Baldur's Gate 3

Baldur's Gate 3

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Hex Dec 17, 2022 @ 7:20am
The amount of skill checks is just ridiculous.
Why is every single thing a skill check in this game? Why does a Wizard need to roll a skill check to do basic Wizard things? Like does a magical lock roll for a save? Why does a Druid need a skill check to do basic Druid stuff? You literally can't have a conversation with someone without passing 5 skill checks.

Oh yeah, you tried to take a ♥♥♥♥, but failed an Athletics check and ♥♥♥♥ your pants.
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Showing 181-195 of 272 comments
Originally posted by Flannaz:
Originally posted by Hex:

Nowhere in 5e rulebooks does it specify taking a piss requires an acrobatics check.
nowhere in the game does it make you make a check to take a piss, so your argument is asanine
Though if you wanted to take a targeted piss at someone passing quickly by from the top of the cities tower....you bet I'd let you roll for that...^^
Hex Dec 17, 2022 @ 2:03pm 
Originally posted by Dragon Master:
Originally posted by Hex:

I meant IN DIALOGUE, not the actual dispel magic spell, which you don't even HAVE at that level so how can you dispel magic on a lock if dispelling magic requires dispel magic?

Explain.

Arcana check. Recognizing the patterns of the Weave (source of magic) and being able to, with enough skill, influence it on a very small scale.

Just like with Shadowhearts pod, if you are a warlock, sorcerer or wizard you can make an arcana check on the wards around her pod and use that knowledge on the console to use that knowledge to power it without opening the chest nearby for the thing you slot into it.

But here is the thing I don't agree with.

Either you have the knowledge to do it or you don't. Why is it up to the dice roll?
Hex Dec 17, 2022 @ 2:05pm 
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
Originally posted by Flannaz:
nowhere in the game does it make you make a check to take a piss, so your argument is asanine
Though if you wanted to take a targeted piss at someone passing quickly by from the top of the cities tower....you bet I'd let you roll for that...^^

Fair enough.
Originally posted by Hex:
Originally posted by Dragon Master:

Arcana check. Recognizing the patterns of the Weave (source of magic) and being able to, with enough skill, influence it on a very small scale.

Just like with Shadowhearts pod, if you are a warlock, sorcerer or wizard you can make an arcana check on the wards around her pod and use that knowledge on the console to use that knowledge to power it without opening the chest nearby for the thing you slot into it.

But here is the thing I don't agree with.

Either you have the knowledge to do it or you don't. Why is it up to the dice roll?
That has been explained...there is no universal magic language or symbolism in d&d....how magical runes look, how the gestures of spells look etc highly depends on the individual casting it. Deciphering that and associating this with the right spell, and then finding the right strands of weave, takes a lot more skill then just knowing the spell in itself.
Dragon Master Dec 17, 2022 @ 2:06pm 
Originally posted by Hex:
Originally posted by Dragon Master:

Arcana check. Recognizing the patterns of the Weave (source of magic) and being able to, with enough skill, influence it on a very small scale.

Just like with Shadowhearts pod, if you are a warlock, sorcerer or wizard you can make an arcana check on the wards around her pod and use that knowledge on the console to use that knowledge to power it without opening the chest nearby for the thing you slot into it.

But here is the thing I don't agree with.

Either you have the knowledge to do it or you don't. Why is it up to the dice roll?

To see if you have the knowledge AND the skill in that moment, having just fought a bunch of bandits and are in a tomb with very little light.

There's a lot going on so it could very easily be justified in NOT succeeding where you otherwise would in a library with a cup of tea and references on hand.

Stress, exhaustion, injury, all can make it so you can't concentrate on something you otherwise would know and you end up with a brain fart and forget in the moment.

Add in that each spell is unique to each caster, just like each wizard has their own way of writing their own spellbooks, and it takes skill to interact with another caster's magic.
Last edited by Dragon Master; Dec 17, 2022 @ 2:07pm
Flannaz Dec 17, 2022 @ 2:07pm 
Originally posted by RACHMANOVSKI:
Originally posted by Hex:
Way to miss the point on such a fundamental level. I salute you.
If not one but two people "miss the point" from your argument. Maybe you need to check your argument.

