Baldur's Gate 3

Baldur's Gate 3

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Zcheus Sep 19, 2023 @ 1:48am
On Average how many rests you had to take per act to complete the game?
I'm just curious, I'm planning to dump str for new char and rely on pre-farming elixirs of strenght, I'm curious how many would I need to get to say act 2 or act 3 (my party is mostly melee /physical dmg I don't plan on touching gale before lvl 6 )
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Showing 1-15 of 19 comments
sick duck Sep 19, 2023 @ 1:57am 
I don't know what you want from this, but... I rested a lot. I think I rested an average of once every 2 fights in the first act and maybe every 3 in the rest of the game. You say you are preparing for a new character, implying that you completed the story before now so you must know that there are thousands of supplies just watiing to be picked up? I can't understand whether your previous character completed the story though. If you are trying to rank your ability at the game to other people, you'll find better ones than me.
Kernest Sep 19, 2023 @ 2:09am 
I rested very little, except right before changing acts, rested a few times to get all the rest events out of the way.

If you just note which vendors sell materials for the elixirs, you can go get more every time they re-stock, which should be on every long rest.

If you want to rest as little as possible, try and make a team out of classes that don't need to rest very much, such as Fighters, or that can make due with short rests, like Warlocks.
RACHMANOVSKI Sep 19, 2023 @ 2:16am 
I'm not counting. Below 50 maybe.
JimmysTheBestCop Sep 19, 2023 @ 3:07am 
From a combat perspective you dont have to rest a lot. But resting is typially the only way to progress stories or companions stories. I had to start forcing myself to long rest.

There are only like 3 str builds i would use. A 2 hander, a bard/rogue thrower tavern brawler and a monk tavern brawler.

For the most part I think Dex is the way to go. Especially since enemies usually start far away and you can freely switch back and forth to range with no negatives and just wipe them before they get close to you.

Bg3 I think Dex and Charisma are king for the most part or for the casual. While some of the top STR prob cant be touched you dont actually need them

so resting really effects nothing
Zcheus Sep 19, 2023 @ 3:10am 
Originally posted by sick duck:
I don't know what you want from this, but... I rested a lot. I think I rested an average of once every 2 fights in the first act and maybe every 3 in the rest of the game. You say you are preparing for a new character, implying that you completed the story before now so you must know that there are thousands of supplies just watiing to be picked up? I can't understand whether your previous character completed the story though. If you are trying to rank your ability at the game to other people, you'll find better ones than me.
I didn't complete the story both characters are in act 1
Zcheus Sep 19, 2023 @ 3:12am 
Originally posted by Kernest:
I rested very little, except right before changing acts, rested a few times to get all the rest events out of the way.

If you just note which vendors sell materials for the elixirs, you can go get more every time they re-stock, which should be on every long rest.

If you want to rest as little as possible, try and make a team out of classes that don't need to rest very much, such as Fighters, or that can make due with short rests, like Warlocks.
Vendors restock on each level up, so I kinda abused that I have 8 hand crossbows +1 at lvl 4
DDVaMpZzz Sep 19, 2023 @ 3:15am 
im only in act 2 on my first play on tactic difficulty (basically avoiding all spoilers and exploits)... but somewhere around 50 long rests i made in act 1 and i was basically exploring all map
Aluni Sep 19, 2023 @ 3:17am 
I really love the story and don't want to miss any camp events, so I have downloaded the camp event mod. It tells me when I have a new event. To get every event you have to rest a lot. I'm playing on tactician now, so I usually just do partial rest, to save camp supplies.

But like some of the other here say, if your not very interested in the story and just want to power though it really depends on your party setup. With mostly melee characters I would say about 10-15 maybe.
Gregorovitch Sep 19, 2023 @ 3:35am 
Such a strat would depend very much on a) what difficulty you are playing on and b) your party composition and fighting styles.

The biggest issue is with running out of spells, obviously, and the biggest problem with that is Shadowheart (i.e. cleric). For main offensive spell caster you can use a Warlock who's Eldritch Blast is both effective and "free" (it's officially a cantrip) and can be spammed indefinitely. But with Shadowheart's stuff there's no real "free" alternative (except expensive scrolls and millions of healing potions) and in my experience she is the one that "runs dry" before anybody else does and needs a long rest first.

