Baldur's Gate 3

Baldur's Gate 3

View Stats:
Kumori Dec 15, 2022 @ 5:55pm
Thralls digging out mind flayer missing or removed?
In all previous versions of the game, there were thralls attempting to dig out the trapped mind flayer. But those people and scene are missing for me. Not sure if they removed it or it bugged out for me. I can interact with the trapped mind flayer like normal and go through the scene where it tries to compel you to sacrifice yourself.
< >
Showing 31-44 of 44 comments
Lax Dec 16, 2022 @ 9:31am 
I'll chime with what I can.

First of all, I liked the encounter as well. Was sad to see it go.

However, one thing that bothered me previously was when you first see the MindFlayer dying on the ground and having the fishermen help him, the narrator says:

'It's the mindflayer from the ship"

I'm assuming she is talking about the same mindflayer that actually communicates with the main character on the bridge of the Nautiloid while fighting Commander Zhaik.

The difference is the voice actor for the mindflayer isn't talking to you anymore when you encounter him on the beach. Instead it's the main female narrator speaking to you on what's transpiring. I would of preferred if you could have a conversation with mindflayer instead after/if you succeeded your will check and broke its control.

Instead you just have an option to outright kill him or walk away. Don't see why you can't at least interrogate the thing first. I'm sure the other companions would like to have a chat with that thing as well.
Last edited by Lax; Dec 16, 2022 @ 9:32am
God Queen 158 Dec 16, 2022 @ 9:35am 
I'm pretty sure the reason it was cut because (spoilers, datamine) That's where you were supposed to recruit a certain party member. They may be moving it or altering a bit of that scene for launch.

Reminds me how we couldn't save Shadowheart at the start of EA.
Brian Sirith Dec 16, 2022 @ 9:36am 
Originally posted by God Queen 158:
I'm pretty sure the reason it was cut because (spoilers, datamine) That's where you were supposed to recruit a certain party member. They may be moving it or altering a bit of that scene for launch.

Reminds me how we couldn't save Shadowheart at the start of EA.

Which one?
Raï 𓆣 Dec 16, 2022 @ 9:36am 
Ohh, I see.
Trap Queen 85 Dec 16, 2022 @ 9:38am 
Originally posted by Lax:
I'll chime with what I can.

First of all, I liked the encounter as well. Was sad to see it go.

However, one thing that bothered me previously was when you first see the MindFlayer dying on the ground and having the fishermen help him, the narrator says:

'It's the mindflayer from the ship"

I'm assuming she is talking about the same mindflayer that actually communicates with the main character on the bridge of the Nautiloid while fighting Commander Zhaik.

The difference is the voice actor for the mindflayer isn't talking to you anymore when you encounter him on the beach. Instead it's the main female narrator speaking to you on what's transpiring. I would of preferred if you could have a conversation with mindflayer instead after/if you succeeded your will check and broke its control.

Instead you just have an option to outright kill him or walk away. Don't see why you can't at least interrogate the thing first. I'm sure the other companions would like to have a chat with that thing as well.

What's particularly strange about that is, when you meet the dying Illithid in the goblin camp fort you immediately recognize it as the one responsible for your tadpole. So this seems contradictory.
Charging Elincia Dec 16, 2022 @ 9:39am 
Originally posted by Trap Queen 85:
Originally posted by Charging Elincia:

Yeah and also note the 3 intellect devourers running around, that can clearly think, and still seem loyal to the mindflayers, not doing anything about the injured mindflayer. It also kinda limits your roleplaying opportunity imo, with questions like, why can't we charm the flayer? Why can't we willingly heal it and try and work for it etc.

Yes that would be BAD, but the game lets me walk around the blighted village and goblin camps, and talk to most every hostile faction in the game from Kagha, Zevlor, Priestess Gut etc. but an injured and desperate mindflayer with a willing subservient tadpole, seemingly _special_ tadpole infested individual? It kinda feels like the game loses it's usual depth it seems to present, but at the same time having a literal living ilithid/mindflayer ally would feel really weird at this point in the game.

