Baldur's Gate 3

Baldur's Gate 3

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Why mods dont seems to work?
Its not my first game that i try to mod, i modded skyrim, gta, darksouls... and many more.
Im normally very good at fallowing insruction to install mods.

I downloaded a few mods like tay's hair salon that adds hair style to character creation, i also added a mod that adds faces in character creation, i added a mods that adds boxes throu out the world that have new armors and items.

All those mods where requiring baldusgate 3 mods manager.
I instaled all the mods with it, i wnet into setting to see if the path for mods and path for.exe was set right in mod manager. i also moved the mod from the innactive line to the active mod line. i refreshed, i alsso opened and closed the mod manager.

Once i launch the game start a new game, in character creation there is no more options than before. the mods dont show up.

Some of those mod said it required bg3 mod fixer... but ive heared that since the latest patches from the game the studio integrated a working mod in the patch that made bg 3 mod fixer not require anymore.. i have my game with steam updated to latest version.

I dont really know why its not working but if some one can help me to maybe help me finding the solution would be really appreciated. thanks!
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Showing 1-15 of 17 comments
Ironwu Sep 18, 2023 @ 10:56am 
No official Larian or Steam support for BG3 Modding. So illicit and dangerous stuff must be done to 'Mod' the game.

I would not mod BG3 until Modding was officially supported.
Originally posted by Maronchan:
Did you export and save the mod load order though?
no, i tought i only had to start the game with the manager hehe ok i will export the mod order
i saw that option but did not used it.
Ironwu Sep 18, 2023 @ 11:01am 
Originally posted by Maronchan:
Did you export and save the mod load order though? Just placing them in the active order isn't enough.

You need 3 things to mod the game:

BG3MM
BG3SE
BG3 Mod fixer

Originally posted by Ironwu:
defamation, false accusations
Reported.

What? Do you know how most BG3 Mods are implemented?
Originally posted by Ironwu:
No official Larian or Steam support for BG3 Modding. So illicit and dangerous stuff must be done to 'Mod' the game.

I would not mod BG3 until Modding was officially supported.
well, this game is good, but the dev missed a few cool things to make the game as i like so i need modsé Example they made the skies and roof in this game so why the 3rd camera is so limited .. need a mod to make the game like a real 3rd person game when i walk around for the gameplay isometric view is perfect but for roaming around too limited.
Ironwu Sep 18, 2023 @ 11:13am 
Originally posted by Maronchan:
Originally posted by Ironwu:

What? Do you know how most BG3 Mods are implemented?
Yes, I use them. The mod manager is made by the same people that made the mod manager and script extender for DOS2.
Kindly go away with your defamation and false accusations against a lot of good people that are daily in the official LARIAN DISCORD talking about their mods and sharing them.

I said NOTHING about the folks that are providing the Mods. My only issue is the WAY that the Mods are being implemented. Using DLL Injectors to change software is inherently dangerous and simply should not be done.

If you think otherwise, that is fine. You have a position. But to actually act against someone who has a different position? Well, I think that says more about you than me.

Anyway, that's my last word on the subject. I've had my say. I will go away now.
desrtfox071 Sep 18, 2023 @ 11:17am 
Originally posted by Ironwu:
Originally posted by Maronchan:
Yes, I use them. The mod manager is made by the same people that made the mod manager and script extender for DOS2.
Kindly go away with your defamation and false accusations against a lot of good people that are daily in the official LARIAN DISCORD talking about their mods and sharing them.

I said NOTHING about the folks that are providing the Mods. My only issue is the WAY that the Mods are being implemented. Using DLL Injectors to change software is inherently dangerous and simply should not be done.

If you think otherwise, that is fine. You have a position. But to actually act against someone who has a different position? Well, I think that says more about you than me.

Anyway, that's my last word on the subject. I've had my say. I will go away now.
I wouldn't say it's particularly "dangerous". Anything that loads a DLL, via injection or otherwise, can be just as dangerous regarding the prospect of malicious code. Anything else regarding the DLL injection method vs just linking the library can be fixed via a file validation from Steam, so I don't think there's a great leap in "danger" from a linked DLL vs an injected DLL.

Just my thoughts.

For the OP, mods do work.
Last edited by desrtfox071; Sep 18, 2023 @ 11:17am
id795078477 Sep 18, 2023 @ 11:24am 
Originally posted by Ironwu:
Originally posted by Maronchan:
Yes, I use them. The mod manager is made by the same people that made the mod manager and script extender for DOS2.
Kindly go away with your defamation and false accusations against a lot of good people that are daily in the official LARIAN DISCORD talking about their mods and sharing them.

I said NOTHING about the folks that are providing the Mods. My only issue is the WAY that the Mods are being implemented. Using DLL Injectors to change software is inherently dangerous and simply should not be done.

If you think otherwise, that is fine. You have a position. But to actually act against someone who has a different position? Well, I think that says more about you than me.

Anyway, that's my last word on the subject. I've had my say. I will go away now.
You have no idea what are you talking about.
Nasty Sep 18, 2023 @ 11:34am 
You don't need the BG3 Mod fixer anymore. But you sure need either the mod manager or Vortex. It's a hassle doing everything manually.
Kafik Sep 18, 2023 @ 11:38am 
Originally posted by Ironwu:
Originally posted by Maronchan:
Yes, I use them. The mod manager is made by the same people that made the mod manager and script extender for DOS2.
Kindly go away with your defamation and false accusations against a lot of good people that are daily in the official LARIAN DISCORD talking about their mods and sharing them.

