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I like to invis and send a person running to free the Nightsong and then a 2nd invis on someone to attack the mind flayer (have to use someone that can jump up to that platform). Then while they are running to spots invis a caster and go in and drop a fireball on the Necromire group. Depending on how fast I am going, either the invis wears off on the one going to Nightsong or the fireball goes off and battle starts.
Clean up the brains with whoever gets free to drop an AE on them.
Then next priority is to get Silence cast right over the Pit and as much of the platform as I can.
Speed potions to get as many attacks as i can.
Tactician is a bit more busy with extra adds, but still that basic beginning strat seems to work well for me.
Tav (Vengeance Paladin/BM Fighter)
Shadowheart (Life Cleric, Spared Nightsong to justify respec)
Wyll (Picked him only for the Rapier)
Astarion (Gloom Assassin) 5 Gloom Ranger, 5 Assassin Rogue
Here is the deal. You can skip the first phase with Persuasion dialogue (and its honestly best if you do that). Therefore you immediately get an immobile enemy (Acolyte of Myrkul).
Now, you need some pre-combat prep. Your 4 key things that you need is an Elixir of Vigilance and Bloodlust, Dimension Door and a Poison of Paralysis (Karabasan's Poison or Crawler Mucus).
1)Before you initiate dialogue, make sure Wyll (or any other spellcaster) drinks the Elixir, it gives =5 initiative, which should be enough to get first turn (most important part). While Astarion drinks Elixir of Bloodlust.
-You should get Astarion and Wyll going first, which is key-
2)Use Dimension Door and send your spellcaster with Astarion to Nightsong.
3)While near Nightsong, make Astarion coat his bow in the Poison and kill one Intellect Devourer with the Gloomstalker free attack.
If done correctly, then you have two actions, no bonus action and one dead Intellect Devourer.
4)Use Help to free Nightsong.
5)Use your second action to attack the Mindflayer. If you have Arrow of Many Targets, use it, the poison spreads to additional targets.
After these steps Nightsong is free and attacks the Acolyte, Mindflayer is paralysed and you have basically control all major threats.
Now you just need to kill the skelly boys to the left, Flame Strike from Shadowheart helps immensely, as do Smokepowder Grenades. While Astarion kills the Mindflayer, Wyll or your spellcaster finishes off the IDs and whatever else your action economy affords.
After MF, IDs and the Skeletons are gone, Acolyte is just a number waiting to be withered down to 0. Life Domain Shadowheart is a backup in case someone goes down.
P.S. I do remember the checks being slightly high for that so use a charisma character
Additionally I find it harder because if Myrkul doesn't have a melee target, he does a powerful move where he damages and yanks every character closer. If you skip to phase 2, you're all still very far away and Nightsong isn't there to be the bait either
Have summons as cannonfodder then kill. I took 0 damage in tactician
Basically this, I killed the Illithids with sneak attack Astarion on the right first. and freed Aylin with miststep with Tav. Shadowheart used spirit guardians on the left side of Avatar of Myrkul and as he sucked in undead they got fired by the guardians. Lastly I had a Paladin of Vengeance Karlach smite him with a haste potion a bunch of times. He was dead in 3 turns on Tact.