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Your rants about the kid metaphor could use context. Do you do irony mate? There’s a thing called a preface – if you can include that before the rant, it’ll assist the coherence of what you’re trying to relate (I have my doubts you’ve any point to make, to be frank, but keep shouting if it makes you feel good).
You’re boring me with paragraph 1. Are you even reading the thread title, or the comments?
Do you need the ‘baby english’ version? Here it is: there are too many NPCs in the city of baldur’s gate that do not have anything to say, and do not have quests to give, and you have to click through dozens and dozens of these – as they are all homogenous – to find an actual quest.
Let me know if that needs further clarification – I would’ve thought it’s the most straightforward thing to understand.
And yeah, your comment assuming I hated all of BG3. Mate, the title – it says Act 3 only. The content of the post is also referring to same thing. Not the whole game, is it?
You should probably give it a break at this point. You’re making no sense and just come off as cankerous because someone doesn’t like the game you do. It’s a thing that happens in life.
You’ll be blocked if you’re going to keep huffing and puffing without actually making logical sense, or reading what is being written.
This game suffers from bloat in act 3. It is sprawling and lacks focus.
I'll either suffer through it or never finish it.
For the record, I'm experienced with these kinds of games; I've played all the classics in the genre. Planescape, Arcanum, Pillars of Eternity, Divinity OS, the original Fallouts, etc. I'm also familiar with tabletop RPG mechanics, i.e, not just video game adaptations of them.
The first act was overwhelming for me. It was too large of a map area with too much crap going on. It made me want to progress before fully exploring everything just to get to a new area; which is something I normally never do.
As an aside: what really pissed me off on my first playthrough, is how many quests are written (and displayed on the map) in such a way that you think they're able to be completed on your current map/area, when in fact they're in the next area or even further beyond. This resulted in wasted time trying to find things that weren't actually there.
Long story short, I ended up botching so many questlines and missing so much content in my first playthrough, I abandoned it after ~60 hours in act 3. It was admittedly idiotic for me to push that far ahead after knowingly ruining/missing so many questlines, but I wanted to experience the ending just so I'd know how to make my second playthrough 'perfect' or nearly so. Instead, act 3 bogged down so much, I couldn't stand the idea of finishing it.
I'm now on my second playthrough and in act 3. I'm pushing through it with the intent of skipping non-essential quests.
Like the OP, I initially talked to a lot of people on the street in Baldur's Gate. Not everybody, but in situations where there was a group of people and some guards, maybe having some kind of argument, I thought, being naturally conditioned to look for this kind of thing from other RPGs, that some minor side-quest might be available.
Nope.
There are many occasions where you see two people having a conversation about something that might be suspicious. On the docks, for example, two guys are talking about the fish smelling odd, and I'm looking for evidence of a sea creature in this area--but nothing results by talking to them, or at least one of them... oh no, I didn't talk to the other guy, maybe he had something important to say?!?!
See, that's the annoying part. There's way too much useless filler, which ends up blinding you to the normal 'THIS IS A QUEST' visual cues.
I'm guessing that it was, at least in part, a design choice to make quest-hunting seem more natural, but I think it went too far.
And ye you don't need to do all the quests, but I'd like to experience them all, and at a certain point if it becomes a chore you'll start just not wanting to play the game in general which is an issue.
Beats me how people 10/10 this game man. The more I play it the lower my own personal review gets. I haven't even made it to act 3 because I've found Act 2 such a boring miserable slog of clicking random crap until some puzzle or other gets solved for basically no reward. The combat is boring, the itemization is terrible (mostly useless gimmeck items, the NPC are obnoxious, and 5e implementation is in every way worse than Solasta, and frankly if I wasn't committed to coop I'd have uninstalled it already.
Absolutely can NOT wait for this one to be over. Seriously going to think twice before making another promise to play through a game with someone.
By afternoon I continue my pleasant replay of the OG titles. By evening the dread of my next BG3 session sinks in. By night I put on my fake smile and try not to complain to much. By midnight I need booze to sleep to dispel the quiet rage of sitting through another 3 hours of this gamel. And it just... keeps...going...on...and on... Christ. I've never played through so much NOTHINGNESS in a single game.
The sad part is I started out liking "most" of act 1, but it just keeps getting worse. You don't even have loot to look forward to, just more arrows, and potions. I think we've replaced 3 items in total since the underdark.
Honestly I prefer the last act to be small, it's how RPGs should be, the first act is huge with lots to do as you're just starting out and feel fresh, then as you progress areas should get smaller with less to do as you are reaching the point of just wanting to finish the game.
It's a worry I'm starting to have with Act3 honestly as theres so many buildings to go in and people to talk to that I feel like it'll end up as sprawling as the first act in things to do, and I don't want that, I want the last act to be maybe 1/2 the size of the first, a more compact experience of every game play mechanic and story element you've learned so far.
70+ hours in (not to mention a restart) and it still doesn't feel like the game's found its footing. Only thing that's kept me playing is the combat. Being that I'm max level and still using gear I found in Act 1 and 2 even on Tactician, that candle's burning fast. Not to mention that most of the fights are against humanoids with the same basic gimmicks for some reason? Like D&D doesn't have an extensive bestiary to play with.
Maybe I just don't like open world game design but at the same time DOS2 never made me feel this way even before Arx got "fixed".
Told myself I'd replay Kingmaker after beating BG3 as a palate-cleanse for this game's goofy writing and nonexistent moral choices but I might just hop right back into it now.
I didn't even make it that far before booting up BG1 again. Think my BG1 playthrough on the side is the only thing keeping me sane atm lol. Buddy I'm playing with is super thorough and we're just about to roll up to Moonlight Towers.. 130 hours in. I feel like I need to go for a swim in the ocean... without the ability to swim.
On the bright side I've lost 25 lbs...
BG3 act 3, minus it's technically hiccups, didn't bother me in the slightest, and I quite enjoyed it, which is helped by a rules and mechanics set up that is more what I like to play.
If you didn't enjoy it, well sucks to be you, but that doesn't mean it was garbage. It just means it wasn't for you. Too many people can't seem to understand the difference between personal preference and that preference being a fact that somehow every single person MUST agree with because I came to that conclusion....
I agree with you. Your personal preference is that it isn't terrible. :P
If you want to debate objective points I'd be down to rag on it for a while though.
We can start with trap placement, and perception rolls.
There is this take. Then there is the no-hand holding take. For instance, Elden Ring's quests are anything but obvious. You have to do some real work to find them much see them through. Many people love this. Many people want more guidance.
There are different games for different people. I would humbly suggest, however, not trying to change one type of game into another.
Used to remember there were fun discussion here during the EA, but after the first time this forum went to a hell hole, things never recovered and it's a shame.