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Sure.
https://steamcommunity.com/sharedfiles/filedetails/?id=3140103916
The guide is made for such situations. Check the section Class Builds for Starters
Alternatively if you are interested in something more, with multiclassing, pick one from here
https://steamcommunity.com/sharedfiles/filedetails/?id=3124459563
every single build is concepted for beginners in mind. That means they are not perfect, but easy to use from the get go.
I restarted as a drow warlock. Got quite a bit further.
My first total completion of the game was as a gith sorcerer/warlock.
Games are supposed to be fun. If playing the class you are playing isn't fun for you, then either use Withers to re-spec or start over with a new character now that you know more about the game.
Personally I would never recommend to a new player starting with an origin character, with the Dark Urge as exception. It is not bad, but it also kinda takes away the experience to have them as optional companion without them being coloured by your personal preferences. I mean, evil Karlach is scary...
I just want to get through it "successfully". As I have not much experience in D&D I have no "playstyle". Druid sounded funny, but I am not able to do much with this animal changing thing in combat and am mostly no big use for my team. I have Withers in my camp. Well, I have to read more. Ty.
Some rather simple builds to follow here - you can respec to another class and even edit your stats if you pay Withers 100 gold.
https://alcasthq.com/category/baldurs-gate-3/
Keep in mind that most classes will feel a bit weak until level 5-6, especially magic classes.
Pick the Fighter / Sorcerer combo mentioned in the guide.
Experiment, adapt. Have fun in a way that is fun to you.
Personally, my favorite class for Tav is Bard. Funny dialogue options (and VERY persuasive), a glass cannon in combat, lots of powerful support spells. You can't go wrong with Bard. Just don't pick College of Valour.
Any spellcaster that uses Charisma will get you through the game fine. Warlock and Paladin are fan favorites (beware of oathbreaking actions, though).
Way of the Open Hand Monk is stupidly good if you want to break combat. You also can't go wrong with Fighter, either.
Just mess around with a few different classes and see what is most enjoyable for you.
my personnal favorite spell is call lightning but it does require investing in con
if you are looking into support you could try bard or tempest cleric
spell side, you have any number of strong spells:
goodberry, which can be use to trigger on-heal stuff repeatedly, like a free blade ward, bless, poison, and more just from act 1 early game junk, other items too.
longstrider, which does not use a spell slot out of combat, everyone moves farther in fights.
moonbeam.. mobile death
thunderwave ... yeet multiple
flame blade ... nasty weapon but more for multiclass use with many attacks
spike growth... everything dies trying to get to you
call lightning ..
summon allies (meh, but they take hits and help at times)
ice storm, fire wall, and more damage stuff
and any number of buff/debuff / create problems for enemy spells.
that isn't to mention various mixed class ideas like spore druid monk or dual wielding staves with your shalleigh spell... barbarian rage carries to animal form with many benefits
druids are pretty strong, in other words. Their melee/animal stuff isn't generally amazing, but between the free health and the multiple hits, its good enough for what it is. Late game you should mostly be using spells on anything hard and animal form combat on the weaker groups, while early game you can go either way.
other classes... do other things. Bards can fight, do archery, do magic both damage and clerical. Its a lot like a druid, really, but better at combat, worse at magic, sorta. Warlocks also can fight or do spells, very limited with spells, and their cantrip ranged spell is deadly. Paladins break their oath for playing, and I can't advise on those as I got irritated with them but its a fighter/cleric akin to how a ranger is a figther/druid, both heavy on fighter light on casting. Clerics lost 95% of their combat ability in 5e rules and are just casters, with less damage (than mage or even a bard) and more support magic but more than enough damage to get the job done.
You are just kinda circling around hybrids. Stop and decide... do you want a heavy spell caster / weak fighter (cleric), or a heavy fighter, weak caster (ranger, paladin, caster fighter or caster rogue), or a dead middle of the road idea (bard, warlock)? Or a more pure caster or pure fighter experience? Think about what you want to be able to do in a fight and let that guide you towards classes.
But honestly, to me it sounds like you're overwhelmed with choice. At this point it may be more productive to just open the game, change your class a few times and figure it out what works best for you yourself.
Nothing against the druid. If you know what you are doing i guess he is great. But I personally have problems to play the class, though I basically like it. I try some other classes if they are better to play for me. Bard sounds good. I think I try it first.