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First of all, I liked the encounter as well. Was sad to see it go.
However, one thing that bothered me previously was when you first see the MindFlayer dying on the ground and having the fishermen help him, the narrator says:
'It's the mindflayer from the ship"
I'm assuming she is talking about the same mindflayer that actually communicates with the main character on the bridge of the Nautiloid while fighting Commander Zhaik.
The difference is the voice actor for the mindflayer isn't talking to you anymore when you encounter him on the beach. Instead it's the main female narrator speaking to you on what's transpiring. I would of preferred if you could have a conversation with mindflayer instead after/if you succeeded your will check and broke its control.
Instead you just have an option to outright kill him or walk away. Don't see why you can't at least interrogate the thing first. I'm sure the other companions would like to have a chat with that thing as well.
Reminds me how we couldn't save Shadowheart at the start of EA.
Which one?
What's particularly strange about that is, when you meet the dying Illithid in the goblin camp fort you immediately recognize it as the one responsible for your tadpole. So this seems contradictory.
1) I never said the intellect devourers killed the mindflayers. They seem to be pets/willing servants, so I'm surprised they didn't help them, and seemed more intent on killing fishermen. I have no clue where you got the impression where I was confused on why the illithid was injured or the others were dead.
I never even remotely questioned the dead mindflayers, or injured ones. Just the fact that it seemed the intellect devourers - the ones screaming at me to do the bidding of the mindflayers when I explored the ship would do something about it, not ♥♥♥♥♥♥♥ kill them, but help them. They're on the same side.
2) Incredulity isn't really an answer? As you noted the illithid ship indeed went boom, the guy is sitting here at 1 HP, and the same exact situation _already happens_ at the start of the game. With an illithid assuming you are on their side, and having you reconnect the ship's controls. Why not here? Which kinda covers your next thing, and why I noted the tadpole in your head put in there, by presumably, the illithids.
Like the whole reason we get the red carpet treatment in the goblin camp is the tadpoles.. That the illithids put in our head. That we get a illithid wisdom check against the mindflayer to use.
3) Again, I noted the game had a depth of gameplay interactions. Your only options are to let the illithid eat you, kill it and break free, or break free and leave it to die. The fishermen just stand by the pier. I never said "This event isn't relevant and doesn't make sense" and gave examples of how the same exact event, maybe a bit later presented as a gameplay challenge, or with more depth of interaction would be better, and more interesting way to interact with it.
Just chill the ♥♥♥♥ out. I did not kill your parents, I simply had a contrary opinion, and you don't even seem to know what my opinion is on half this stuff. Never once did I say it wasn't relevant or had no purpose, nor did I say it lacked good qualities. It's kind of ironic that you're mocking me for a lack of comprehension when you completely misinterpreted my message.
Let me help you here. The point of it is context. The ship crashing into the area sets the stage for everything. The devourers do protect the Illthids thus our fight with them when they didn't mind us while we are on the ship. It's because it's dying that it is in survival mode.
The Illthid doesn't assume you are on it's side it assumes you are under it's control. Not the same when all the Illithds are dead and the one remaining is dying and fighting for control. Big difference.
Nothing to misinterpret. You stated it clearly and clearly you didn't comprehend what was in front of you. There is no contrary opinion to be had here at least not based upon your take. The reason that there are only those options is because it is an Illithid. One of your brilliant suggestions was why can't we charm it? An Illithid who's power is intellect, psionics, and mind control. What?
Heal it? Try to work with it? Ok. Why? The only reason we'd do something like that is if we were under it's influence which we clearly aren't. Not even someone Chaotic Evil would do something like that unless it was in their best interest to do so such as they could control it instead.
The overall issue is that you're challenging depth as if this encounter somehow made it have less depth when it's clearly the opposite. Removing the encounter lessens the depth of the story at a critical time that sets the tone and gives weight to the power of the Illithid particularly around potential moral implications it forces when enthralling innocents.
Agreed and I'm hoping for the best. Fine if it was removed to add something such as a potential party member add or to fix the buggy oath stuff with Paladin but if not it was a poor thing to remove imo.
Hahaha I can respect that
The most recently announced one. Escaping a mimic. Not in the game yet tho.