Another issue is you are limited to two short rests per long rest so that source of post-battle healing is limited and going to put further pressure on your strat.

I'd say your strat may be high risk/low reward because:

* it's unnecessary, even on Tactician
* running round in search of elixirs all the time is gonna become a chore
* having to refrain from using spells/abilities all the time to reduce requirement for long rests could become boring and annoying
* there is risk of getting severely stuck happen you find yourself short of an elixir for any reason. Jump distance is severely restricted by low STR for example.
Last edited by Gregorovitch; Sep 19, 2023 @ 3:36am
If your actually using the angelic pots and etc that restore spell slots from act 2 onward, and if you have a bard for 3 short rests per long rest, you can easily get away with 2-3 long rests per act, but you WILL miss story relevant cutscenes by doing this few. My first play I thought number of long rests was actually important and I had 2 long rests per act (3 in act two when it forced one traveling from shadowlands to the gith temple).
Dank Sidious Sep 19, 2023 @ 3:42am 
Very little resting is needed. I had to spam partial rests like 10 times in a row just to activate all the camp cutscenes, to make sure things keep progressing in a timely manner.

But that's the biggest issue with your plan. A lot of quest progression is dependent on you resting.
Last edited by Dank Sidious; Sep 19, 2023 @ 3:43am
Simbolic Sep 19, 2023 @ 4:06am 
Not sure but I know when started on Act 3 I stopped collecting supplies altogether cuz I had so much. Still had like 16 of those full camp supply things along with alot food and drink after finishing game. I did play on normal though so the amount needed was only 40. Tactician think you need double that amount. Generally only ever had to early rest due to Shadowheart. Since used Monk, Barb and Druid most of the way through my game. Who can refresh most if not all of there class slots during a quick rest instead of a long rest. Unlike Shadowheart's spell slots, did always tried to long rest as much as possible. During act 1 and 2 so wouldn't miss any special dialogue or cutscenes.
Probably all all I usually always long rest after any big or semi big battle. Any battle probably over like 5 or 6 enemies would get me to long rest. Around Act 2 and 3 in Act 1 would long rest after most of any battle. Since only had a fraction of spell slots and could burn through them so quick.
Last edited by Simbolic; Sep 19, 2023 @ 4:06am
Aria Athena Sep 19, 2023 @ 4:38am 
I was being conservative in Act 1, so I had 4 rest with a bard, which roughly translates to 6. In Act 2 I think I did 5 long rests, so about 7 or 8 without a bard. In Act 3 I stopped caring and did a short rest after every single battle, so I have no idea.
Gewinnste Nov 25, 2023 @ 11:46am 
Just wanted to note how moronic most answers here are. The question was how many long rests IN TOTAL the game takes on average and almost everybody answered their FREQUENCY of long rests. This is something the OP already knows for himself! Btw, I'd have the same question (hence I can't answer them) but I came here to find out myself, only to read this nonsense.

Further, it's an obvious and commonly done min-maxing strat to grind Potions of HGS from Auntie Ethel in Act 1 to dump STR to 8, use the ability points on something else and still have STR 21 for the rest of the game. For those who still don't know how it works (even though OP even explained it): Go to Withers, change your class for 100 gold (but you obviously don't need to change anything), level up 1 (!) level, leave camp, buy all Potions of HGS from Auntie Ethel, level up the next 1 (!) level, click on Auntie Ethel to buy the next round of Potions of HGS, and so on. If you leveled up completely, go to Withers again, change class for 100 and repeat the process.
Shells Nov 25, 2023 @ 12:48pm 
act 1 - 5 long rests, plus some technical rests to progress cinematics when needed
act 2 - 6 long rests, plus technical ones
act 3 - not sure, maybe 4 or 5

That was on a party of 4 with Gloom/Thief/BM ranged + BM melee + Cleric + Warlock. Magic heavy parties might need to take more rests. For me the number of rests depended on STR+Bloodlust elixiers available (plus some convenience sometimes) and the number of additionally needed cinematic long rests.
Last edited by Shells; Nov 25, 2023 @ 12:56pm
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Date Posted: Sep 19, 2023 @ 1:48am
Posts: 19