Here's a simple reality check for you: Game have rule. Druid will always roll Animal Handling check with 5 DC even if they have 69 skills in proficiency because the chance you're rolling 1 exists.

These rule will not change, no matter how hard you squeal. If this is not acceptable, feel free to move on to other game.
natural 1 isn;t a auto fail on skill checks
Hex Dec 17, 2022 @ 2:07pm 
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
Originally posted by Hex:

Why does "too many skill checks" translate to "remove all skills checks" for you?
Where did I say that? I said the game needs that many skillchecks....

You literally said they are a big part of DnD, which I never said they weren't. Just that I think there are too many of them. You can barely do or say anything in the game without a skill check.
Last edited by Hex; Dec 17, 2022 @ 2:10pm
Originally posted by Flannaz:
Originally posted by RACHMANOVSKI:
If not one but two people "miss the point" from your argument. Maybe you need to check your argument.

Here's a simple reality check for you: Game have rule. Druid will always roll Animal Handling check with 5 DC even if they have 69 skills in proficiency because the chance you're rolling 1 exists.

These rule will not change, no matter how hard you squeal. If this is not acceptable, feel free to move on to other game.
natural 1 isn;t a auto fail on skill checks
Well, in the current version of BG3 autofail on skill checks is a thing, be it raw or not.
Hex Dec 17, 2022 @ 2:09pm 
Originally posted by Dragon Master:
Originally posted by Hex:

But here is the thing I don't agree with.

Either you have the knowledge to do it or you don't. Why is it up to the dice roll?

To see if you have the knowledge AND the skill in that moment, having just fought a bunch of bandits and are in a tomb with very little light.

There's a lot going on so it could very easily be justified in NOT succeeding where you otherwise would in a library with a cup of tea and references on hand.

Stress, exhaustion, injury, all can make it so you can't concentrate on something you otherwise would know and you end up with a brain fart and forget in the moment.

Add in that each spell is unique to each caster, just like each wizard has their own way of writing their own spellbooks, and it takes skill to interact with another caster's magic.

Then you should indicate such things within the game. Not just "imagine this hypothetical scenario".
Originally posted by Hex:
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
Where did I say that? I said the game needs that many skillchecks....

You literally they are a big part of DnD, which I never said they weren't. Just that I think there are too many of them. You can barely do or say anything in the game without a skill check.
And for the most part they are there for a reason. It's just how D&D works...
KOHb Dec 17, 2022 @ 2:10pm 
Ahahah, nice thread.
Just shut up and roll the dice :3
Hex Dec 17, 2022 @ 2:11pm 
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
Originally posted by Hex:

You literally they are a big part of DnD, which I never said they weren't. Just that I think there are too many of them. You can barely do or say anything in the game without a skill check.
And for the most part they are there for a reason. It's just how D&D works...

"for the most part"

So you actually agree with me.
Hex Dec 17, 2022 @ 2:11pm 
Originally posted by Criminal Horse:
Ahahah, nice thread.
Just shut up and reload :3

There, fixed it for you. <3
Originally posted by Hex:
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
And for the most part they are there for a reason. It's just how D&D works...

"for the most part"

So you actually agree with me.
No I don't. There are a few, where I disagree, but they are the exception, and those mainly are because of the autofail on 1. Namely it's the DC0 skillchecks, which wouldn't make any sense without the autofail, which isn't raw. I'd have a very hard time to come up with any other example.
KOHb Dec 17, 2022 @ 2:14pm 
Originally posted by Hex:
Originally posted by Criminal Horse:
Ahahah, nice thread.
Just shut up and reload :3

There, fixed it for you. <3

This is just an option.
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Date Posted: Dec 17, 2022 @ 7:20am
Posts: 272