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It's like pointing out that historical warhammers weren't actually giant bricks of metal on a handle.
It's true (and I personally much prefer the aesthetic of the actual historical warhammers over the silly brick-on-a-stick every fantasy game insists on using) but I don't think anyone thought the game was trying to accurately represent historical weapons and armour in the first place.
Spears, polearms, etc were major weapons of war, and you'd see soldiers with spears, guards with polearms, etc - but they're kinda clunky to go walk around town with where a sword is a personal defense weapon and a show of wealth and status. And certainly pretty effective in a 1v1 fight since you usually aren't forming a phalanx or anything in D&D.
Kinda like if a shooter game were about soldiers they'd probably have RPGs, sniper rifles, and heavy machine guns and stuff - weapons of war that are clunky and really useful in large scale combat. But if you're raiding tombs characters are more likely to get pistols, SMGS, etc. A pistol might be a lot less practical on a battlefield than a MG42 but it sure makes more sense in a lot of game contexts - same thing here.
You mentioned firearms - funny, because Role-Playing Games that do feature them usually also feature sniper rifles and heavier weaponry - and they would be usually considered an end-game gear, like anti-materiel rifle in New Vegas. Because regardless of their portability, they would still pack a huge punch. Just like a spear would.
I remember hearing about some HEMA people trying to do the “Sword vs Spear in a duel”, with spear winning most of the time. I have no idea how relevant it is to the real life or death encounters or how fair these experiments were conducted in a first place. But that goes into "muh realism" territory, which is something I heavily dislike.
Anyway, breaking or losing your primary weapon was a common thing, so swords saw a healthy amount of use.
It's good that BG3 give you a motive to read history, in any case.
Wait. Don't you have a mithril chainmail at home, like a normal person?
Though medieval 'police' equivalents I think had polearms pretty often because they were probably easier to get the basics and they pretty much work as part of the uniform - if someone is walking around the streets with a halberd they probably aren't a random dude.
I could believe a spear having a 1v1 advantage, but probably nowhere near as dominant as the advantage in larger warfare where 'really long spears in a line' was basically the default thing to beat from the greeks to (later) gunpowder weapons.
I'm not a historian or anything though, so feel free to correct me if I messed something up. But...uh, I did play some Total War games and Crusader Kings. That's basically a history degree right?
And as we all know, this happened a long long time ago aka: medieval times.
Or, this thread is a really good example of the Dunning-Krueger effect.
I've heard this statement before, but D&D's lore (Faerun) is based upon folklore and culture, largely stemming from Classical, Medieval, and Renaissance European sources, so I dunno what other region of the world and time in history you think this stuff comes from.
Erm it is? Medieval Europe literally is the very basis of fantasy games, and all stemming from LOTR. It's kind of funny the fantasy genre is so popular yet most people don't even seem to realize what historical period it's based upon. Like seriously?
My one issue with this post is the belief that "medieval armies" mainly consisted of peasants conscripted from among the workforce, while it is true that they could be used as bowmen or scouts, generally part of the peasantry's 'contract' with their lord is that they would work the land in exchange for *not* being called up to fight, this belief largely came about in the 18th century when mass conscription of the poor became the norm, and so they inferred it to have occurred throughout history.
perhaps to better explain, we should switch from the *social* naming convention of peasants and knights, seeing as wealthy wine merchants who could afford full steel plate would also fall under the umbrella term of "peasant", and instead switch to the *military* naming method for people who can afford steel armour (doesn't have to be complete), primary weapon (poleaxe, lance, halberd etc), a side armament (Sword and dagger usually, but bucklers were common for archers) and sometimes a horse. These men mostly consisted of middle to upper class "peasants" who could afford these things thanks to their wages as part of a knight's retinue, and would make up the bulk of most mainland European armies alongside Mercenaries from 1000-1300ad. They would generally be well trained and be raised by a lord who would grant the knights a partition of land and a share of loot if they add their retinue to the force, most men in a cavalry formation wouldn't be knights, they'd be "peasants" (men at arms) who would have spent years training to fight with their weaponry.
And even when it WAS poor farmers forced to defend themselves, they would often have armour of some kind, take the battle of Visby in 1361, village of Gutnish peasant farmers were attacked by the king of Denmark and, perhaps unsurprisingly, lost badly. What was interesting was that, due to the onset of winter and the weather rapidly worsening, many of these peasant fighters had to be buried quickly, *so their armour wasn't looted*, this allowed historians, when they uncovered the mass graves some 650 years later, to identify that practically all of these peasants had steel body armour that covered their chest and arms, spears and sidearms of various types. the body armour obviously wasn't tailor made to a king's standard, but they had them, and they also had the wealth to buy two weapons at least, with their quality in turn varying significantly. These would be the stereotypical Monty Python Peasant farmers working under their liegelord, yet they still would have access to a village blacksmith quite commonly and, life being hard and short, they would have had the means to procure weapons and armour in case of the worst. Thank you for coming to my TED talk, any questions, ask them and I'll try to reply :) (and nobody bring up the fyrd since they weren't farming peasants either, they consisted of freemen and those with a wage under a lord)
Its based on DnD, which in turn is based on fantasy depictions of mythical creatures and stories which in turn were based on the folklore of medieval times which, you could argue, were based in turn on folklore from Anglo-Saxon and Viking time periods. The weaponry, armament etc would be reminiscent of Medieval Europe, but notice the lack of Billhooks, misericordes, half swording techniques etc? Swords are cool and romantic, been so ever since King Arthur's legend, Spears are a hallmark of weaponry and daggers are reminiscent of skulduggery. Faerun is, ultimately, its own thing with its own history built around a world where magic and monsters exist, the closest examples we have on what a world with swords and armour and magic would look like irl is medieval times, hence why a lot of the titles, armour, weapons and buildings are reminiscent of those times. but generally historical realism in these kinds of games is lacking, and usually glosses over the intricacies of historical combat and social structure for ease of storytelling and to let them make their own thing (I still want to see half swording used in a game though)