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But here is the thing I don't agree with.
Either you have the knowledge to do it or you don't. Why is it up to the dice roll?
Fair enough.
To see if you have the knowledge AND the skill in that moment, having just fought a bunch of bandits and are in a tomb with very little light.
There's a lot going on so it could very easily be justified in NOT succeeding where you otherwise would in a library with a cup of tea and references on hand.
Stress, exhaustion, injury, all can make it so you can't concentrate on something you otherwise would know and you end up with a brain fart and forget in the moment.
Add in that each spell is unique to each caster, just like each wizard has their own way of writing their own spellbooks, and it takes skill to interact with another caster's magic.
You literally said they are a big part of DnD, which I never said they weren't. Just that I think there are too many of them. You can barely do or say anything in the game without a skill check.
Then you should indicate such things within the game. Not just "imagine this hypothetical scenario".
Just shut up and roll the dice :3
"for the most part"
So you actually agree with me.
There, fixed it for you. <3
This is just an option.