitude of skills (Astarion start with 7) and expertise (stealth and sleight of hand in the case of rogues). Of course, in BG3 you can always save scum, but if you don't want to do it, pickpocketing is WAY easier with those 2 classes than any other. Add to it you have an item that give +2 to those 2 skills but -1 to charisma ingame (a ring) and you have a perfect thief/assassin.
The sheer amount of BS Bards and Rogues can pull out of combat in D&D is actually insane.

To paraphrase JoCat's Crap Guide to Bards for example: With Jack of All Trades + Expertise everything you're bad at you become good at and everything you're good at you become amazing at.
Computergamer Dec 20, 2022 @ 8:02pm 
Thanks for all the insight . I did not know a bard was more skilled than a rogue , i have to take a look at that class
KOHb Dec 21, 2022 @ 4:52am 
Originally posted by Computergamer:
Wizards have an advantage over sorcerers in melee because they can learn the inflict wounds spell, burning-hands spell can be used also but friendly-fire is a problem. Sorcerers have shocking-grasp, but damage is too low. Sorcerers have too use misty-step to keep away from danger. I wonder if a sorcerer can dual-wield hand-crossbows?

Why would you like to use your sorcerer in melee or even using a crossbow? :)
Anyway, even when you're engaged you can cast AoE or CC spells (like color spray or hold) without disadvantage.

In normal situations in terms of damage sorcerers over wizards can just metamagic twin spells like chromatic orb for a huge damage output. Also they have marvelous dual haste buff (or dual hold).
Or Heightened Spell for casting 'save-or-die' spells with advantage (meaning doble your chances).

The only problem with sorcs is the amount of spells you know (which is not cool at first playthrough) and limited sorcery points.

p.s. btw inflict wounds is pure cleric spell. I don't really understand how a wizard could get it unless multiclassing or something special?
Last edited by KOHb; Dec 21, 2022 @ 5:02am
Computergamer Dec 21, 2022 @ 5:10am 
I do not see how to use the sorcerer metamagic spells, tried clicking on the twinned spell when i cast a normal spell but i can not see it working. Have used the sorcerer points for an extra spell slot and i still have sorcerer points left, do you have to set the twinned spell up before battle? Right now a wizard can learn cleric spells, even healing ones, but i do not think that will be left in for the final release.
KOHb Dec 21, 2022 @ 5:19am 
Originally posted by Computergamer:
I do not see how to use the sorcerer metamagic spells, tried clicking on the twinned spell when i cast a normal spell but i can not see it working. Have used the sorcerer points for an extra spell slot and i still have sorcerer points left, do you have to set the twinned spell up before battle? Right now a wizard can learn cleric spells, even healing ones, but i do not think that will be left in for the final release.

Twinned spell works only with direct spells, which initially can have only 1 target and 1 projectile:
Fireblast cantrip, Chromatic orb, Mage armor, Blindness, Hold Person, Haste, Jump, Fly, Desintegrate and so on. You just twin it in 2 targets: if it's a buff — 2 allies, if a nuke/CC — 2 enemies.

For example if you use twin Hold Person — most likely at least 1 of 2 targets will be paralized. And you may guarantee crit to death it with your martial melees.

As for Infict Wounds it's kind of bug atm I think, that maust be fixed. But if you're having fun with it... Why not? :)
Last edited by KOHb; Dec 21, 2022 @ 5:22am
Computergamer Dec 21, 2022 @ 7:47am 
Thanks i will take another look at twinned spells.
Edstyles Dec 21, 2022 @ 7:52am 
My least fav is prolly wyll . Mostly cause im not a fan of warlocks. You can short ress to get spells back but i dont like the mechanics around warlock.

Astarion is quite strong if you build him right
KOHb Dec 21, 2022 @ 8:14am 
Originally posted by Computergamer:
Thanks i will take another look at twinned spells.