I said NOTHING about the folks that are providing the Mods. My only issue is the WAY that the Mods are being implemented. Using DLL Injectors to change software is inherently dangerous and simply should not be done.

If you think otherwise, that is fine. You have a position. But to actually act against someone who has a different position? Well, I think that says more about you than me.

Anyway, that's my last word on the subject. I've had my say. I will go away now.
I think people are attacking your "illicit and illegal" comment. Which is untrue because Larian allows mods.
Mizu Sep 18, 2023 @ 1:54pm 
The game is constantly being updated and updates tend to break mods, for starters.
causality Sep 18, 2023 @ 1:59pm 
Originally posted by Maronchan:
Did you export and save the mod load order though? Just placing them in the active order isn't enough.

You need 3 things to mod the game:

BG3MM
BG3SE
BG3 Mod fixer
Yeah, no thanks.
Captain Baldy Sep 18, 2023 @ 2:03pm 
Use vortex, it's brilliant and easy to use, and not in the slightest bit dangerous :steamthumbsup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3035891702
Last edited by Captain Baldy; Sep 18, 2023 @ 2:07pm
Secret Squirrel Sep 18, 2023 @ 2:09pm 
Its unreasonable to expect a game that is newly released, being hotfixed and patched frequently, etc. to be mod friendly. There is no official API for modding this game, so the only avenue for modders to do their magic is to play with memory values and hack away.

Perhaps they find the memory that controls X, and they change it and see the desired results.

Then the next patch or hotfix comes along, and that memory location no longer controls X. And now the mod crashes because the mod tries to modify that location.

This will be a constant problem for a game that doesn't provide an official modding API, which the studio would then make their hotfixes and patches preserve the features exposed in the API.

Whether they plan to provide such API is yet to be seen, perhaps they will or they won't. But I wouldn't expect it at this phase int eh games release lifecycle.
guard65 Sep 18, 2023 @ 2:41pm 
This game is child's play to mod, it was backed in when release in EA. However you have to be cautions of the junk people post and if they ever bother to update it when a release comes out.

I recommend you mod your game your self. In most cases it is nothing but editing text files and placing them in the correct location. You can even extract the garbage they have on Nexus and look at what they did. Just know that that method is not exactly the same as what I am suggesting but it is easy to convert over since they are the same animal. This is my old tutorial from the beginning of EA but it will get you started once you look at the files.

This is just an example

Baseline moding is very simple. I also recommend using notepad++ when doing this.
Download the extractor tool from; https://github.com/Norbyte/lslib/releases
Old version was Release v1.15.6 a newer version is used now.

For this example copy the file Shared.PAK out of the BG3\Data folder to your My Documents folder.
Now using the extract tool you just downloaded run ConverterApp.exe and select the [PAK / LSV] Tab.
In the Input line select the Shared.PAK file you put in your My Documents Folder.
In the Output file path select your My Documents folder as well.
This will create two folders, one Public and one Mods folder.
For this leason you will only need items in the public folder.
In that folder navigate down to the [Public\Shared\Stats\Generated] and you will find a file called Equipment.txt
Note the folder structure it is under. Recreate that folder structure in you game folder; BG3\data folder.
Like this: BG3\data\Public\Shared\Stats\Generated. The folder will not exist so you will need to make them.
Next copy only the Equipment.txt file over to that location.
This file will now override the same file from the Shared.Pak file.
You can now edit that file and add or remove starting equipment.

What to add. Well everything you are looking for is in the Public\Shared\Stats\Generated\Data folder from the extracted files.
You will find Weapons.txt, Armor.txt, and other Items in that folder.
Just use the entry name as like the example below, under the class starting gear you want to change, then save the Equipment.txt file.

You have now performed your file BG3 game mod.

Example"
new equipment "EQP_CC_Fighter"
add initialweaponset "Melee"
add equipmentgroup
add equipment entry "WPN_Greatsword"
add equipmentgroup
add equipment entry "WPN_HandCrossbow"

If you break it now wories, just delete the file or the whole public folder and it will no longer affect your game.
Seilky Sep 18, 2023 @ 7:06pm 
Originally posted by Ironwu:
Originally posted by Maronchan:
Yes, I use them. The mod manager is made by the same people that made the mod manager and script extender for DOS2.
Kindly go away with your defamation and false accusations against a lot of good people that are daily in the official LARIAN DISCORD talking about their mods and sharing them.

I said NOTHING about the folks that are providing the Mods. My only issue is the WAY that the Mods are being implemented. Using DLL Injectors to change software is inherently dangerous and simply should not be done.

If you think otherwise, that is fine. You have a position. But to actually act against someone who has a different position? Well, I think that says more about you than me.

Anyway, that's my last word on the subject. I've had my say. I will go away now.

Sorry, but, he is kinda right. Not supported. But when launching the game for the first time it creates a mod directory, just say I was wrong and everything will be fine.
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Date Posted: Sep 18, 2023 @ 10:53am
Posts: 17