If they did want this encounter, it should be later, deeper, maybe even in a cave, and end in a fight vs. an injured ilithid as the bad result, rather than the hamfisted encounter.

Honestly it didn't even occur to me it was cut entirely. I thought it was because I'd "farmed" for EXP in the helm of the nautiloid ship. I killed all the enemies, and let the two Cambions kill the squid boy. Seems I was mistaken.

WTAF? What does any of this even mean?? The rest aren't dead due to the devourer they are dead due to UH BIG SHIP GO BOOM. Where do people come up with their logic.

Hahahah why can't we charm the mind flayer? smdh

BTW you are able to talk in those hostile factions because they assume you are one of the absolute due to the worm in your head! You know those scenes where the worm goes haywire in both of your heads? Yeah that is the acknowledgement that you have it in common. Also they can and will become hostile should you not be able to get past the guards but once you do they are assuming you belong there so really only certain circumstances allow you to walk among them with no issue.

It's simple. You have a ship that crashed into or nearby a fishing village. We know this because there are notes and other things that lead you to believe that it was just people living their lives and going out to fish when the ship crashed. So you have a dying mind flayer using what it's very well known for which is using mind control on weak willed creatures to protect it from the goblins that are looking to capture it as well as the adventuring party, which it knows that if any survived, would definitely be out to kill it.

The scene couldn't be more relevant. Just when I think I can be surprised by a lack of comprehension.

1) I never said the intellect devourers killed the mindflayers. They seem to be pets/willing servants, so I'm surprised they didn't help them, and seemed more intent on killing fishermen. I have no clue where you got the impression where I was confused on why the illithid was injured or the others were dead.

I never even remotely questioned the dead mindflayers, or injured ones. Just the fact that it seemed the intellect devourers - the ones screaming at me to do the bidding of the mindflayers when I explored the ship would do something about it, not ♥♥♥♥♥♥♥ kill them, but help them. They're on the same side.

2) Incredulity isn't really an answer? As you noted the illithid ship indeed went boom, the guy is sitting here at 1 HP, and the same exact situation _already happens_ at the start of the game. With an illithid assuming you are on their side, and having you reconnect the ship's controls. Why not here? Which kinda covers your next thing, and why I noted the tadpole in your head put in there, by presumably, the illithids.

Like the whole reason we get the red carpet treatment in the goblin camp is the tadpoles.. That the illithids put in our head. That we get a illithid wisdom check against the mindflayer to use.

3) Again, I noted the game had a depth of gameplay interactions. Your only options are to let the illithid eat you, kill it and break free, or break free and leave it to die. The fishermen just stand by the pier. I never said "This event isn't relevant and doesn't make sense" and gave examples of how the same exact event, maybe a bit later presented as a gameplay challenge, or with more depth of interaction would be better, and more interesting way to interact with it.

Just chill the ♥♥♥♥ out. I did not kill your parents, I simply had a contrary opinion, and you don't even seem to know what my opinion is on half this stuff. Never once did I say it wasn't relevant or had no purpose, nor did I say it lacked good qualities. It's kind of ironic that you're mocking me for a lack of comprehension when you completely misinterpreted my message.
Trap Queen 85 Dec 16, 2022 @ 9:51am 
Originally posted by Charging Elincia:

1) I never said the intellect devourers killed the mindflayers. They seem to be pets/willing servants, so I'm surprised they didn't help them, and seemed more intent on killing fishermen. I have no clue where you got the impression where I was confused on why the illithid was injured or the others were dead.

Let me help you here. The point of it is context. The ship crashing into the area sets the stage for everything. The devourers do protect the Illthids thus our fight with them when they didn't mind us while we are on the ship. It's because it's dying that it is in survival mode.

Originally posted by Charging Elincia:
2) Incredulity isn't really an answer? As you noted the illithid ship indeed went boom, the guy is sitting here at 1 HP, and the same exact situation _already happens_ at the start of the game. With an illithid assuming you are on their side, and having you reconnect the ship's controls. Why not here? Which kinda covers your next thing, and why I noted the tadpole in your head put in there, by presumably, the illithids.