You build your sorcerer spell list around metamagic choice. Otherwise there is no much point swapping wizard to sorc. Sorc is like very wide specialized professional wizard :D Charisma based.

Originally posted by Edstyles:
Astarion is quite strong if you build him right

The problems with rogues that most of their damage in combat it tied to sneak attack. You don't have much possibilities to buff it further, like other martial classes do.
Ad here horrible sneak attack realisation in BG3 and you get not that shiny rogue.
Last edited by KOHb; Dec 21, 2022 @ 8:16am
Edstyles Dec 21, 2022 @ 8:22am 
About there not being any ways to buff the rogue is both true and not,builds are not just about what the class can offer but also what itemization fits your build and id say there are good enough items to make it quite strong. In addition to playing the right build for your composition the rogue offers stealth and skill checks. Im suprised as well you have issues with sneak attack . I havent seen any issues with it aside from the you are not in range or disadvantage but this is never an issue i felt was a big problem. Damage wise rogues are more than good enough , what they truly lack is utility but this is fine thats how the class fantasy goes but arcane trickster can help a little with that.
Last edited by Edstyles; Dec 21, 2022 @ 8:31am
Steffan Dec 21, 2022 @ 8:34am 
Astarion and Shadowheart. They have interesting personalities and backstory and synergize well mechanically. Invoke duplicity and sneak attack on two daggers coated with poison... that is a slaughter.
Edstyles Dec 21, 2022 @ 8:36am 
Originally posted by steffan8:
Astarion and Shadowheart. They have interesting personalities and backstory and synergize well mechanically. Invoke duplicity and sneak attack on two daggers coated with poison... that is a slaughter.

Agreed a cleric and rogue go very good togueter its like a perfect combo.

Another good combo for rogue is bard , but we dont got any bard companions yet. In fact now im interested in what a potential bard companion would be.
Last edited by Edstyles; Dec 21, 2022 @ 8:38am
KOHb Dec 21, 2022 @ 8:38am 
Originally posted by Edstyles:
About there not being any ways to buff the rogue is both true and not,builds are not just about what the class can offer but also what itemization fits your build and id say there are good enough items to make it quite strong. In addition to playing the right build for your composition the rogue offers stealth and skill checks. Im suprised as well you have issues with sneak attack . I havent seen any issues with it aside from the you are not in range or disadvantage but this is never an issue i felt was a big problem. Damage wise rogues are more than good enough , what they truly lack is utility but this is fine thats how the class fantasy goes but arcane trickster can help a little with that.

It's very hard to build rogue 'wrong' :)
The case here is that rogue combat capabilities are a lot more limited than martial classes.
And it's okay, because rogue is a versatile class, not a combat damage dealer.

We started conversation from, quote: "Astarion is quite strong". My opinion that he's not: he's quite weak compared to martial classes and fragile. But he compensates it with other abilities out of combat.
Last edited by KOHb; Dec 21, 2022 @ 8:41am
Edstyles Dec 21, 2022 @ 8:41am 
What i mean by right build is compared to the items that we get ingame which is why i mentioned items in particular, not by normal rogue standards as yes its very straight forward.

Yeah i mean we all got dif opinions and its fine . I would tell you my build but that would be cheating :p
Last edited by Edstyles; Dec 21, 2022 @ 8:43am
you're right
your main character
shadowbae
and laezel are the only 3 characters that matter

you could probably run with just those 3.
whoever you choose as number 4 is best used as a meat shield.
honestly you should just multibox so you can run a 2nd created character or use the respec character cheat so you can change gales class to something that doesnt suck.

changing shadowbae and wyll to fighters and running a 4 fighter mercenary party is pretty baller.
Computergamer Dec 21, 2022 @ 9:14am 
Astarion is good to use as a pickpocket at the start you can get the hag 6 times if you level up one character at a time. Then i switch to wyll for spell power.
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Date Posted: Dec 20, 2022 @ 1:12pm
Posts: 48