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^This. The extra +8 damage should exist. It getting an addition +8 due to magic items procing shouldn't happen, but that is an issue that was occurring prior to this patch. Gale was doing 40 damage with magic missile last patch prior to even being level 5.
As a point of comparison, a cleric hitting 2 enemies with their spiritual guardian is ~27 damage for just standing next to the enemy. A barbarian with GWM and the starting fire greatsword can average ~61 damage a turn if they are hitting their attacks.
It should be applied 2x - once per beam.
It’s applying 6x
Once per beam, hex, and lightning damage.
This accounts for +16 damage more than RAW and effectively doubles the damage of Eldritch blast.
That makes warlocks OP. I say this such that I’m simply relaying the message that it’s fun to play Warlock right now..
I’m not complaining, I’m not nitpicking, and it’s certainly not a minor buff.
13 dam (9+4 *AGONIZING BLAST B*) - beam 2
4 dam (Hex)
4 dam (*AGONIZING BLAST* A)
5 dam (Hex)
4 dam (*AGONIZING BLAST* B)"
Is this not what is happening? Two beams should be 2 procs of hex and 2 procs of agonizing blast?
No.
Agonizing blast is supposed to proc once per beam of Eldritch blast.
It’s currently procing on each independent source of damage per Eldritch blast.
I made a post earlier outlining how it should work vs how it is working.
It should be:
(EB + Ag Blast + Hex + Lightning damage ) Per beam
It’s currently (EB + AB + hex + AB + Lightning +AB ) per beam
It’s procing on each independent damage source, meaning a +5 Cha mod on 2 beams of Eldritch blast is providing +30 damage instead of +10 if you have hex and the lightning staff
Should be:
(1d10+5+1d6+1)x2
For a total of
16-44 damage
Currently is:
(1d10+5+1d6+5+1+5)x2
For a total of
36-64 damage
So, if I’m acting like he’s getting an extra twenty damage, it’s because he *IS*
Additionally - comparing a Free cantrip with range to a barbarian using GWM which either misses often or requires setup casting for Crits and has no range seems disingenuous
Thanks for the clarification. Your original post made it seem like it was:
(EB + AB + hex) + (EB + AB + hex).
Yah I tried to go back and edit it - seems like most everyone wasn’t getting what I meant.
I should have been more clear initially.
It is not as disingenuous as it sounds. A lvl 5 Berserker in BG3 has 3 attacks per round while raging. All berserker attacks while raging can be done with advantage. With a ~7 to hit they are going to be connecting with enemies often.
But that’s a lot of qualifiers.
To be fair
First off, they’re getting adv through reckless attacks which mean all enemy attacks have adv against them until next turn.
They also have to be in melee range.
I’m not saying it’s impossible to do that kind of damage in any other way - but gifting a warlock 2-4 extra agonizing blast procs makes them a killer with a free-resource Eldritch Blast.
Consider that what you’re pointing out is that a Warlock now is damaging like a 3 attack raging Berzerker barbarian with GWM and reckless attacks…with their ranged cantrip.
OP is right — it's totally bugged.
It must add CHA only once per ray (agonizing blast). Instead, CHA modifier is added too much times.
Also, another overpower (bug) — you may cast EB twice (4 rays) with haste buff :P
Try haste above it. It's totally broken atm :)
That’s actually correctly implemented. Haste is amazing on a warlock.
But RAW that’s correct.
Each Action shoots X# of rays, based on level. It’s not like melee where it’s an attack + extra attack. It’s 1 cast that shoots X# of rays.
My introduction to D&D was Curse of Strahd and I played warlock. Our caster (I think he was a sorcerer?) used to haste me often and watch me just blast mobs.
5e Haste doesn't allow multiple spells to be cast, is it worded differently in BG3?
No it’s not worded differently, but Eldritch Blast is 1 spell
It just fires more beams based on your characters level. So haste does actually double your beams
I'm not following.
Level 5 Eldritch Blast fires two beams. Haste doesn't increase your character level, nor does it allow you to cast a second spell, so how do you get more beams?
Oh sorry I misunderstood.
It allows you to take another action.
Eldritch blast is a cantrip, not a full spell
So you can cast Eldritch blast AND fire ball, or Eldritch blast x2 in a turn