The Illthid doesn't assume you are on it's side it assumes you are under it's control. Not the same when all the Illithds are dead and the one remaining is dying and fighting for control. Big difference.

Originally posted by Charging Elincia:
3) Again, I noted the game had a depth of gameplay interactions. Your only options are to let the illithid eat you, kill it and break free, or break free and leave it to die. The fishermen just stand by the pier. I never said "This event isn't relevant and doesn't make sense" and gave examples of how the same exact event, maybe a bit later presented as a gameplay challenge, or with more depth of interaction would be better, and more interesting way to interact with it.

Just chill the ♥♥♥♥ out. I did not kill your parents, I simply had a contrary opinion, and you don't even seem to know what my opinion is on half this stuff. Never once did I say it wasn't relevant or had no purpose, nor did I say it lacked good qualities. It's kind of ironic that you're mocking me for a lack of comprehension when you completely misinterpreted my message.

Nothing to misinterpret. You stated it clearly and clearly you didn't comprehend what was in front of you. There is no contrary opinion to be had here at least not based upon your take. The reason that there are only those options is because it is an Illithid. One of your brilliant suggestions was why can't we charm it? An Illithid who's power is intellect, psionics, and mind control. What?

Heal it? Try to work with it? Ok. Why? The only reason we'd do something like that is if we were under it's influence which we clearly aren't. Not even someone Chaotic Evil would do something like that unless it was in their best interest to do so such as they could control it instead.

The overall issue is that you're challenging depth as if this encounter somehow made it have less depth when it's clearly the opposite. Removing the encounter lessens the depth of the story at a critical time that sets the tone and gives weight to the power of the Illithid particularly around potential moral implications it forces when enthralling innocents.
Last edited by Trap Queen 85; Dec 16, 2022 @ 9:55am
Chillearth Dec 16, 2022 @ 10:00am 
Just because the encounter was removed, doesn't mean it won't be re-introduced in full access, after some tweaking.
Trap Queen 85 Dec 16, 2022 @ 10:01am 
Originally posted by Chillearth:
Just because the encounter was removed, doesn't mean it won't be re-introduced in full access, after some tweaking.

Agreed and I'm hoping for the best. Fine if it was removed to add something such as a potential party member add or to fix the buggy oath stuff with Paladin but if not it was a poor thing to remove imo.
xposethedarkside Dec 16, 2022 @ 10:22am 
I just miss the xp. I kill anything and everything on my way to the grove. Level 3 to 4 is a bit of a slog, so I try to hit level 3 before the grove.
Trap Queen 85 Dec 16, 2022 @ 10:23am 
Originally posted by xposethedarkside:
I just miss the xp. I kill anything and everything on my way to the grove. Level 3 to 4 is a bit of a slog, so I try to hit level 3 before the grove.

Hahaha I can respect that
xposethedarkside Dec 16, 2022 @ 10:27am 
Originally posted by Trap Queen 85:
Originally posted by xposethedarkside:
I just miss the xp. I kill anything and everything on my way to the grove. Level 3 to 4 is a bit of a slog, so I try to hit level 3 before the grove.

Hahaha I can respect that
Not that I would advocate doing that on a first playthrough or anything. But after 600 hours in this game I've seen all the story stuff, now just wanna bumrush level 5.
God Queen 158 Dec 16, 2022 @ 10:46am 
Originally posted by Brian Sirith:
Originally posted by God Queen 158:
I'm pretty sure the reason it was cut because (spoilers, datamine) That's where you were supposed to recruit a certain party member. They may be moving it or altering a bit of that scene for launch.

Reminds me how we couldn't save Shadowheart at the start of EA.

Which one?

The most recently announced one. Escaping a mimic. Not in the game yet tho.
kabanzai Sep 29, 2023 @ 1:14am 
They .. scrubbed this whole thing from youtube too xD
< >
Showing 31-44 of 44 comments
Per page: 1530 50

Date Posted: Dec 15, 2022 @ 5:55pm
Posts: 44