Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
This man speaks the truth and this should have already have been added. Human would be in standing for the best in this case.
Human is a bad option as it is now without Variant human.
No Darkvision. No extra racial buffs like poison resistance or immunity to sleep. No movement buff, no cantrips.
You get +1 Str/Con/Cha which is a good start, but that’s all you get.
Half elf is getting the same with +2 Cha.
Mountain Dwarf is getting +2 Str/con.
Both are 4 points of value to humans 3 points, and human literally gets NOTHING else.
Unless you think +1 intel or Wisdom is worth a crap, which it’s not - not even worth the Darkvision humans don’t have
So to summarize High half elf, better talker, better tank, Zariel good talker, better offense.
BTW Totally go with oath of the ancients over oath of devotion, it's just more fun.
In both cases you're getting +4 to your stats, the Wood Elf just makes you put two of them into Cha (your casting stat) and then you choose the other two (which are probably going to be Str/Con, but you have the option to go Dexadin if you want to). Also, the +2 to Str and Con you get from the Dwarf means you'll be able to top out at 1 higher in either of those stats than the Elf could (since 17 is the highest you can possibly get at creation and you need a +2 to get it - then you use an ASI to put both up to 18, or one of them to 19 and then get Ethel's boon to get to 20).
So it kinda drpends, but rule of thumb: Elf better at Dexadin, Dwarf better at Strengthadin.
thats the build I went for -> with con 20 (L4) and casting aid (L5) went to 65HP
+ shuttered flail
+ volo's ring
+ healing gloves
+ shield +3 and shield of faith got to AC of 22
HE JUST CANT DIE
I have playthroughs with both halfling Barbarian and Svirfneblin paladin, both use 2-hander never a shield.
It is annoying though that the point buy do not let you go over 15 in stats unless you have a a racial bonus. That is just dumb, it is common to get at least a 16 when rolling for stats.
------
Did the same in solasta in all my playthroughs full halfling party, tank never use shield. No issues ewven when I messed up and was out of food and could not rest. And instead of reloading I did most of The Dark Castle without spells and just normal attacks.
Lol last month I was playing Solasta with friends and my buddy was playing a paladin, spamming his detect undead ability because he could feel an ambush was coming. It does absolutely nothing in that game. People say it's more faithful but it's got abilities and options that just don't do anything or aren't relevant to the main campaign. It does have good Z-axis options though.
And it's still could be less effective HP than a naked barbarian owns :D
As for RP drow is one on the worst choices for a 'good' pally :)
You can play a Seldarine Drow...which would make playing a Paladin even more interesting/hard because people would be constantly trying to provoke you because they think you are Lolth-sworn.