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There is. It is in the game and it is part of 5e.
I only know of the skipping the entire turn until next round but not holding turn to act later. Perhaps I've been blind the past few runs? Hmm. Either way, if you're asking for the second one, it may or may not be added down the road.
I'm talking about holding an action in combat. I'm not sure what the confusion is.
How is this done in the game? I know it is in the game. I just don't know how to use it.
Never saw holding action for later it in the game, never used it.
Only slightly comparable feature is that they use shared initiative when no enemy is between player controlled characters initiative.
You can kill off the enemies in between your characters in the initiative order and when two or more of your characters are next to each other you can pick any one of those to act first. (the small portraits of characters on the top of the screen signify initiative order, so focus on single enemies between portraits of your own characters to quickly allow you to take advantage of the shared initiative)
In shared initiative you can move 1 character into melee with an enemy, have the other move into range and kill the enemy with advantage and then move the first character again to reach a new enemy.
I have a bow. I know there is a monster about to come around a corner. I hold my attack until I see him come around the corner.
How do I do this in the game?
You can not as far as i am aware
you can react when that person hits you as it comes around the corner, but there is no "overwatch" like xcom
Can't. Isn't implemented. Or if it is implemented it is implemented in a way that isn't intuitive enough for me to pick up on it.
To actually answer the question, I don't believe you can.
No dodge action.
No 'ready' action.
No search...
What you can do is stealth before combat. Have one character intiate combat, then your other characters can jump in whenever but most of the time it doesnt work out for me so well because if they get close enough to be able to do anything they usually have to roll initiative, only very long range attacks let me make sneak attacks from outside of combat and this isnt really holding an action but it can allow you to things like waiting around a corner.
the only other thing is shared initiative but thats not holding an action either.
I dont think itll be added because theres too many things you could do, although I supposed they could literally just make a button that says "hold action" and make it as literal as possible, I suppose thats possible but im not sure they will.