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The world doesn't revolve around you, the player character! You influence it, sure, but it doesn't revolve around you
Halsin ain't going to sit in jail forever you know
He actually will, as long as you don't leave for mountain pass
Just the act of entering camp can make a quest scenario disappear. The one that bugged me the most for failing to save a bit prior was when asked to blow up a wall. I just popped into camp to grab some powder, and came back and everyone was gone and the wall was gone.. similar occurrence with a place that was on fire, and a few other places. not realising that a bit of dialog is a quest that's about to pop out of existence.
Thing is, late game I get the feeling it's covered with bits like that, But I guess it doesn't matter if you miss anything.. I guess.. that adds replay value? I don't know lol I might play something else for a few days and contemplate things.
Just. They spent how many years mocapping NPCs you may not even need and couldn't handle some basic ♥♥♥♥?
There are a couple turned based event quests and you can not rest during them, but you see a turn timer to know you have you to complete (do not even think rest is in an option so those do not count).
There are also issues with leaving an area that will cause any remaining quests in the area you are leaving to possibly fail. Again you get a warning asking you if you really want to leave the area.
You can go to the camp, pick up your companions, switch them out, and then leave, you don't HAVE to rest...
If you unlink your companions and leave just 1 in the normal world, time does not pass.
It definitely could be a bit more clear that there is a time sensitive quest in the area. Maybe an exclamation mark right next to the camp button, that you hover over and it says, quest in progress.... or something
Generally speaking you will never have issues resting after an encounter, only if you get close to something and then rest or rest after starting a specific encounter but before resolving it.
So the harpies, burning building etc will let you rest as much as you want.
Unless you get near them and THEN rest.
Something odd happened to me during a new run in act 1, I was constantly swapping back and forth characters in the grove, after about 3-4ish visits to camp, Raphael pops out of nowhere and starts talking to my character in the middle of the grove and the scene played out normally, complete with music.
Usually I meet Raphael in the same spot every single time at the harper cache, so this was a first for me.