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I imagine you talked your way in peacefully (in both these cases), and then by turning on them to free Halsin, it counts as breaking your oath.
That would make sense seeing as it forced me to talk to the goblins in the town AFTER Lae'zel had thrown one from the roof. I think it's pretty obvious I intended to fight them before they forced me into an oath-breaking dialogue, it even started combat after the talking stopped so..? Just Larian things.
Well, the only reason i got in "peacefully" was because they supposedly had Halsin hostage, and a large scale fight would put him in danger. After i rescued him there was no reason for it, i never swore i would not harm them, i simply intimidated them to let me pass. If this is as intended i see a very tortured logic here.
I'm sure there are special cases to be found, but it's worth mentioning.
I think that does count.
Swen made it clear in the Panel when he demonstrated breaking the oath that he wanted his paladin to initiate combat with the tieflings because it would be the paladin determining the events and not any of the other party members.
Either way, it's EA so it's to be expected and I'm now down 2000 coins.
so i reloaded started the fight by attacking wiht rangers pet and i could kill everyone without problems... works everywhere and on all targets...
non-lethal knockout got nothing to do with it. THat system is just for RP it has no effects on game events so far...and i reckon it never will.
You can litlarlly kill everyone if you know how to play around this bad system. You can murder everyone just fine even the weak and the innocent
Ow look this guy is attacking good people lets join in.... how is that fine when it comes to oath.
Or I guess if you don;t start the bar fight and just join in late and murder everyone in cold blood after just cos that's fine as well. Even if those guys were just tryign to have a good bar brawl.
i guess just stading there waching people getting murdered is fine as well... and on and on this system needs a redesign bad or just needs to be removed. It should be based on targets actions and not yours... We as players we only heve two actions available anyway kill or don't kill.
At this point it's looking like whole alot like npc reactiions system to pets. Good idea bad execution.