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Ein Übersetzungsproblem melden
Maybe that's something Larian should address. Why can the "heros" kill everything in sight with no reprecussions? They should have a horrible reputation everywhere if they go and kill everything in sight. Kill all the druids and tieflings in the grove for the lulz? Your rep takes a huge hit elsewhere.
You know you can do ANYTHING with other characters, right? And the pally will gladly kill if it starts combat?
Honestly too early to say that Larian is not aware or not trying to address the situation. I think there will be repercussions, that will reflect primarily on your story line.
To be honest there are so many nice ways Larian can just to unexpected twists.
What if on the long run helping the tieflings and the grove will turn out to be evil?
What if actually siding with the Goblins is the correct thing to do? In DnD, evil does not solely exist as a force of evil, but also as a way to maintain the cosmic balance. In a way an evil God's existence is necessary so that the forces of good are balanced on a cosmic scale, until the experiment is over...
Other than that, who really cares about a bunch of tree-huggers and devilkins? There is a racism going against Tieflings anyway, due to people (in DnD) not necessarily understanding them.
I am pretty sure your actions will have consequence, that was true for the previous two Larian games too, although on a lesser extent. BG3 is already more promising, cause not even DoS2 came this close to the open permutability of actions' end result. What I'm hoping is that Larian will twist what's good and what's not so in the world of DnD. I hope they will go into a moral grey-zone or an ambiguity or even a controversy or moral paradox. That'd make BG3's story an unforgettable one.